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Gacha Fever News

PATCH 1.3.09 : Debug Save

[h3]DEBUG[/h3]
- Debug save if player played before season 1 started.

PATCH 1.3.08 : Debug

[h3]DEBUG[/h3]
- Debug the success of X+ difficulties
- Debug the Gacha Fighter Ducktor Flame achievement
- Debug the account's exp bar at the end of a run (it takes too long to increase)

[h3]BALANCING[/h3]
The difficulty of enemy HP and damage progression has been increased.

PATCH 1.3.07 : Debug

[h3]DEBUG[/h3][p]- Debug cursed/black orbs, which sometimes get stuck at the end of a wave, which stays for the next ones. [/p][p]- Debug of the stuck end of wave screen on the Temple level[/p]

PATCH 1.3.06 : Balancing

[h3]BALANCING[/h3]
This new system allows for better long-term balancing and a more readable difficulty curve for players.
Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game
📊 New Difficulty Balancing – Enemy Health Progression 📊
1 Very easy start – onboarding phase
2 Gentle progression begins
5 First curve bump
10 End of first scaling tier
11 New tier begins – health rises faster
15 Stable increase – still manageable
20 Infinite mode begins – challenge builds
25 Progression continues steadily
27 Controlled curve before late game
30+ Difficulty scales up gradually
-> 50 ːsteamthisː ːsteamthisː ːsteamthisː

[h3]DEBUG[/h3]
- Debug cursed/black orbs, which sometimes get stuck at the end of a wave, which stays for the next ones.

PATCH 1.3.05 : Debug leaderboard season 1

[h3]DEBUG[/h3]
- Debugging the Season 1 leaderboard and score saving.
- Improved the leaderboard saving system.

Now you just have to launch the game, and you can see on each season the good score

Many thanks to the Season 1 Gacha Fighter King, ZFE, who helped us a lot with feedback.
Thanks again to him !