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  3. News 08.25.25

News 08.25.25

[p]Greetings everyone. To begin with, I’ll try to show you through screenshots the amount of content I’m currently working on and polishing. Without further introductions, here we go:[/p][p]On the picture below, you can see the marked zone that will appear with the next update. The red area shows the new territories. The blue area shows what was already available in Early Access (not the demo, but the purchased version).[/p][p][/p][p]As you can see, the world will almost triple in size, not even counting what was already there. But that’s not all, since islands have been added as well—here’s one of them:[/p][p]For comparison, I circled a small island roughly the size of the village of Torzhok, so you can better understand the scale of the new territory.[/p][p][/p][p]Next, I’ll just show you screenshots of some locations from the new areas. This is only a small portion, since I don’t want to spoil too much. My goal is only to give you an idea of how big this update is, and why it’s taking so long. Also keep in mind that the winter biome and many other locations not shown here are already 90% complete (just like the full story). In fact, the whole game is essentially ready—it’s in the polishing stage. But I’ll be releasing it in two parts. What goes into the first half I’m showing in this news post, and I’ve also described it in the previous ones.[/p][p][/p][p]Dead Forest:[/p][p][/p][p][/p][p][/p][p]Here there are actually enemies at every step, but I decided not to show them ahead of time—I want you to encounter them yourself in the game.)[/p][p][/p][p]New Continent:[/p][p][/p][p][/p][p][/p][p][/p][p]Crimson Yar: [/p][p][/p][p]The Pier:[/p][p]Across the world there are monsters and people scattered around, but they aren’t visible in the screenshots, because I captured everything in a mode that doesn’t render characters or monsters (for optimization reasons). They only appear when close to the player character, while I was flying around the map with the camera.[/p][p][/p][p]The Forest:[/p][p][/p][p](I was taking screenshots directly from the engine, so the graphics look worse than they will in the final game.)[/p][p][/p][p]Dungeons:[/p][p][/p][p]I can’t say exactly when the patch will be released. It’s obvious that I won’t be able to make it by the end of August. Firstly, I still haven’t received the remaining part of the voice-over. Secondly, there was a force majeure situation and I had to move to a new place of residence.[/p][p]And thirdly, at the new place I started having back problems—the endless work on the patch is really taking its toll.[/p][p][/p][p]Overall, the patch is already ready, but I still need time to work on optimization, fix bugs, adjust balance, and of course wait for the voice-over. Personally, I played through the game with the new update in 25 hours (that’s exactly half of the game). And since I know everything as the developer, for you it will take even longer. I think the full release version will be around 50 hours of gameplay—and then there will be DLCs as well.[/p][p]I want to remind you once again that this year I’ve been working not just on this patch, but on the entire game. That means the next patch will come out much faster.[/p][p][/p][p]Thank you all once more for your kind words, your support, and your patience.[/p][p][/p][p][/p]