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Time Waits for No One

[h3]Hail, Ironlords![/h3]

Time is the most precious resource in the unforgiving world of IRONHIVE . As its ruler, you are the one to decide how to use it. Every second counts; every decision carries weight. A well-run colony operates with ruthless precision, for hesitation breeds decay, and inefficiency leads to collapse.

Let us prepare for the challenges ahead by learning what hardships you may face, while trying to survive.

[h2]Necessary Action[/h2]

In IRONHIVE, Action Points (AP) are far more than a mere mechanical constraint — they are the lifeblood of progress, the measure of your dominion’s strength, and a limit to your options. Each critical task will require a sacrifice: assigning resources to a construction, activating a building to expand your colony, or dispatching workers to scavenge for scraps — all consume AP.

Time will slip through your fingers, like sand, yet you must try to grasp it anyway.



At the start of each turn, the Ironlord receives a full bar of Action Points — a fleeting gift that depletes as actions are taken. Once all the AP used, you will be forced to end the turn for them to replenish. This system becomes the strategic heartbeat of the game, so every move must be calculated, every risk weighed against potential reward.
Yet, the scarcity of Action Points leads to opportunities and grows. Your maximum limit of AP represents the power and efficiency of your colony, and it can be increased by creating new buildings, participating in certain events or playing cards. Certain Leadership cards, for example, will reward your colony with extra AP for this turn, providing extra momentum in the most crucial circumstances.



[h2]Immediate Threat[/h2]

IRONHIVE features three threat counters — timers that represent ongoing challenges the Ironlord must manage. These are directly tied to Action Points (AP): every time you spend AP, all three counters decrease by one.

Demands: The cost of survival. When this counter hits zero, you must pay resources to cover food, maintenance, and morale — or face dire consequences.

Rumors: Hidden dangers brewing within your city. When this counter runs out, a Rumor Card is added to your hand, signaling an emerging crisis that worsens over time if ignored.

External Threats: Enemies from the Wasteland. When this counter depletes, raiders, monsters, or rival factions attack your colony.



Certain events or poor decisions can accelerate these counters, creating sudden spikes in tension. In IRONHIVE, every action pulls you closer to either stability or disaster — balance carefully, if you want to survive.

[h2]Internal Distress[/h2]

Rumor Cards enter your hand as warnings. They are unresolved issues, whispers of conflict, intentions of sabotage, or creeping decay. You can choose to investigate them by playing the Rumor Card, triggering a Situation that you can attempt to solve by assigning citizens to it and spending resources.
If your colony faces other, more immediate dangers, you can opt to ignore Rumors, but it will continue to act passively — triggering its negative effects every time it’s discarded. If the Rumor is ignored for too long, it eventually turns into a full-blown Situation automatically, often with harsh consequences. What began as a whisper becomes a scream.



Surviving in the world of Devastation is always about being but a step ahead of succumbing to the doom of the outside world. Will you outrun the time itself, or will you fail and bring your IRONHIVE to collapse?
If you want to stay updated on all the future developments, make sure to wishlist the game as well as subscribe to the IRONHIVE Twitter page and join the CRITICAL REFLEX Discord server.

Let us live to see another day, together.

https://store.steampowered.com/app/2679070/IRONHIVE