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Operation Food to Gold News

Operation Food to Gold - Version 2.4

Update 2.4


-Sync
For this update I have improved the note speed and synchronization significantly for the rhythm game. There was an issue where the notes were tied to your FPS, so if it drips by even 5-6 fps, it goes off-sync and was not fun anymore.

Now even if the FPS falls, or (as tested) you have a low fps like 40, the notes will always be perfectly in-sync and correct themselves.

This should make the rhythm game way more fun.


-Songs
4 new songs have been added. 2 for the dlc and 2 that are free.

-Notes value and consecutive notes
There was an issue where you could stop a song and play a new one, and the consecutive notes required for the multiplier would not reset. This means that the leaderboard might not be 100% correct.
I increased the base worth of the notes from 10 to 13. Now you can get a slightly higher score, which will be correct. So, time to set a new highscore.

-Blobberina
Fixed an issue with Blobberina being unlocked and not displaying the correct stages.

-Options
Changed the icons for the songs in the options to be smaller and more compact and to fit the new songs.

-Updated the steam sdk to the newest version.
Hopefully to prevent any issues with steam and the game communicating.

Quick-fix:
There was an issue where songs were not stopping after they were done. Should be fixed now.



Have fun and enjoy! :)

Operation Food to Gold - Version 2.3

Update 2.3

- Remade all depth maps for all costumes from scratch and increased the jiggle.

The jiggle should be better now with less visual bugs, although some visual glitches remain, but they are minor. The jiggle is now more and better. Enjoy!

- Fixed a bug with blobberina unlocking.

Have fun.

Operation Food to Gold - Version 2.2

Update 2.2

Update 2.2 finally brings the one thing missing from Operation Food to Gold which I wanted from the start.

Boob Physics





All girls and all costumes for them, demons, blobs and birds including, now have jiggle physics. Simply click or drag the girl and watch their assets bounce around.

Previously it was not possible, because I would have had to animate them manually, which is not possible because large animations would destroy the performance of the game. I managed to add the jiggle physics with depth maps and shaders. It was a lot of effort and uncharted waters with shaders, but the result was worth it!

Performance should also be better now, hopefully. If you experience a performance drop after this update, then please let me know in the Steam-Community or on Discord.

Have fun and let'em bounce.

Version 2.1 - DLC rewards increased & Final content update

Update 2.1 - The final content update

This is the end of a journey, that has been too long for me. I have been working on the game for 1 Year and 6 months by now. The end was supposed to happen when it released out of Early Access, with the introduction of Blobberina (you can watch the early access trailer on the store page, to see where it began). Yet I still clung on to a sinking ship, trying to keep it afloat. I don't regret it, as the game is now in a much better state than it was back then. This is not a "subscription" or "game as a service" type game. There needs to be an end. As mentioned before, this update and the last couple were supposed to wrap up the "idle game" part of the game and now it is. It can take a player around 5k to 6k hours of playtime to complete the entire game, and that would be, when you reach level 100 with all the girls.

I mentioned, that I was planning on adding a new-game+ mode, but after thinking about it, I feel like it will add nothing of value, except more bloat. The game has enough content and does not need even more bloat. I have an issue of not knowing when to stop, and if it's up to players, I can keep going indefinitely. That would not be a smart decision on my part, as this is business for me. The smart decision would have been, to call it quits 7 months ago, but I couldn't bring myself to do so and am glad about it.

So, what's new?
As a final thank you to all the supporters of the game, I have increased all DLC rewards and made them all re-claimable.
I have also added 2 new DLC generators in the lab.
Dating generator - has a chance to give gifts.
Costume generator - has a chance to give lewdcoin.





This way the DLCs remain relevant even in the late-game portion of the game, not only in the early one.

I also increased the gambling rewards for the jackpot and the big win significantly.



Other stuff
- fixed a sound effects bug
- polished various screens and updated the art

What about the girls, costumes and animations?
The last update made me realize that it's a crackpot idea. There were people, who were struggling to get even 30fps in the idle game after adding only a couple of animations.
I was able to boost FPS in the game and the Rhythm game, by deactivating and re-activating animations and the idle game, but it would only get worse from here. The game engine loads all pictures(sprites) into your RAM when the game starts. The more pictures, the more RAM is used and the more your game lags. I was able to relieve that by a lot last time. Currently Lucy, Lilly, Yukari and Emika have 1 animation with 3 variations. So it's a total of 12 animations. 12 and the game started to struggle.
If I were to add an animation for all of the girls+extras, it would be around 108.
That was the original plan, and it's impossible, unless you want to play at a silky smooth 3 FPS.
I've left all the current animations in, as there is no reason to remove them.

I think you understand now, the why. This stuff would be great in a visual novel, or an rpg, but idle games are meant to be played on low end computers, that's their whole point, to be simple. The rhythm game would also not work if it didn't have a consistent 60fps.

That all said, I will still fix bugs and typos, adjust values and balance. The game will still receive updates, just nothing new. It's missing a lot of achievements for example, which I will add soon.

Thanks for reading, your understanding, the feedback and support!

Version 2.0 - Leaderboards & Optimization

Update 2.0 is one of the most important and exciting ones.

Two very major additions. Heavy optimization and Steam Leaderboards.

Rhythm Game
- Added Steam-Leaderboards to all songs. You can check them at the achievements page and how well you do. Those are near 100% cheat proof, as they upload only your current best score, not the one that is saved and can be edited. You play a song, if your current score is better than your best score, it gets on the steam leaderboard. (I can do this to all stats, but those can be cheated, and what's the point then...)
- Changed the scoring. Now, if you get 6 consecutive notes in a row, your multiplier increases by 1, up to a 6X multiplier. Notes gives 10 points as a base, you start with 1X and so on.
(6 consecutive and 6X multiplier. 66...6 because you are in hell playing with demons girls.)
- Added a new free song, which is the official soundtrack of the game and a song for the new trailer, which I still have to make. It's a crazy one, don't expect to hit all the notes.




Optimization
- This is an emergency update because of it. I was notified, that some players were getting around 11-30 fps in the idle and rhythm game. If you can't get a consistent 60fps in the rhythm game, then everything is off sync, and absolutely not fun!
A lot of backgrounds and art was changed, which you will hopefully not notice. All this art is loaded into your RAM, and makes the game lag. Long story short...
I reduced that memory load by 50MB, so you should have more FPS in the idle game part.
I increased the potential FPS of the Rhythm game from 70fps to 200fps. (potential for my laptop)
This means around 4 times more FPS in the rhythm game.
(When you start the rhythm game, everything else gets deactivated. When you stop playing it or the song is done, everything re-activates again. If I didn't tell you now, then you would have not noticed a single thing out of order or any different. This change ensures that the Rhythm game plays smoothly at 60fps.) It's not just the rhythm game, the entire game should run more smoothly now. I will continue to optimize heavily. Some animations might get their frames reduced by it.

Gameplay comes over graphics. A smooth experience is more important.


Other
- Added a button in the options, that fixes issues with the dialogue and free spins timer. If you experience an issue with any of that, click the button.
- Remastered all songs. They are not a bit louder and better sounding.
- Changed some outdated ginny lines about nudity.

I had different plans for this update, but am glad things turned out this way. Optimization is important and the new leaderboards are fun.

If you experience any FPS drops, or any issues. Then please let me know.

That said, I will destroy you all in the leaderboards. :D

Have fun and enjoy!