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Gacha Fever News

PATCH 0.1.05.7.Early Access

-When the wave is over, the pull range of gold and exp has been increased by 150%
- The base HP of bosses has been increased by 27% as well as their progression depending on their level

- If the player finishes a run, kills the final boss, he gains 200 additional exp on his account.

- Correction on the Craft and Level Manager panels, UI placement problems are resolved

- Correction on Craft, the recap of the crafting items corresponds well to the crafting items on the Craft panel

- Correction on saving sounds for effect and music volume

- Correction on the increase in power of enemy projectiles,
- Enemy projectiles no longer completely disappear. (If you still encounter this type of problem, report it to the dev team)

- Correction on panel transitions, craft / level manager / boss.
- Light correction on the game logo in the main menu

- Added a translation for the text of the choice of gold loot in the phase: Weapon purchase
- Correction on texts that overlap

PATCH 0.1.05.6.Early Access

DEBUG INTERFACE
- Fixed overlapping texts
- Feedback on the talent tree to indicate when a point is at max
- Correction and improvement in the HUB of the positions and size of the UI according to the resolution (WIP, there is still work)

SOUND
- Data related to sounds is saved and updated in the options !

PATCH 0.1.05.5.Early Access

DEBUG :
- added "Γ€,ΓΆ,ΓΌ" in the title font for German
- addition of the "+" symbol in the title font
- Correction on the change in size and placement of UIs depending on the resolution on the main menu. (this is not yet done in the runs and hub, next objective for the devs)
- Temporary fix on enemy projectiles (WIP)
- Correction on upgrades in the main menu, on buttons like collect.

BALANCING :
- Nerf bosses and enemies on health points,
Global nerve at each wave and on wave levels (5>8>12)
On wave 8 with the boss there was a nerf equivalent to 275%.
- Nerfed the number of enemies during boss waves, the maximum number of enemies is greatly reduced by 40%
- Bosses can no longer grow infinitely, there is a maximum size

#6 πŸ’– GACHA FEVER RELEASE - Early Access πŸ’–πŸ’–πŸ’–πŸ’–

[h2]It's time! Gacha Fever is online [/h2]

A big thank you to all of you! The game is coming out with 10% off, now is the time to buy it πŸ˜„
And we absolutely need you, leave a positive review on the game, can help us greatly.


But it's not over, it's early access, we're going to be behind the game, adding content !
Besides, if you encounter any bugs, we are sincerely sorry, we will correct them as quickly as possible!
Localization bugs also on will do everything possible
We're going to be active behind the game, we're already preparing additional content, but we're also fixing bugs!

Don't hesitate to share your builds, your gacha drops because after 3 characters, the drop is random ❀️
We will also need you for feedback on balancing !

❀️ on you ! :D

Thank you ! It’s a very big day for us !
Steam page : https://store.steampowered.com/app/2673310/Gacha_Fever/
Discord : https://discord.gg/U6RTzBbYbZ

[previewyoutube][/previewyoutube]

Milkshake Games

PATCH 0.1.05.3.Early Access

- Correction on the dashboard, we can no longer make a dashboard during the break
- Correction on the exp sliders in the main menu, we can no longer change the value
- The level text updates according to your level
- The gold is updated in the main menu
- Enemies that throw projectiles have an animation when they throw their projectile
- Enemy projectiles have a small FX when they collide with the player as well as a sound
- Major correction to the unlocking of weapons and items linked to gacha ball, you no longer have access to all the content from the start.

SOUND
- new music boss
- new music hub random
- new sound over button
- new sound switch Panel
- new wave sound start

Thank youu