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Gacha Fever News

PATCH 1.0.5 Small gamepad fixes

We are gradually improving the gamepad version, we know that it is very important.
There is clearly still work to be done, this is a small update.

[h3]BALANCING :[/h3]
- As long as you are below level 5 on your account, then the reward types on starting sector selection will always be either bonus coins or exp.

[h3]INTERFACE :[/h3]
- Addition of tooltip for the gamepad on the selection of difficulty and starting sector.

PATCH 1.0.4 Additional release fix

[h3]BALANCING :[/h3]
- Armor cannot exceed 75%
- Evade cannot exceed 60%
- Attack speed cannot exceed 300% instead of 350%
- The number of projectiles cannot exceed 10
- For infinite mode, the balancing has been revised, the damage and life points of enemies have been greatly increased.
- The lantern: The ratio used is greatly reduced: 50%>30%, the summon cooldown time is increased: 25>35 seconds. The cost of the weapon is greatly 8>10
- Reduced Void Messenger's max health points by 14%

[h3]DEBUG :[/h3]
- Correction on max life points not updated at each start of wave
- Correction to the armor damage reduction formula
- Correction to the damage formula for area/AOE type weapons (Damage is greatly increased)
- Fixed the environment bug after defeating the void message !
- We can no longer access the void portal key craft on difficulties 1 and 2

[h3]INTERFACE :[/h3]
- Stats/max limits are displayed on the character sheet, on your stats
- Fixed reward type tooltips in the character selection menu.

PATCH 1.0.3 RELEASE !

[h3]BALANCING : [/h3]
- The Void Messenger: -25% max life point.
- The enemy masks in sector 4, the temple: have a correction to their movement behavior

- Fruity Punch Abby: +20% damage
- The boxing gloves weapon: increased damage by: 4>16, increased area size by 120%
Cooldown increase: 4>6 seconds
Increased physical damage ratio 200%>250%


- The chainsaw weapon: Heal increased: 1>2
damage: 5>7
Ratio: 175%>200%


[h3]DEBUG :[/h3]
- Debug of a ghost collision in sector 4, the temple
- Craft Time Debug: Items sold have the level of other items.
- Correction of gold items, their effects like the teddy beard

[h3]INTERFACE :[/h3]
- Minor correction to items to craft in Craft Time with the gamepad



#14 💖 Gacha Fever 1.0 ! Release ! 💖

Gacha Fever game releases today July 2nd! It's a big date for us and for the game. 💖

Finally 1.0 ! This adventure is amazing, you helped us improve the game so much ! Many new features were requests from you. We are so happy to have accomplished all this work ! 💖
💖Lots of sorted content ! We hope you like it !
And you will finally be able to fight the ultimate boss: the Void Messenger!

🧋 The game is 20% off so take advantage of it, talk to your friends
Leave us a review on Steam, it helps us a lot to improve the game, but also it was a huge mental support. Another big thank you to you. 🧋


A demo is still available!
In the demo you are blocked until level 4, you have access to 3 characters.





Here is the big patch note of the new features, change for the release of Gacha Fever ! 🧋
https://store.steampowered.com/news/app/2673310/view/4230650600733118042


PS: Pay attention to the Gacha Feeeeever ! 🧋

PATCH 1.0.2 RELEASE / DEMO !

Here is the patch note for the release of the game !!
Lots of beautiful things are coming! We can't wait to see your feedback on the game

[h3]NEW FEATURE[/h3]
- The number of weapon purchases between two waves is now unlimited !
- A new type of reward in the hub: the purchase of weapons replaced by the purchase of items.
- Bosses are now linked to their sector.
- A secret final boss! The messenger of the void!
- Craft gold items are random and a draw is made at each Craft Time
- A simple leaderboard system in the menu
- A codex that shows you all the items in the game
- New unique effects with new build possibilities on gold items to craft
- New weapon effects, shield healing !
- Separation of buttons linked to active weapons! (Weapons are no longer linked to the same button)
- When you finish a run, you have the option to finish the run, or continue in INFINITE mode!

[h3]NEW CONTENT : [/h3]
- Added two new characters
- Added 3 new weapons
- Added 7 new gold items
- An additional sector, with new enemies
- 5 New bosses distributed in different sectors

[h3]BALANCING : [/h3]
- Major change to balancing
- Added a difficulty level: Level 3

[h3]Main Menu : [/h3]
- Added the possibility to choose the starting sector as well as the reward for leaving.

[h3]INTERFACE[/h3]
- Character selection menu : Adding tooltips
- Displaying the cooldown of weapons that have long cooldowns
Addition of the hero's passive to your inventory, as well as a tooltip present on the character on the character sheet

[h3]BUGS[/h3]
- Fixes to blocking in the gacha drop system.
- Corrections to the end menu, the player is no longer blocked.
- Fixed the issue where AOEs no longer launch when you reach a certain level of attack speed.
- Corrections on tooltips, and minor corrections in the interface.
- Minor fix for the gamepad version.


Thank you all, this adventure is incredible thanks to you
Join us on our discord!