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#7 💖 GACHA FEVER Roadmap

[h2]Here is our roadmap[/h2]

We are working on content, debugging, the gamepad version, the user experience.
Here is the Gacha Fever early access roadmap




A big thank you to all of your feedback helps us a lot!


Steam page : https://store.steampowered.com/app/2673310/Gacha_Fever/
Discord : https://discord.gg/U6RTzBbYbZ

[previewyoutube][/previewyoutube]

Milkshake Games

PATCH 0.1.06.0.Early Access

[h3]BALANCING[/h3]
Change on the waves, after internal feedback but also with you! Many thanks for your feedback!
We made a change to the enemy spawn!

The enemies spawn less often and vary, it is no longer a constant spawn, there are also fewer spawns.
(A chance between 0.5 sec and 2.5 sec)

A very interesting addition to our waves:
Spawn waves, a large number of enemies: 10 + the level of the wave. This large wave of enemies will appear every 20 to 40 seconds between two large waves.
We really like it, it's not perfect, there's still work to do. But we are on the right direction.

So less constant enemies, but sometimes large waves of enemies.

[h3]INTERFACE:[/h3]
Change to the weapon choice interfaces, we have deleted certain stats to make it more understandable quickly. (WIP)
- Display if the weapon gives a condition effect like Poison or Ice.


[h3]DEBUG:[/h3]
If you win the coins or purple coins you will really earn them in your account. Bug fixed !


A big thank you for all your feedback on discord and Steam, it's really a big help, and we are very lucky to have your positive and negative feedback ! You take up a lot of your time

PATCH 0.1.05.92.Early Access

This is the last small bug fix patch, the next patch will be a bigger update with content

DEBUG
- Correction on the victory screen with the title text
- Correction on the defeat screen if you left the mission from the menu
- Enemies no longer attack us during this defeat screen.
- We can no longer have negative gold, arrives with the character Abaster.
- Boss screen animation transition improved
- Improved craft time screen animation transition
- Slightly improved level selection panel
- If you have the same boss twice, he is no longer blocked, is no longer considered already dead

PATCH 0.1.05.91.Early Access

[h3]BALANCING[/h3]
- The number of enemies which increases as the wave progresses (+23%)

[h3]DEBUG[/h3]
- If it is a finished wave you can no longer take attacks from enemies
- We have just added 1280x768 in the resolution options
- Debug of the exp which decreases on the exp bar, and being stuck on the end screen (defeat / victory)

[h3]ANIM[/h3]
- new entrance animation for the boss (WIP)
- new animation for level selection entry (WIP)

[h3]SOUND[/h3]
- Decreased the volume of enemy attack sounds

PATCH 0.1.05.9.Early Access

[h3]BALANCING:[/h3]
- Always more enemies! The number of enemies has been greatly increased per wave
- Enemies appear faster.
- The number of enemies which increases as the wave progresses has been doubled.

[h3]DEBUG[/h3]
Fix on the end of game panel:
- On the exp bar, it is no longer interactive
- On the animation of the exp bar, exp gain and level gain

Visual improvement on the Gacha Fighters selection screen:
- The background has changed slightly (WIP)
- Life points are displayed separately on the Gacha Fighter presentation sheet for greater clarity.
The life points displayed are: the hero's base life points added with your life point improvement from the talent tree.
- Correction to the names of craft gold items: Golden Neko, Golden Cloth
- On the Portable Fun item: it is indeed the power summon and more than a projectile bonus
- Fix on the animation of the machine's claws
- Debug on the machine's claw, sometimes it remained displayed during your fights.
- Decreased the Shake Camera call when there are a large number of enemies killed in a short time, it's not perfect yet.
- When you choose an item during the Level Up phase, it updates the craft summary for the conditions of the items in your inventory.