1. 朝露:境界旅程
  2. News
  3. Since November 2024, the Demo (trial version) has been updated 21 times.

Since November 2024, the Demo (trial version) has been updated 21 times.

Since the last announcement, the Demo has been updated 21 times and is now quite complete. Thank you all for your support! Your kind comments and enjoyment of the game are my driving force to keep going!
Here is a summary of the contents of the 21 updates:
  • ---Main Updates---
  • Game graphics continue to be updated!ːluvː
    The main character "Lu" has been comprehensively optimized! All actions have been reset using Spine and support physical motion simulation, with the model also being optimized!
  • The game name has undergone a minor change! It has been renamed from "Jinglv: Chao Lu" to "Chao Lu: Jingjie Journey"!
  • All UI materials have been further optimized/reset;



  • ---Balance Changes---
  • The debuff effect of "Binding" has been revised;
  • The resistance values of some items have been increased;
  • The upgrade requirements for items have been reduced (from 40 to 32 for max level);
  • Guardian Stance: The effect when entering the stance and the effect at the beginning of each round now affect all allies;
  • Guardian Oath (Skill): Can now be used on allies other than Lu;
  • The usage interval of buff items has been shortened for a better experience;
  • The shield stacking amount at the beginning of each round for the Flag Bearer has been weakened;
  • The attack power of Unfallen Floating Light at level 1 has been reduced from 24 to 21;
  • The damage per layer of "Thorns" has been decreased from 1.5% to 1%;
  • The effects of the Condensation Potion series have been adjusted, and the occupied capacity of some insights has been adjusted;
  • When interacting at rest points, the available uses of equipped items will now be replenished instead of all obtained items.



  • ---Game Optimization---
  • Now, the buffs and debuffs, as well as unique effects associated with items, can be directly displayed without having to search in the glossary.
  • During battles, the player character's status values will be displayed below them.
  • When the character stops looking down (releasing the S key), they will no longer simultaneously trigger a fall through the platform.
  • Optimized the descriptions of buffs and debuffs to make them easier to understand.
  • Reset Laliya's stance and the image of the Morning Dew Emblem.
  • Added a new monster, "The Tainted Sword Wraith," to the demo.
  • Optimized the narrative of the beginner tutorial.
  • You can now use the up/down keys set in the game to quickly switch between map and book displays.
  • Changed the color of the defense value bar (from yellow to grayish-white) to prevent confusion.
  • Optimized the special effects and sound effects of all flag-type enemies.
  • Optimized the special effects of Purification and Binding.
  • Optimized the special effects of the White Galaxy Fragment.
  • Optimized the action intent icons.
  • Adjusted the animation rhythm of the Trauma-type Black Mud attack to make it easier to parry.
  • Redrew the loading and saving icons and their animations.
  • Changed the call-out of the controller wheel from LB to LT to avoid conflicts.
  • Added a dust effect when opening doors.
  • Added click effects for the pose, skills, and items in the battle bar.
  • Added map markers for books, doors, etc.
  • Optimized the footstep sounds, making them more diverse and with a stereo effect.
  • The map can now be zoomed in further.
  • Map markers will no longer be blocked by the coordinates of NPCs or players on the map, making it easier to place them.
  • Added a "Testers' Acknowledgments" section to the developer interface.



  • ---Bug Fixes---
  • Fixed the issue of incorrect NPC map marker display;
  • Fixed the problem of the map moving too fast when selecting points with a gamepad;
  • Fixed the layout anomaly issue caused by frequent switching in the settings interface;
  • Fixed the mouse trail flickering issue at the start of the game;
  • Fixed the issue of accidental loss of droplets after resetting attribute points;
  • Fixed the problem of not refunding the last droplet spent when attribute points are maxed out and the game error at level 100;
  • Fixed the bug allowing infinite synthesis;
  • Fixed the abnormal tail trail issue of the main character after battle;
  • Fixed the issue of being unable to add attribute points in certain situations.



Tips:
This update still supports the demo save files of the old V1.055 version, but it is recommended to reset the key bindings before loading an old save file.


Finally, your suggestions are of great importance to me. You can join the QQ group: 932066312 to communicate and give feedback directly with me. ๑❛ᴗ❛๑