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The Void Project News

Patch Note 1.0.6 (Part 2)

some more achievement fixes

Update v1.0.6

- Fixed high score text always visible on win screen regardless of the score
- Fixed some achievements not working

Update 1.0.5

[h3]New Additions[/h3]
  • Added β€œWho Killed Player” info on the Death Screen.
  • Introduced a Leaderboard Screen on the Win Screen.


[h3]Changes[/h3]
  • Revamped UI for both Death and Win Screens.
  • Modified Damage Popups to appear only after enemy death (can be toggled in settings).
  • Re added achievements and some of them have changed to make it more challenging


[h3]Bug Fixes[/h3]
  • Fixed issue with Skull spawn timer counting down multiple times before spawning.
  • Fixed multiple counting for Skull kills.
  • Adjusted button placements in the menu.
  • Cached Hellhound for reduced stuttering.
  • Resolved issue with achievements auto-unlocking.

Devlog #5: Game Release and What to Expect in Future

Hey everyone, It's been a long time since the development of TVP. we are finally here at the RELEASE DAY. TVP has finally been released but it's not the end of the road.

Let's begin with the devlog...

Demo Update

We're with the game, constantly updating it with the base Game. Our main goal is to keep the demo fresh with the game so it doesnt feel outdated at all. Enemies would remain the same with 3, But the main release will be having more enemies in the future, with the addition of a Final Boss.

Future Roadmap


ok this was a short one, didnt have time to really delve deep into the devlog due to game release.. See You in the Game

We're Participating in Steam's October Next Fest

Hey everyone, it’s been quite a while since the last devlog. But this is not the devlog tho, it's more of an announcement post about Steam Next Fest! Starting Oct. 14th, at 10 AM PDT / 10 PM PKT

What's New ✨


  • πŸŽ‰ The entire UI/UX has been revamped and completely changed from the previous demo version!
  • 🎨 We've added a new option called "Customizer" in the menu, allowing you to create your own unique art style for the game.
  • πŸ”§ A lot more accessibility features have been included in the settings, which you can toggle on/off to completely change the game's look!
  • πŸ“– A tutorial scene has been added, complete with an English voice-over to guide you.
  • 🌫️ Visuals have received an upgrade, featuring volumetric fog and Screen Space Ambient Occlusion (SAO).
  • πŸ‘Ύ Enemies have been refreshed with new AI and visuals for a better challenge!
  • πŸ’ͺ The overall game feel has been drastically improved!
  • πŸ”« Weapon models have been changed to match the overall game aesthetic.
  • ⚑ The Twins (Dual Pistols) now shoot raycast bullets instead of physical bullets, greatly enhancing the fast-paced aspect of the game!
  • 🌍 Localization has been introduced! While it's currently limited and in experimental mode, we plan to add more languages and improve the existing ones.
  • ☁️ Cloud saves have been removed in this update due to bugs.
  • πŸ“Š The leaderboard has been refreshed, but no scores are available yet. The old leaderboard is still in our Steamworks database.
  • 🌊 The wave system has seen significant improvements, making the game tougher to beat!
  • 🐞 Various bug fixes have been implemented.
  • πŸ’Œ The bug reporter has been removed. You can report bugs directly on our Discord server or by emailing us at [email protected].
  • βš™οΈ Game optimization and performance fixes have been made for a smoother experience!


Game's Release Date & Time πŸ•š