1. WORMHOLE
  2. News
  3. v1.2.1

v1.2.1

[h2]Stuff you'll see (Visuals)[/h2]
  • Leaderboard entries that were game wins now have a lil star flair next to their placement
  • Time Bonus popup is more prevalent
  • Cleaner gameplay entrance
    • Removed unnecessary UI sounds on enter
    • Combo bar sliiiiiiides in all smooth like
  • Updated game finale to be more GRAND
[h2]Stuff you'll feel (Design)[/h2][h3]Combo Rebalancing[/h3]
  • Before this update combo scoring was calculated linearly as `score = combo
  • 100`. This essentially meant that 2 small combos (ie, 2x25) were worth the same as 1 large combo (ie. 50).
  • Now it uses a more complicated function:
    comboScore = (1 - cos((combo * PI)/(2 * maxComboNumber{100})) * maxComboScore{20000}
  • If this freaks you out, all you need to know is that larger combos are now rewarded more heavily than multiple smaller combos.
[h3]Time Bonus Rebalancing[/h3]
  • Before this update time bonuses were very simple, complete the stage under 30 seconds you get 5000 points, under 60 seconds you get 1000 points
  • Now it's calculated using a linear function
    timeBonus = min(maxTimeBonus{10000}, maxTimeBonus{10000} - (seconds - startTimeBonus{10}) * step{200}
  • Simply put:
    • Under 10 seconds = 10 000
    • After 10 seconds = -200 points per second
    • (So at 30 seconds = 6000, at 60 seconds = 0)
[h3]Claw BUFF[/h3]
  • Claw now also drops scatter bombs on BITE action while reeling in
[h3]Two new Gameplay Settings[/h3]
    Simple Walls
    • Makes walls blank (avoids distracting patterns)
    Slow Wormholes
    • Makes travelling through wormholes WAAAY slower
[h3] And then some...[/h3]
  • Made porters a bit more patient in end game instead of nopeing out immediately
  • Bumped bottom stardust trails on Zone 1-1 down one unit for better symmetry
[h2]Than's Backend (Code)[/h2]
  • Made stage hashing no longer generate every change in order to retain leaderboard identifier
  • You can now pause and exit the game finale without breaking your run
  • Lot of lil bug fixes
    • Fixed bug where "CHOMP" button prompt was visible in pause screen / stage outro
    • Fixed bug where some rumble effects would still go off even when config specifies no rumble
    • Fixed bug where stardust trail score popup values (display only) would leaks into later score popups
    • Fixed bug where stardust autopiloting was restricting movement in dangerous moments (this has been causing a lot of end game deaths)
    • Fixed bug where directional input mode was not allowing forward eat actions while navigating stardust trail
    • Fixed bug where entities being held by worm were not being destroyed on zone completion
    • Fixed bug where porters would navigate off stage if travelling wormholes near the edges
    • Fixed bug where Sector Select minimap was improperly highlighting the last sector visited
    • Fixed issue on low end platforms where countdown (3 2 1) would be inconsistently timed


As always, please reach out with any questions, comments, or concerns! The fastest way is through our community Discord server, but we are also reachable here, via email ([email protected]), or across social media (links below).