1. YAR: Forgotten Throne
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  3. New Interaction, XeSS Upscaler, Optimization, DX12 Migration, Fixes.

New Interaction, XeSS Upscaler, Optimization, DX12 Migration, Fixes.

[p]This patch is focused on improving the gameplay experience in several critical areas.[/p][p]First of all, interaction with loot and objects is finally working properly - much more convenient and consistent. No more struggling to target NPCs when there are multiple workbenches nearby, and no more having to turn away from an object just to restore its highlight.[/p][p]To make this work, I had to introduce a new interaction channel. If you notice any missing interactions somewhere, just let me know - I’ll quickly fix it by assigning the correct channel to that object.[/p][p]Second, I’ve done optimization work, switched the game to DX12, and implemented an upscaler similar to DLSS. You can find it in the graphics settings under scaling. FSR is also there but currently not working. XeSS works on both AMD and Intel GPUs. For example, on Steam Deck FPS increased from around 20 to 55-60 thanks to it.[/p][p]Even without the upscaler, overall optimization improved by about 20-40% depending on your hardware.[/p][p]Additional fixes:[/p]
  • [p]Skill reset now works correctly and refunds the exact number of points spent.[/p]
  • [p]Volkhv recipes can now be purchased.[/p]
  • [p]Fixed descriptions for new abilities and items.[/p]
  • [p]Fixed the DLC ring - it now fires correctly.[/p]
[p]Looking forward to your feedback on the new interaction system and overall performance, especially from those with low-end PCs. I may add an option to switch between DX11 and DX12 if needed, but if DX12 works fine for everyone, we’ll stick with it.[/p]