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Gacha Fever News

PATCH 1.1.19 : Speed ​​attack debug and balancing basketball

[h3]BALANCING[/h3]
- The physical attack bonus of the basketball item has been increased by 100% : 4 > 8
Nerf attack speed penalty: -15% > -20%

[h3]DEBUG[/h3]
- Debug attack speed when it is negative and exceeds -100%
- Debug belt cooldown display

PATCH 1.1.18 : Debug interface and Balancing Craft

[h3]BALANCING[/h3]
- Some craft recipes for gold items have changed slightly, to avoid having too many items common between different craft recipes.
Crafts that have changed slightly: Golden Tissu, Snake Idol

[h3]VISUAL EFFECT[/h3]
- The visual effect at the end of the wave, the bloom effect / the light effect has been reduced.

[h3]DEBUG[/h3]
- Fixed the interface depending on the resolution for the screens: Upgrade, Codex, Tooltip in game, Main menu selection screen.

#23 💖 Bullet Heaven 2.0 ! 💖

[h2]Hello Gacha Fighters ![/h2]

We’re super excited to announce that Gacha Fever is part of the incredible games featured in the Bullet Heaven 2.0 event, starting very soon on Steam! 🎉✨

This is an amazing opportunity for us to stand alongside so many fantastic games, and we’re thrilled to share this adventure with you. To celebrate, our game is 30% OFF throughout the event! 🕹️



[h2]✨But that’s not all ! ✨[/h2]
We recently released the 1.1 update, which added new content to enhance the game even further. And here’s the good news: more content is already in the works for future updates!

We’ll also be hosting a livestream on the game’s Steam page during the event. 🎥

Join us in Bullet Heaven 2.0 and become a true Gacha Fighter! 💥
Beware of the Gacha Feeeever!

We’re also working on another content patch for Gacha Fever. Feel free to leave your suggestions and ideas in the dedicated community post — you might even see some of them added to the game ! 🙂


https://steamcommunity.com/app/2673310/discussions/0/4202490257585326517/




Join our discord community, if you want to keep up to date with news, progress, and discuss the game with us

PATCH 1.1.17 : Debug end of run screen

[h3]DEBUG : [/h3]
Debug end of run screen, sometimes there was a crash on this screen due to exp gained on the exp bar, this happened in some cases when you had exp above 80% of the next level.

PATCH 1.1.16 : Debug and Balancing

[h3]BALANCING[/h3]
- The exp required to level up your account has been slightly increased, a 10-30% increase that increases incrementally from level 1 to 20 (New players unlock game content too quickly.)

[h3]DEBUG[/h3]
- Light debug on menu buttons, interface in main menu. (Sometimes buttons disappear, or some interfaces stay displayed when they shouldn't)
- Debug of gamepad/keyboard usage in in-game codex (sometimes the section was lost, and there is no visible feedback)
- Debug of the leaderboard that sometimes remained displayed, do not hesitate to notify us if this bug returns.
- Debug buttons, menus in options
- Graphical debug of the MechaBlast, on its model there was a small artifact

Thank you very much for your feedback :)