Patch 0.8.3.2 Balance and Visual
[h3]Balance Changes[/h3][p]These balance adjustments are aimed at making the game more comfortable and fair.[/p]
- [p]No more sudden one-shot deaths.
If the damage dealt to the main character is extremely high, it can no longer exceed 30% of the character’s maximum health.
In simple terms, instead of killing the hero in one hit, enemies now need 3–4 hits to do so.[/p] - [p]Bosses have also received protection against excessive damage, so that overpowered characters can no longer defeat them in just a few hits.[/p]
- [p]Difficulty multipliers have been adjusted.
The easiest difficulty is now slightly easier, and the overall difference between difficulty levels is more noticeable.[/p] - [p]Battle Fury has been slightly reworked.
Many players did not understand this mechanic and assumed it was bugged because sometimes they dealt damage and sometimes they didn’t.
Now damage is always dealt even when Fury is not active, while Fury itself works purely as a bonus, providing additional damage instead of reducing it almost to zero.
Hopefully, this change will prevent players who misunderstood the mechanic (which is explained in two separate places) from mistaking that misunderstanding for bugs.[/p]
- [p]Night lighting has been improved — nights are no longer overly bright as they were after the last patch.[/p]
- [p]Overexposure on water during both day and night has been removed.[/p]
- [p]Weather and weather effects have been improved.
Materials no longer appear overly shiny, and rain droplets look significantly better.[/p] - [p]The shield no longer becomes unnaturally dark at certain camera angles.[/p]
- [p]The transition between water and shoreline is now smoother and less abrupt.[/p]