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Gacha Fever News

PATCH 1.0.2 RELEASE / DEMO !

Here is the patch note for the release of the game !!
Lots of beautiful things are coming! We can't wait to see your feedback on the game

[h3]NEW FEATURE[/h3]
- The number of weapon purchases between two waves is now unlimited !
- A new type of reward in the hub: the purchase of weapons replaced by the purchase of items.
- Bosses are now linked to their sector.
- A secret final boss! The messenger of the void!
- Craft gold items are random and a draw is made at each Craft Time
- A simple leaderboard system in the menu
- A codex that shows you all the items in the game
- New unique effects with new build possibilities on gold items to craft
- New weapon effects, shield healing !
- Separation of buttons linked to active weapons! (Weapons are no longer linked to the same button)
- When you finish a run, you have the option to finish the run, or continue in INFINITE mode!

[h3]NEW CONTENT : [/h3]
- Added two new characters
- Added 3 new weapons
- Added 7 new gold items
- An additional sector, with new enemies
- 5 New bosses distributed in different sectors

[h3]BALANCING : [/h3]
- Major change to balancing
- Added a difficulty level: Level 3

[h3]Main Menu : [/h3]
- Added the possibility to choose the starting sector as well as the reward for leaving.

[h3]INTERFACE[/h3]
- Character selection menu : Adding tooltips
- Displaying the cooldown of weapons that have long cooldowns
Addition of the hero's passive to your inventory, as well as a tooltip present on the character on the character sheet

[h3]BUGS[/h3]
- Fixes to blocking in the gacha drop system.
- Corrections to the end menu, the player is no longer blocked.
- Fixed the issue where AOEs no longer launch when you reach a certain level of attack speed.
- Corrections on tooltips, and minor corrections in the interface.
- Minor fix for the gamepad version.


Thank you all, this adventure is incredible thanks to you
Join us on our discord!


#13 ๐Ÿ’–Demo Available Now ! ๐Ÿ’– -20% for Summer sales !

A public demo was released on June 27 ! We have also just made a correction update but also added a leaderboard as a little bonus!

The release of the game was slightly delayed for the addition of this feature. We are on the final checks! The game will definitely be released on July 2 :D So take advantage of the -20% promotions!

For the release, lots of things are coming !
6 new bosses !
A final boss !
A level of difficulty! A simple ranking system. Weapons, objects, environment ... ๐Ÿ’–

๐Ÿ’– We can't wait to show you all this ! ๐Ÿ’–



https://store.steampowered.com/app/2673310/Gacha_Fever/

๐Ÿ’– Don't hesitate to leave us reviews on Steam, leaving us feedback helps us a lot, the game has improved so much thanks to you! And thank you a thousand times, itโ€™s a boost to continue. หsteamthisห



๐Ÿ’– Thank you !! ๐Ÿ’–

#12 Released on June 29 ! 1.0

The Gacha Fever game will be released on June 29! This is a big date for us and for the game.

The game will exit early access. For a version 1.0
Lots of content coming out! We can't wait to show you all this !
And you will finally be able to fight the ultimate boss: the Void Messenger !

See you on the 29th on Gacha Fever!
The price will be $3.99, there will surely be promotions! So add it to your wishlist if you haven't :D


PATCH 0.2.00.5 Early Access / Demo

[h3]INTERFACE[/h3]
- Added a window to confirm the reset of your account in the Achievement panel. To avoid resetting the points by accident.

[h3]BUGS[/h3]
- The cumulative dash and boxing gloves no longer cause the character to bug when moving
- Items on the crafting recaps no longer disappear, sometimes they were black.
- For the Demo version: It is no longer possible to be blocked if you obtain your level 4 as well as a large number of exp points

PATCH 0.2.00.4.B Early Access / Demo

[h3]BALANCING[/h3]
At the end of the wave, you recover all the coins and exp regardless of the distance

[h3]SOUNDS[/h3]
Minor correction to the volume of certain sounds.
Add new sounds to existing weapons/items

[h3]BUGS[/h3]
Fixed the bug that sometimes stuck the player at the end of a wave.