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Gacha Fever News

PATCH 1.2.89 : Update for Steamdeck

[h3]QUALITY OF LIFE :[/h3]
- Improved the achievements interface, the stat recap of the upgrade panel for better visibility for the steamdeck
- Improvement of the end-of-game interface, size of texts, achievements, stats, separation of achievements and recap of stats to unload / make the interface clearer.
- Reduced the ice cannon weapon text for a simpler explanation

[h3]DEBUG :[/h3]
- Fixed the Hermine hero recap text
- Debug in difficulty 1 and 2 in infinite mode, the boss did not appear at wave 30, this is finally corrected!

PATCH 1.2.88 : Debug, Input x Active weapon

[h3]BALANCING :[/h3]
- Blood Pack (Buff): 25>30 Life
- Headset (Nerf): -2>-3 Armor

[h3]QUALITY OF LIFE :[/h3]
- From now on, when you hold the button linked to an weapon input, the Gacha Fighter will continuously use the weapon if possible. You will no longer need to spam your keyboard/controller.
We want to infect you with the Gacha Feeeeever, not to hurt your fingers (for the fun Cooldown builds)

[h3]DEBUG :[/h3]
- Debug the lack of display of items / stats in the item purchase phase with the reward: Walki Talki if the player has not gained any level in the previous wave
- Debug the display of the language flag if the player has changed the languages ​​from the options.

PATCH 1.2.87 : Debug list ban

[h3]DEBUG :[/h3]
- Debug the list of ban items in the menu, the tooltips correspond to the items.
- Minor debug on sector selection menu at craft time for gamepad/keyboard version.
- Minor debug on tooltips in menu
- Steaven's description/recap has been fixed, the damage and critical hit chance debuff was not displayed.

PATCH 1.2.86 : Debugtooltip display

[h3]DEBUG :[/h3]
- Debug of the display of the tooltips that remained displayed after a menu, or the HUB.
This is caused after the polish of the item / stat buttons for the gamepad / mouse controller version, this is corrected, thank you for your feedback

PATCH 1.2.85 : Quality of Life / Debug Interface Button

[h3]INTERFACE / DEBUG :[/h3]
- Debug of highlighted buttons that remained active while the player targets another element with his mouse. (Conflict, problem that came via the fix, polish for the gamepad version) We are sorry for mouse/keyboard players, this is finally fixed