Big update! Ready to download!
[p]Greetings to everyone! The moment has finally come, after 16 months. Yes, you won’t believe it, but I spent 15 of those months working on this update, and now you can see it for yourself and understand why it took so long. The update is truly large; prepare 25–30 hours to complete it fully. And that will only be half of the game. You won’t have to wait another 16 months for the second half — it’s already finished, but I want to introduce new content carefully and gradually. [/p][p]Important to read![/p]
- [p]You should treat this update as a testing phase of the game. There may be quite a few bugs since the game is large, and even with cheats, it takes me several days to go through everything, check every dungeon, every quest, every item, and so on. Any change often causes new issues.[/p]
- [p]It is highly recommended to start a new game, since many new mechanics have been added. In old saves, they will not work correctly because they simply don’t exist in those files. That’s the reality of Early Access. However, in future updates, you most likely won’t need to start over. Most likely, you won’t see your old saves because the game’s name has changed. The old saves are located at:
[c]C:\\Users\\user\\AppData\\Local\\ElderLegacy\\Saved\\SaveGames[/c][/p][p]If you want them to appear in the new version, you need to move all files to:
[c]C:\\Users\\user\\AppData\\Local\\YAR\\Saved\\SaveGames[/c][/p] - [p]Those who have already played — read the tutorial for the new combat system carefully, as it has changed significantly. Also, make sure to read the “Combat System” note in the journal under the “Information” section, or better yet, read all of them. In short, instead of stamina, there is now a battle resource, and your entire damage output depends on it. The lower it is, the weaker your damage becomes. Fast attacks restore it, other attacks consume it. Keep your battle resource above 50% at all times.[/p]
- [p]Save in multiple slots to avoid losing progress in case you encounter a critical bug. I’ll need your save with the bug and the one before it so I can debug and understand the issue.[/p]
- [p]Work on optimization is still in progress. Since the world has become much larger, FPS in cities may be lower than it was in Early Access, but this will be resolved later, no worries.[/p]
- [p]Carefully study the journal and notice boards. Explore the locations — many quests are not easy to find. The game does not lead you by the hand, but if you buy a map from Greka in Torzhok, some difficult objectives will be marked on it.[/p]
- [p]Many Early Access issues have been fixed, but some were postponed until the end of development since the priority was new content. For example, grammatical errors in some places will be fixed near the end, once I’m sure the text won’t change anymore.[/p]
- [p]Inventory categories currently don’t display all items correctly. If an item doesn’t appear in a category, that doesn’t mean you don’t have it — check the general sorting tab.[/p]
- [p]The Mage faction (Volkhvy) will be added in future updates, so for now, play as the Warrior of Arms.[/p]
- [p]Many minor bugs can be fixed simply by saving and loading the game.[/p]
- [p]Play in fullscreen mode if the graphics appear blurry or unclear.[/p]
- [p]New quests, locations, items, over 30 dungeons, many new enemies and bosses — basically, everything you saw in Early Access, but several times larger and better (15–30 hours of new content, depending on difficulty and exploration level).[/p]
- [p]A new feature — Jewelry Crafting (a small anvil found in forges). It allows you to create amulets, gemstones, and other items.[/p]
- [p]A socket system has been added to the game, allowing you to insert passive skill stones into your equipment. To create a socket, you’ll need a special item called the “Star Stone.”[/p]
- [p]Rune Stones — those same passive skills for sockets — permanently increase your stats and can be crafted at the jewelry anvil.[/p]
- [p]Now you can enchant your equipment with scrolls. The success rate is written on the scroll itself. If the attempt fails, the item does not break, but all enchantments are removed. Enchanting increases all stats on an item, including bonuses from Rune Stones.[/p]
- [p]New enhanced abilities have been added. After unlocking them through the skill menu, they become available when holding the sprint key. These are usually ultimate elemental abilities that require mana. To learn such abilities, you’ll need special stones found in dungeons around the world. Don’t ignore lockpicks, lock-breaking scrolls, or dexterity upgrades, as these stones are locked in chests.[/p]
- [p]Several new types of scrolls have been added: Telekinesis, Summoning, Creature Control, and Lockpicking.[/p]
- [p]New potions have been added, and obtaining permanent elixirs has become more difficult.[/p]
- [p]Skill Enchantment System — in dungeons, you’ll find elemental enchantment stones that allow you to enhance one of your four abilities with an element. Only one element can be applied per ability. You can see the skill order in the second skill tab, and enchantments in the last one. These enchantments do not apply to special new abilities that already have built-in elements.[/p]
- [p]The combat style of each weapon type now differs greatly. You don’t have to stick to one type — different weapons can be more effective against different enemies. For example, heavy attacks work well against large and armored enemies but miss agile ones. One-handed + shield provides constant protection but disables dodging — only shield blocking is available. One-handed without a shield allows dodging and has slightly stronger abilities. Two-handed weapons are “high risk — high reward”: slow, requiring precision and tactics, but rewarding. Future updates will add dual weapons, spears, hammers, magical staffs, and rings.[/p]
- [p]There are many new items, too many to list — you’ll see them all in the game.[/p]
- [p]Gamepad support! It hasn’t been thoroughly tested, but I tried to implement all the main functions.[/p]
- [p]Weapon transmogrification — you can apply the appearance of any weapon you own to others of the same type. The mechanic works but is still in development; currently, it doesn’t save after reloading the game.[/p]