Update 13System reworkThe old system of demand and net-gain has been removed and replaced with just raw food price costs for upgrading the kitchen. There are also no amounts and tiers anymore. The food now starts dropping at level 1, regardless of the kitchen level. The kitchen levels increase only the gold gain.
The amount of dropped food is between 1 and 7 each second. You won't notice the difference, but it makes the game more interesting, because it looks boring if it's always the same. The amount is also not upgradable, because too many physics objects can cause lag.
The old system of demand would work well in a colony sim game, or any game that does not have offline progression. It was illogical in every way. Instead of bashing my head trying to improve it, a rework into a more classic idle game system was the better solution.
New Foods - KitchenDonuts
Tang Yuan
Bacon
Now that wheat demand is no longer an issue, I was able to add other foods that require wheat, like donuts. Most foods require wheat. It's just how it is.
Kitchen has received a visual upgrade.
LaserLaser has been nerfed to times 20 for 10 seconds. 30 seconds of it felt too long. Now there is also only net-gain with the new system.
ExtractorsRemoved the on-off button, because now they are always on. Removed them demanding resource to function. Instead they now require a bit of resource and purpstige to be upgraded.
GamblingAdded a display under the button, to show when you are using free spins and when you are paying purple matter and how much.
Manual SavingAdded a display, that shows when you made your last manual save.
Your gold upgrades for the kitchen have been reset. No way around it, but it's just a bit of gold anyway.Thanks for reading and playing!
Have fun!