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YAR: Forgotten Throne News

Changing Name of Russian version

This discussion only for russian version.

Attention, news to break the silence.

I've started noticing negative reviews claiming that the developer has abandoned the project. I have no idea how people come to such conclusions, but oh well.

The game is not just not abandoned—it is being developed around the clock. Since frequent and small updates turned out to be impossible, I ask for your patience. However, in return for the long wait, you will receive much more content than originally planned.

I have decided to release not only Scarlet Yar and its surrounding lands but also the winter mountains, Cold Yar, and even part of the Dark Forest. This includes a massive chunk of the story (over 60%) as well as a ton of additional quests.

Right now, I am in the process of polishing and refining the quests and their texts. My main goal is to send the texts for voice acting as soon as possible, but for that, I need to finalize the quests: finish those that are still incomplete, test the ones that are ready, and ensure that everything is in order with the texts and objectives. Often, during testing and development, I have to significantly change the text or the storyline—removing certain details or, on the contrary, adding new ones.

Voice acting is actually the main reason I can't release updates frequently. I need to send as much text as possible, but before doing that, I must be sure that it won’t change later. Because of this, I have to complete as many quests as possible before starting the voice-over process.

And since quest development is a very tedious and time-consuming process, it takes up most of my free time, which is why I can’t show much gameplay content. Initially, quests are created without final polish—temporary models are used, locations are incomplete, and these elements are only replaced at the very end, after sending the texts for voice acting. This is why I haven’t been showing much, even though the amount of content added to the game is enormous—from new quests to a complete overhaul of the combat system.

At this point, 85 quests have been written, of which 50 (including those in early access) have already been programmed and implemented into the game. For the next update, I need to program another 20–25 quests, followed by another batch of 20–25 for the next update. This will push the total quest count beyond 100. For comparison, Gothic 1 had around 100 quests, and those who played it know that this is quite a lot for a relatively small world.

Once the quests are complete, development will speed up significantly, and I will be able to showcase more content: screenshots, videos, combat system changes, new enemies, bosses, and more.

News

Hi, for everyone interested in the development progress: everything is fine, the game is being worked on, and the plan to release it in 2025 remains unchanged, so there's no need to worry. I'm focusing on the quality and scale of updates rather than their frequency, so please be patient. What matters most is not when updates come out, but when the game is released, and according to the plan, it’s happening this year.

I’m not releasing minor patches right now because there’s no point; while I’m working on the rest of the game, things could break multiple times. The priority remains new content and quests, and polishing the game will take place after all the story chapters are completed.

Survival Release!

Good day, everyone. Elder Legacy: Survival will be available for purchase today. Please add the game to your wishlist, even if you're not particularly interested in this genre—it will greatly help us.

Remember, Survival helps us advance the main game; many mechanics created during Survival's development are tested here and later added to the RPG version

Survival's sales will allow us to maintain the quality standards of the main game.

https://store.steampowered.com/app/3122990/Drevnie_Rusy_Vyzhivanie/

Patch 0.1.1

Hello everyone, I want to express my gratitude for your support and release an important update for the game.

This patch is primarily aimed at optimizing the game and addressing critical issues.

- After conducting a detailed profiling of the game, weak points in optimization were identified, resulting in a 35% performance increase (on my hardware; the performance improvement on your hardware may vary).
- Texture limitations have been removed, which may help those experiencing blurry textures.
- The graphics API has been changed from DirectX 12 to DirectX 11 to improve optimization and hopefully eliminate crashes and invisible landscapes.
- Tanned leather is now the only type in the tanner's workstation; you can exchange old leather for the correct type by placing it in the dismantling table.
- Those who did not receive the bonus ring for Early Access can now purchase it for 2 coins from Vladuni.
- Added the ability to disable camera shake.
- Fixed a bug where experience could not be gained or quests completed after killing enemies with periodic damage types like burning or bleeding.
- The respawn time for cucumbers and eggplants is now 30 minutes. Bug fixed.
- Chests built near walls can now be opened.
- Music settings now affect the battle theme.
- The long name of the skill stone has been fixed.
- Culinary mushrooms no longer spoil.
- The scroll for the shield buff now provides the correct buff.
- Fixed a bug where the inventory would remain open during dialogues.
- Fixed the floating bridge over the river.
-Reduced stamina consumption while running.
-The alchemical requirements for the anti-undead oil have been changed from silver dust to dead man's ashes.
- The bug with disappearing inventory has likely been fixed; at least one cause has been addressed (now the game pauses during quick loading).
- Arrows can be placed on the action bar to see their quantity.
- Added cloud saves (need to test how they work).
- Improved periodic damage balance; it now adapts to enemy resistances. The bear can no longer be easily killed with a burning scroll.
- Fixed a bug where there were almost no sounds underwater, not even ambient noise.
- Ground green mushroom is no longer needed; instead, a whole mushroom is required.
- Removed empty space in the journal after Slavoy's quest.
- Undead ash no longer weighs half a kilogram.
- Fixed the description and icon of the secret hammer.
- Removed the tree from the stone.
- To close the menu after saving, click LMB anywhere and then press Esc.

Enjoy the game, and don't forget to join our Discord: https://discord.gg/BQzDvMYuXJ