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Gacha Fever News

Late for the update... We are waiting for the SMS from Steam

We were unable to update, Steam must send us an SMS to validate the build..
Everything is ready for the update.
We are sincerely sorry, we are trying to do our best.

We will update as soon as we have access to Steam

Thank you for your wait :)

#7 💖 GACHA FEVER Roadmap

[h2]Here is our roadmap[/h2]

We are working on content, debugging, the gamepad version, the user experience.
Here is the Gacha Fever early access roadmap




A big thank you to all of your feedback helps us a lot!


Steam page : https://store.steampowered.com/app/2673310/Gacha_Fever/
Discord : https://discord.gg/U6RTzBbYbZ

[previewyoutube][/previewyoutube]

Milkshake Games

PATCH 0.1.06.0.Early Access

[h3]BALANCING[/h3]
Change on the waves, after internal feedback but also with you! Many thanks for your feedback!
We made a change to the enemy spawn!

The enemies spawn less often and vary, it is no longer a constant spawn, there are also fewer spawns.
(A chance between 0.5 sec and 2.5 sec)

A very interesting addition to our waves:
Spawn waves, a large number of enemies: 10 + the level of the wave. This large wave of enemies will appear every 20 to 40 seconds between two large waves.
We really like it, it's not perfect, there's still work to do. But we are on the right direction.

So less constant enemies, but sometimes large waves of enemies.

[h3]INTERFACE:[/h3]
Change to the weapon choice interfaces, we have deleted certain stats to make it more understandable quickly. (WIP)
- Display if the weapon gives a condition effect like Poison or Ice.


[h3]DEBUG:[/h3]
If you win the coins or purple coins you will really earn them in your account. Bug fixed !


A big thank you for all your feedback on discord and Steam, it's really a big help, and we are very lucky to have your positive and negative feedback ! You take up a lot of your time

PATCH 0.1.05.92.Early Access

This is the last small bug fix patch, the next patch will be a bigger update with content

DEBUG
- Correction on the victory screen with the title text
- Correction on the defeat screen if you left the mission from the menu
- Enemies no longer attack us during this defeat screen.
- We can no longer have negative gold, arrives with the character Abaster.
- Boss screen animation transition improved
- Improved craft time screen animation transition
- Slightly improved level selection panel
- If you have the same boss twice, he is no longer blocked, is no longer considered already dead

PATCH 0.1.05.91.Early Access

[h3]BALANCING[/h3]
- The number of enemies which increases as the wave progresses (+23%)

[h3]DEBUG[/h3]
- If it is a finished wave you can no longer take attacks from enemies
- We have just added 1280x768 in the resolution options
- Debug of the exp which decreases on the exp bar, and being stuck on the end screen (defeat / victory)

[h3]ANIM[/h3]
- new entrance animation for the boss (WIP)
- new animation for level selection entry (WIP)

[h3]SOUND[/h3]
- Decreased the volume of enemy attack sounds