Patch 0.8.3
[p]Hello everyone!
Happy belated holidays to you all, and I wish everyone all the best![/p][p]I’ve released an important patch that fixes many critical issues, improves optimization, and enhances overall quality of life. The patch itself was made fairly quickly, but it was delayed for two reasons: health issues and some unexpected engine-related difficulties when switching to a new rendering method. There was a problem that I couldn’t resolve for quite some time, but everything is fine now.[/p][p]My health took a hit — severe autonomic dysfunction caused by stress and overwork led to many issues throughout my body. As soon as I recovered enough, I immediately got back to work. I’m still dealing with various difficulties, but at least I can function and work again.[/p][p]Below is a list of changes included in this patch.[/p][hr][/hr][h3]Fixes:[/h3]
Happy belated holidays to you all, and I wish everyone all the best![/p][p]I’ve released an important patch that fixes many critical issues, improves optimization, and enhances overall quality of life. The patch itself was made fairly quickly, but it was delayed for two reasons: health issues and some unexpected engine-related difficulties when switching to a new rendering method. There was a problem that I couldn’t resolve for quite some time, but everything is fine now.[/p][p]My health took a hit — severe autonomic dysfunction caused by stress and overwork led to many issues throughout my body. As soon as I recovered enough, I immediately got back to work. I’m still dealing with various difficulties, but at least I can function and work again.[/p][p]Below is a list of changes included in this patch.[/p][hr][/hr][h3]Fixes:[/h3]
- [p]Fixed an issue where control bindings (keyboard) could not be changed. All on-screen hints now correctly display the keys assigned in the settings.[/p]
- [p]Fixed an issue where gamepad button names were displayed instead of keyboard keys.[/p]
- [p]When using a keyboard, the “Controller Type” option is now hidden in the settings. Previously, it confused players — this setting was never actually used for keyboards, but people thought their input was being switched to a controller.[/p]
- [p]Fishing works again.[/p]
- [p]Fixed an infinite reward exploit for the bear pelt quest from Velemir.[/p]
- [p]Fixed infinite experience gain when loading the game.[/p]
- [p]Demolishing your own buildings now works correctly: take the construction hammer, hold RMB, aim at the structure, and click again to destroy it. Anyone whose buildings were blocking NPC paths can now remove them.[/p]
- [p]Dead archer bodies no longer block movement.[/p]
- [p]The “Heavy Hand” skill at level 3 now matches its description requirements.[/p]
- [p]Mana potion crafting now requires wormwood and produces 3 potions from 1 unit of wormwood.[/p]
- [p]The house spirit quest reward is now given only once, as intended.[/p]
- [p]Fixed excessive rewards for Basurman weapons and lizard hides from Beloyar.[/p]
- [p]Tsvetana now gives the tablecloth only once, as intended.[/p]
- [p]Fixed a bug where turning in Striga bones to Tikhomir caused all money to disappear.[/p]
- [p]Fixed a bug where crates dropped items after being destroyed even if the items had already been taken manually.[/p]
- [p]Fixed an issue where crafting a protection scroll gave a ring instead of the scroll.[/p]
- [p]Fixed an error in the required mushroom count in Tikhomir’s quest.[/p]
- [p]Purchasing the Precision Inscription from Dagal’dar now gives the correct scroll.[/p]
- [p]When crafting, you can now see which items you currently have enough resources for. Items that cannot be crafted will be shown faded with the text “Not enough resources.”[/p]
- [p]You can now see exactly which resources are missing for crafting: available resources are highlighted, missing ones are shown in gray.[/p]
- [p]The Exit and Menu buttons on the death screen have been moved lower to prevent accidentally clicking them instead of Load.[/p]
- [p]Empty chests and crates are now marked.[/p]
- [p]Added one additional autosave slot and one additional quicksave slot.[/p]
- [p]Corpses of unlooted monsters no longer disappear.[/p]
- [p]Crafted food now stacks up to 50 items, including cooked meat.[/p]
- [p]Abilities on cooldown are now shown in gray to indicate they are not yet ready for use.[/p]
- [p]Fixed issues where text, inventory, and UI elements were cut off or didn’t fit on the screen.[/p]
- [p]Significant FPS increase (Steam Deck now runs at 60 FPS on Ultra settings).[/p]
- [p]Reduced video memory and RAM usage.[/p]
- [p]Reduced GPU load.[/p]
- [p]There is a good chance that players who previously had blurry textures will now see them displayed correctly.[/p]
- [p]Damage of the second ability has been reduced.[/p]
- [p]Life-steal enchantment has been weakened; previously it restored too much health on hit.[/p]
- [p]Enemy difficulty is now non-linear. Previously, once you reached a certain power level, you could no longer encounter worthy opponents and the game became too easy. Now, different locations contain different creatures with more refined progression. Some caves will remain too difficult for quite a long time. Forest monsters and enemies around Yar remain unchanged, but enemies in many caves, the Dark Forest, and parts of the islands have become significantly stronger.[/p]