1. Gacha Fever
  2. News

Gacha Fever News

PATCH 1.0.7.1 Patch to correct the Collect stat

[h3]BALANCING :[/h3]
- The four-leaf clover has been revised: +30% +40% exp
It is also more difficult to create, requiring more materials
- The hot dog: Collect 8%>4%
- The collect stat has a maximum: 200%, we can no longer exceed 200%
- The collect stat has a greatly reduced impact on currency generation.

[h3]ROADMAP :[/h3]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.7 Correction on crafting time

[h3]DEBUG :[/h3]
- Correction on the gacha ball of the items on the craft time !
Sometimes it gets stuck for an entire run, this is fixed !
- Correction on the player's life bar, it updates according to the max PV,

[h2]ROADMAP :[/h2]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.6 Balancing

Small update to take into account your feedback on balancing on Steam, Twitch, YouTube, Discord, a big thank you to all of you !

[h3]BALANCING :[/h3]
- The void messenger can no longer appear in a boss wave !
- Increased elite enemy loot rewards by 500%
- Increased boss loot rewards by 22%
- Reduction in the number of decorations / collisions in sector 2 and 3
- Increased experience required after reaching a level (Level 120+, Level 160+)
- Nerf enemies and bosses on the first 8 waves

[h3]DEBUG :[/h3]
- Correction to the appearance of the void portal key in runs with a difficulty lower than 3
- Correction on weapons that can heal, could inflict damage on the player if the damage stat was less than 0. The healer now heals at least 1 life point.

[h3]INTERFACE :[/h3]
- Fixed Hermine's description for the physical and magic damage penalty
- Slight reduction of all screen shakes


[h2]ROADMAP : [/h2]
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!

PATCH 1.0.5 Small gamepad fixes

We are gradually improving the gamepad version, we know that it is very important.
There is clearly still work to be done, this is a small update.

[h3]BALANCING :[/h3]
- As long as you are below level 5 on your account, then the reward types on starting sector selection will always be either bonus coins or exp.

[h3]INTERFACE :[/h3]
- Addition of tooltip for the gamepad on the selection of difficulty and starting sector.

PATCH 1.0.4 Additional release fix

[h3]BALANCING :[/h3]
- Armor cannot exceed 75%
- Evade cannot exceed 60%
- Attack speed cannot exceed 300% instead of 350%
- The number of projectiles cannot exceed 10
- For infinite mode, the balancing has been revised, the damage and life points of enemies have been greatly increased.
- The lantern: The ratio used is greatly reduced: 50%>30%, the summon cooldown time is increased: 25>35 seconds. The cost of the weapon is greatly 8>10
- Reduced Void Messenger's max health points by 14%

[h3]DEBUG :[/h3]
- Correction on max life points not updated at each start of wave
- Correction to the armor damage reduction formula
- Correction to the damage formula for area/AOE type weapons (Damage is greatly increased)
- Fixed the environment bug after defeating the void message !
- We can no longer access the void portal key craft on difficulties 1 and 2

[h3]INTERFACE :[/h3]
- Stats/max limits are displayed on the character sheet, on your stats
- Fixed reward type tooltips in the character selection menu.