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Our other games : Flesh Psychosis - Steam Next Fest - Demo ๐Ÿ’–

๐Ÿš€ Check out our new game: Flesh Psychosis ! ๐Ÿš€

Hey Gacha Fever players ! ๐ŸŽ‰ We wanted to take a moment to introduce you to our latest project : Flesh Psychosis ๐Ÿง ๐Ÿ

It's a fresh take on the Suika Game formula, with our own unique twist! And the best part ? A demo is already available ! ๐ŸŽฎ Plus, we're participating in the Steam Next Fest, so this is the perfect time to try it out and share your feedback.

๐Ÿ‘‰ Try the demo & add it to your wishlist : https://store.steampowered.com/app/3084720/Flesh_Psychosis/




For our Gacha Fever fans, donโ€™t worryโ€”we haven't forgotten about you! We're actively working on a new update, and we'd love to hear your thoughts.
Join our Discord to chat with us about it soonโ€”we want to make sure this update is exactly what you're looking for ! ๐Ÿ’–


Thanks for your support, and have fun playing Gacha Fever and Flesh Psychosis ! ๐Ÿ”ฅ


๐Ÿ”— **Join us on Discord** to stay up-to-date and chat with the community:
https://discord.gg/U6RTzBbYbZ

PATCH 1.2.911 : Polish for Steamdeck and debug

[h3]BALANCING[/h3]
- Bounce weapons will only fire their projectiles when the number of enemies exceeds the number of bounces so the Laser weapon will no longer be wasted, used on only one-two enemies.

[h3]INTERFACE[/h3]
- Minor correction to the codex interface, talent tree panel for the Steamdeck version
- Minor correction on the size of the text values โ€‹โ€‹(Golds, value of successes, etc.)
- Minor correction on the place of texts, icons on tooltips
- Change on the place, positions of the interface elements on the Craft phase for more clarity, and more pleasant navigation.
- Fixed the display of tooltip on the last weapon on the weapon choice to prevent it from going over the last button.

[h3]DEBUG[/h3]
- Maggi's weapon text correction
- Minor fix to victory screen on achievements
- Fix on button navigation on victory screen
- Debug on the gold gain linked to collecting on the weapon choice screen with the Gold reward

PATCH 1.2.90 : Update for Steamdeck

[h3]QUALITY OF LIFE :[/h3]
- Change on how the save works when changing the resolution, on steamdeck, it will not take the changes into account, and will remain in 1280x800, so the player is not forced to change the resolution in the options between the PC and the steamdeck, the game will make the change automatically.

[h3]INTERFACE[/h3]
- Minor correction to the codex interface, talent tree panel for the Steamdeck version

[h3]DEBUG[/h3]
- Debug of the sector choice panel in game, sometimes the player could select the temple level while he was in another panel.

PATCH 1.2.89 : Update for Steamdeck

[h3]QUALITY OF LIFE :[/h3]
- Improved the achievements interface, the stat recap of the upgrade panel for better visibility for the steamdeck
- Improvement of the end-of-game interface, size of texts, achievements, stats, separation of achievements and recap of stats to unload / make the interface clearer.
- Reduced the ice cannon weapon text for a simpler explanation

[h3]DEBUG :[/h3]
- Fixed the Hermine hero recap text
- Debug in difficulty 1 and 2 in infinite mode, the boss did not appear at wave 30, this is finally corrected!

PATCH 1.2.88 : Debug, Input x Active weapon

[h3]BALANCING :[/h3]
- Blood Pack (Buff): 25>30 Life
- Headset (Nerf): -2>-3 Armor

[h3]QUALITY OF LIFE :[/h3]
- From now on, when you hold the button linked to an weapon input, the Gacha Fighter will continuously use the weapon if possible. You will no longer need to spam your keyboard/controller.
We want to infect you with the Gacha Feeeeever, not to hurt your fingers (for the fun Cooldown builds)

[h3]DEBUG :[/h3]
- Debug the lack of display of items / stats in the item purchase phase with the reward: Walki Talki if the player has not gained any level in the previous wave
- Debug the display of the language flag if the player has changed the languages โ€‹โ€‹from the options.