Dev Diary 08.08.25
[p][/p][p]Hello everyone![/p][p]Good news — work on the patch is full steam ahead and nearing completion.[/p][p]Here’s what I’ve been working on since the last update:[/p]
- [p]Added 15 new enemy types, not counting those I mentioned in the previous news.[/p]
- [p]Added several large new locations.[/p]
- [p]Created appearances for over 60 characters.[/p]
- [p]Completed all bounty board quests in Crimson Yar and the village before it.[/p]
- [p]Added 25 new dungeons — and that’s just in the territory available in the upcoming patch. For comparison, in Early Access there were only two.[/p]
- [p]Nearly finished work on ambient sounds for the new locations and new enemies.[/p]
- [p]Added a Bestiary to the player’s journal — after killing an enemy for the first time, you’ll learn about its weaknesses and backstory.[/p]
- [p]Loot crates can now be broken open with weapon strikes.[/p]
- [p]The upcoming patch’s territory is now populated with loot, crates, chests, items, alchemy plants, ore veins of different types, and other collectible elements.[/p]
- [p]Set up enemy loot tables.[/p]
- [p]Finished work on the Dark Forest location.[/p]
- [p]Added a forest trader of rare goods who trades them for acorns (which can be farmed from forest creatures).[/p]
- [p]Added 4 upgrade tiers for the following weapon types: swords, dual swords, greatswords, axes, dual axes, greataxes, spears/halberds, bows. In future patches I’ll be adding staves, throwing axes, wands, maces, crossbows, and more.[/p]
- [p]Added new items — for example, a grindstone that can be crafted from stone and ore, and when used increases the damage of piercing/slashing weapons.[/p]
- [p]Began implementing the weapon sharpening system — most likely it will be fully added after the patch release.[/p]
- [p]Assigned NPC patrol routes and basic simulation of their activities.[/p]
- [p]Completed many small tasks I can’t even recall, like setting up NPC mouth movements, and so on.[/p]
- [p]Trader inventories.[/p]
- [p]Optimization of the new areas.[/p]
- [p]2–3 more days of combat polishing.[/p]
- [p]Play through the game a couple of times to set at least some initial difficulty balance.[/p]
- [p]Another pass of quest polishing and finishing minor details.[/p]
- [p]And generally, since everything I’ve done for the patch so far has been at about 95% completion, now it’s time to tie up all the loose ends — fix, finish, and add anything I’ve missed.[/p]