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PATCH 1.0.9.51 ✅

[h3]DEBUG[/h3]
- Minor fixes to item/character names.

[h3]UI/UX[/h3]
- Slight graphic improvement on the toggle type options buttons and the title text on the tooltip in the main menu.
- 1280x800 resolution is available for the steamdeck
(don't hesitate to give us feedback on the steamdeck :)
- If this is the first time you launch the game, vsync will be activated.

PATCH 1.0.9.5 - Thank you for all your feedback !

A huge thank you to MrDB, many of the corrections come from his feedback. Thank you for your patience, your time, it helped us a lot

We are sorry for the small bugs which are due to last minute additions or a lack of time on our side, we try to do our best to correct the game :) Gacha Fever is our baby :D

[h3]DEBUG[/h3]
✅ Selecting and closing Codex in pause menu (during run) brings leaderbords overlay (o_0?) that can't be closed until end of the run.
✅ Codex in pause menu can't be selected with gamepad (no focus).
✅ Options to end the run or continue after beating final boss can't be selected with gamepad (no focus).
✅ Buying weapon with manual aiming adds directional arrow near character (it's ok), but selling this weapon not removing this arrow, it stays for the end of the run.
✅ Buying utility-type weapon adds 'A button' hint (for gamepad) near weapon icon (it's ok), but selling this weapon not removing weapon icon with hint. Buying new weapon will override old weapon icon, but not remove button hint.
✅ Buying more then 1 utility-type weapons show 'A button' hint near all of them when using gamepad (and even when playing with kb but gamepad is connected). I.e. second weapon can be activated with 'B button', but hint says it's 'A button'.
✅ Game always show 0 as deal damage for discoball weapon.
✅ Exp gain stat using 'bag' icon (same as collect stat) in stats->secondary, but 'clover' icon in items descriptions.
✅ Placeholders for some untranslated text in english version, i.e. for nail polish item or crafting finish button.

✅ Golden Radio crafting item doesn't add 15 armor as in description => This was not the correct description, but rather a buff of +15% to the size of the areas of effect
✅ EV-ie character has "100 damage" (buff) in description, but looks like it's actualy "-100 damage" (debuff)
✅ Not really a bug, but in-game achievement for Ev-ie required lvl 70 while Steam one required lvl 30

This entire list is a copy and paste of the work, the feedback that can be found here: https://steamcommunity.com/app/2673310/discussions/0/4845399746428278578/

Thanks again MrDB

PATCH 1.0.9.3 - Debugging and new success

[h3]ACHIEVEMENT[/h3]
- A new Steam achievement

[h3]BALANCING[/h3]
- Disco balls are linked to the projectiles stat now ! Have fun with this new type of build !

[h3]CONTROLS[/h3]
- The character's movements can be done with the mouse. You can now play with one hand.

[h3]DEBUG[/h3]
- Minor debug on Moon
- Started opening menu in victory screen (causing savegame corruption)
- Minor bug on the victory screen

#18 💖 RAID SURVIVORS FESTIVAL💖

👋Hello Gacha Fighter, 👋

🎉 We're Participating in the Raid Survivors Festival ! 🎉

It’s official! We're part of the Raid Survivors Festival, and we’ve got some exciting surprises for you!

📺 Live Stream Commentary
Enjoy a looped replay of a live commentary from part of our team throughout the event. Perfect for catching a new perspective on the game anytime!

🕹️ Public Demo Available
A free demo is available! Try it out and share your feedback with us.

💸 Exclusive Discounts
Get 20% off the game for 14 days ! Plus, we have two exclusive bundles available to enhance your experience.

📣 Stay in Touch
We’ll be active throughout the entire festival, so don’t hesitate to share your thoughts and feedback!

See you in the game!
🎮💥



https://store.steampowered.com/news/app/2673310/view/4595448512906816699


PATCH 1.0.9.1 - Gamepad Debugging and Achievements

[h3]DEBUG[/h3]
- Minor debug on credits with the gamepad
- Minor debug on the achievement panel with the gamepad
- Debug how achievements work on certain heroes / gacha fighters. (Levels accumulate) You need to get level 70+ in a run.