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PATCH 1.2.4 : Debug Lifesteal

[h3]DEBUG :[/h3]
Debug life steal, life steal works, fixed conflict with dodging.

PATCH 1.2.3 : Debug Armor and Heal

[h3]DEBUG :[/h3]
- Debug the armor formula that collided with objects that deal damage per second to the player.
- Complete change of all damage formulas, armor, lifesteal, heal, invulnerability shield.
- Related to the change in damage formulas, items that deal damage per second will no longer deal the difficulty level in damage. (Collision with armor formula)
- Minor fix of icon displayed in codex for exp icon (example for exp bomb damage ratio)

PATCH 1.2.2 : Major Balancing and Optimization

[h3]Balancing :[/h3]
- Armor is nerfed, it now reduces damage as much as possible on the current difficulty level.
So even with 60% armor on difficulty 4, you will not suffer 1 damage, but 4 damage
- The exp required for the account from level 80, increased from 600 to 1600.
- The base damage of enemies is increased depending on the difficulty level.
- Lantern nerf, lantern attack speed increased from 1.5s to 2s. Summoning power ratio decreased from 30% to 10%
- The armor talent point gives less armor: 5%>3% for each point.
- The hit point talent point gives less hit points: 20>15 for each point.
- Bonus damage talent point gives less bonus damage point: 10%>8% for each point.
- Enemy speed from wave 25 is increased by 50%

[h3]DEBUG :[/h3]
- Optimization, security, a maximum has been defined for CPU usage, to prevent it from working for nothing.


[h3]INTERFACE : [/h3]
- Fixed the display of XP bars, boss hit point bar, hit point bar,


We are currently working on optimizing the game, we have received feedback on it. Do not hesitate to share with us if you sometimes experience loss of performance. Thank you very much for your help :)

PATCH 1.2.1 : Debug interface and Balancing Talent Tree

[h3]Balancing: [/h3]
Talent Point nerf:
Summoning power bonus: 4>3
Physical attack bonus: 2>1
Magic attack bonus: 2>1

[h3]DEBUG: [/h3]
- The leaderboard display was sometimes partially displayed, it is now deactivated when starting a run.

We are currently working on optimizing the game, we have received feedback on it. Do not hesitate to share with us if you sometimes experience loss of performance. Thank you very much for your help :)

#25 ๐Ÿ“ข Gacha Fever Season 1๐Ÿ“ข๐Ÿ’–

๐ŸŽ‰ New Gacha Fever Update! ๐ŸŽ„โœจ

[h2]Season 1 of Gacha Fever is here ! [/h2]



We wanted to thank all of our players for their incredible support and countless hours spent on Gacha Fever. ๐ŸŽฎ
So, for Christmas, weโ€™re giving you a special gift: **Seasons and Endless Difficulties are here!** ๐ŸŽ

This update wasnโ€™t planned at all, but we love working on this game too much to stop ourselves. ๐Ÿ˜

[h3]๐Ÿง  Endless Difficulty & Season 1 โœจ[/h3]
For those looking to test their skills and climb the ranks, the **Endless Difficulty mode** is here, offering a constantly increasing challenge. After each boss, a new difficulty level becomes available.

[h3]๐Ÿ”น Endless Difficulty starts at Level 4. Are you ready to push your limits and face the adorable void monsters?[/h3]

[h3]๐Ÿ”ธ A little twist: In Endless Difficulty, you canโ€™t choose your Gacha Fighter! Itโ€™s random. Adapt and survive![/h3]

[h3]๐Ÿ”‘ How to unlock this mode?[/h3]
Your account must be **Level 30 minimum** to access this feature.

[h3]๐ŸŒŸ New Scoring System[/h3]
The scoring system has been reworked for the Endless Difficulty mode:
You earn points based on games won. ๐Ÿ†
The **maximum score** you can achieve in normal gameplay is **15,000 points**.
But now, with Endless Difficulty, you can go **much further** and prove your true skills!

[h2]New Features and Improvements ๐ŸŒŸ[/h2]
๐ŸŽฏ **Steam Achievements added!** Enjoy new challenges and rewards.
๐Ÿ“ˆ **Additional Talent Points**:
- Physical and magical attack bonuses (a much-requested feature!).
- Increased health points and bonus damage.
๐Ÿ› ๏ธ **Improved tooltip** on Talent Points.
- **Stat Collect** explained: It boosts your gold earnings and also increases the drop rate for loot.

[h3]๐Ÿ”ง Rework of the Infinite Mode:[/h3]
- Fixed the **craft/boss phase desynchronization**.

Thank you again for your incredible support! โค๏ธ
We canโ€™t wait to see your performances in this new challenge. ๐ŸŽฎโœจ
Keep sharing your feedback! We love working on this game and preparing even more surprises for you.
โค๏ธ Your fan art shared on our Discord is absolutely amazing โค๏ธ

See you soon, Gacha Fighters! ๐Ÿง ๐ŸŽ‰

๐Ÿ”— **Join us on Discord** to stay up-to-date and chat with the community:
https://discord.gg/U6RTzBbYbZ