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Operation Food to Gold News

Operation Food to Gold - Update 16.1

Update 16.1

Small update.

- Lowered merch store purple matter and purpstige prices by a lot.
- Fixed typos. Shrimply-unacceptable

Added idle dialogue to yukari and emika. Every 12-13 seconds they will say something random by themselves. Yukari 18+ skin has different dialogue variations. She is not very pleased with the situation you have put her in!

Enjoy!

Operation Food to Gold - Update 16

Update 16

The merch store addition has finally made its way into the game.



The girls were tasked to each open up a merchandise store, to help with the gold gain for upgrades. They chose some interesting (dumb, terrible puns) names for them.

3 Gold upgrades
13 raw resource upgrades
1 permanent purpstige upgrade
1 permanent purple matter upgrade

The dating level of the girls multiply the gold gain. For now there is only yukari and emika, but more girls are next on my to-do list.

The merch store update solves a couple of issues the game had.

1. Dating levels now do something, other than reduce the gold price of the raw resources.
2. More offline gold gain.
3. A way to spend all those resources that have been piling up.

The kitchen always required more gold than resources, so gold was always low while resources always high.

Yukaris 18+ DLC is now also out and available.


Thanks for reading and all your support!
Have fun!

Operation Food to Gold - Update 15

Update 15

Emika is now fully implemented into the game. You can start dating and bantering with her.
Each level with her reduces gold prices of the fish production after the first level.



Added 1 more Yukari 18+ Pose and clothing for the DLC, that will come out soon.

Next update will bring more waifus to date and finally some attention to the merch store, which will tie with waifu dating. The merch store will solve many issues that the game currently faces.

Thanks for playing and for your support!

Operation Food to Gold - Update 14

Update 14

Yukari 18+ DLC
Nude
Bikini - click on it to rip and tear
Jiggle

Those DLCs are costume only and do not affect gameplay in any way. You don't need them. (except if you are a man of culture like myself)

Updated Yukaris general page in preparation for all the other girls.
Added Yukaris Case File with more information about her.

Other
General balance changes.

Purpstige requirement has been raised to 100k for Hip to be Blob DLC owners and 200k for everyone else.
Even 200k is now more in balance with the gains before the kitchen rework. It's 4 times more, but gold gain has also been increased by probably 4 times. Nothing really changes, just balance.

Essence Extractors progress increased from 10k to 20k.
Purple Matter converter progress reduced to 40k instead of 50k.
Globblopper and DLC converters from 25k to 20k.

*fixed in update 14.1* thanks RemboW :)

I want people to gain more purple matter and to gamble more, because it's fun. The essence gain was a bit too much.

Updated the DLC page.

DLC will be available once Valve greenlights it. Once it's live, it will be available in-game. All the content is already inside.
As stated in the DLC page, please do not share nude images in the Community. Let's respect people that do not wish to see such stuff. Game is generally pretty family friendly without those DLCs. Some may want to keep it this way.

That's all, thanks for reading.
Now that the foundation has been set, the other girls will follow in quick succession.

Have fun playing!

Operation Food to Gold - Update 13

Update 13

System rework
The old system of demand and net-gain has been removed and replaced with just raw food price costs for upgrading the kitchen. There are also no amounts and tiers anymore. The food now starts dropping at level 1, regardless of the kitchen level. The kitchen levels increase only the gold gain.

The amount of dropped food is between 1 and 7 each second. You won't notice the difference, but it makes the game more interesting, because it looks boring if it's always the same. The amount is also not upgradable, because too many physics objects can cause lag.

The old system of demand would work well in a colony sim game, or any game that does not have offline progression. It was illogical in every way. Instead of bashing my head trying to improve it, a rework into a more classic idle game system was the better solution.



New Foods - Kitchen
Donuts
Tang Yuan
Bacon
Now that wheat demand is no longer an issue, I was able to add other foods that require wheat, like donuts. Most foods require wheat. It's just how it is.
Kitchen has received a visual upgrade.

Laser
Laser has been nerfed to times 20 for 10 seconds. 30 seconds of it felt too long. Now there is also only net-gain with the new system.

Extractors
Removed the on-off button, because now they are always on. Removed them demanding resource to function. Instead they now require a bit of resource and purpstige to be upgraded.

Gambling
Added a display under the button, to show when you are using free spins and when you are paying purple matter and how much.

Manual Saving
Added a display, that shows when you made your last manual save.

Your gold upgrades for the kitchen have been reset. No way around it, but it's just a bit of gold anyway.


Thanks for reading and playing!
Have fun!