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The Witcher 3 REDkit News

Patch 3

Patch 3 for The Witcher 3 REDkit is now live, featuring a multitude of improvements to the most powerful modding toolkit on the Continent! Dive into the patch notes to learn more:

[h3]Features[/h3]

  • Scene Editor:
    • Double-clicking on an empty animation event will now open AnimBrowser.
    • AnimBrowser will now open on double-click.
    • Double-clicking on the timeline will now create an event for the clicked track. If it’s an animation, it will open the AnimBrowser.
    • The "Swipe" button will now remove Scene Editor's subtitles as well.
    • If there’s a Scene Editor fragment, it will always show the scene subtitles.
    • All additional debug information will be displayed when the Scenes debug checkbox is enabled.
    • Enabling Free Camera Mode will restore the editor's default camera FOV.
    • Camera FOV in preview will not be editable.
    • FOV in Free Camera Mode will always use the last free camera FOV setup.
    • FOV on the viewport will now refresh when switching cameras in Edit Mode.
    • Viewport FOV will apply to the active camera on change (the edited camera in Edit Mode or to the free camera in Free Mode).
    • Fixed issues with the Undo Manager.
  • Added an option to create .xml files in Asset Browser with correct encoding.
  • The “World” tab will be updated with the current World name.
  • Updated the Blender Plugin:
    • Added pose bone weights for different NPCs, it can be selected during lipsync generation.
    • Added interpolation easing while generating a lipsync.
    • Fixed issues with installing the plugin on Blender 4.
  • Updated the credits in the “About” section.
  • Added shortcuts to move plane and select plane for the world edit gizmo (press X and Y to select the XY plane).
  • Added a button to set default lipsync and audio overwrite paths in scenes.


[h3]Fixes[/h3]

  • Fixed an issue where the tangent calculator didn't work properly for some vertices during uncooking.
  • Fixed an issue where the Vertex paint tool wouldn’t save changes.
  • Various UI fixes:
    • Fixed an issue where dragging panels in the Scene Editor would cause a crash.
    • Fixed an issue where the editor would crash when loading a level while having a floating toolbar.
    • Fixed an issue where the Item Select dialogue box would not close properly.
    • The gizmo will now use thicker debug lines.
    • Improved the check icon in the PropertyGrid.
  • Fixed an issue where the .xml parser error would not show the correct file path.
  • Various Scene Editor fixes:
    • Saving will now always teleport to the first node.
    • Fixed a crash on deleting any pause event on Timeline.
    • Fixed a Scene Editor crash when switching from Edit Camera Mode to Free Camera Mode and trying to edit the camera from the Properties page.
  • Fixed an issue where the minimap generation stretched output images.
  • Fixed an issue where loading game definitions with standard templates would crash under certain conditions.
  • Fixes for revert and drag-and-drop actions in Journal Editor.
  • Fixed splash screen sizing for the game.
  • Fixed an issue where the world edit gizmo could get stuck when pressing two shortcut keys.
  • Updated the Wwise license acquisition steps.
  • Fixed an issue where searching for a quest graph block by name criteria didn't work properly.

Meet the winners of The Witcher 3 REDkit Modding Contest!

Hear Ye, Hear Ye!

By order of the Redanian Crown, the votes are tallied, the decision is sealed, and the heralds sound their horns to announce the champions of our REDkit modding contest!

Meet the winners of the Main Category:

1st place: NGCLS group for "A Witcher Can Hide Another"
https://nexusmods.com/witcher3/mods/9453


2nd place: Gerwant for "Tales of the Witcher"
https://www.nexusmods.com/witcher3/mods/9745


3rd place: olesnienie for "Echoes of Play"
https://www.nexusmods.com/witcher3/mods/9793


A heartfelt thank you to all the participants for your creativity and dedication and to everyone who voted to support our community’s finest.

On top of the main prizes, 12 finalists will receive a keepsake to honor their work. We urge you to check your inboxes!

Visit the contest’s website to check out all the mods for yourself and experience new adventures in The Witcher 3: Wild Hunt: https://www.thewitcher.com/redkit/contest

The Witcher 3 REDkit Modding Contest — Challenge #3: Fall is coming

The time has come for the final modding challenge of The Witcher 3 REDkit Modding Contest.

With our first two modding challenges, summer also came to an end. The days now are getting shorter and a chill (unrelated to the Wild Hunt) can be felt in the air. In this final challenge, we’d like you to show us how fall can transform the Continent. Maybe trees across Toussaint turn red and lose their leaves, or residents of Velen redecorate their homes for the upcoming Saovine… Or maybe you can conjure something up that we couldn’t even dream of!

In order to submit your mod, you will need to upload it on Nexus Mods at https://www.nexusmods.com/witcher3 and provide a link in the submission form available on the official contest website:
https://thewitcher.ly/REDkitContest
You will also find there a handy set of Frequently Asked Questions!

Please remember that:
  • you need to participate individually, but you can take part in as many challenges as you wish (you can only submit one mod to every challenge);
  • entries in this challenge can be submitted until July 30, 2024 3:59 PM CEST;
  • in order to be eligible in the contest, mods can't have been published prior to April 16th, 2024 1PM CEST;
  • submitted mods can be updated until the submission phase deadline;
  • modding challenges will be judged by CD PROJEKT RED and Yigsoft team members.


If you want to know more, the contest's complete set of rules and regulations can be found here.

Don't forget that you can also take part in the main category of The Witcher 3 REDkit Modding Contest:
https://thewitcher.ly/REDkitContest

The Witcher 3 REDkit Modding Contest — Challenge #2: Show us your moves

Speaking of moving — in this challenge, you will become the NPC puppeteer. We task you with creating a new animation for any character besides Geralt. It could be a cool pose that goes with Photo Mode, an entire choreographed dance routine, or anything in between.

Submit your work by uploading it on Nexus Mods at https://www.nexusmods.com/witcher3 and sharing a link in the submission form on the official contest website: https://thewitcher.ly/REDkitContest. There, you will also find a set of Frequently Asked Questions to guide you.

Here are a few things to remember:
• you need to participate individually, and you can only submit one mod per challenge, but you can take part in as many challenges as you like;
• entries in this challenge can be submitted until August 27th, 15:59 CEST;
• to qualify for the contest, mods must not have been published before April 16th, 2024, 13:00 CEST;
• submitted mods can be updated until the submission phase deadline;
• challenges are judged by CD PROJEKT RED and Yigsoft team members.

If you want to know more, you can find the complete set of rules and regulations for the contest here.

Join the main category The Witcher 3 REDkit Modding Contest: https://thewitcher.ly/REDkitContest

The Witcher 3 REDkit Modding Contest — Challenge #1: Summer vibes

It's time to unveil the first modding challenge of The Witcher 3 REDkit Modding Contest!

Remember Triss’ green robes or Yennefer’s feathered attire? In this challenge, we’re asking you to create an alternative SUMMER look for any character. It could be a breezy summer dress for Ciri, a smart-casual outfit for Dandelion, or a beach look for the Bloody Baron — the possibilities are endless!

In order to submit your mod, you will need to upload it on Nexus Mods at https://www.nexusmods.com/witcher3 and provide a link in the submission form available on the official contest website:
https://thewitcher.ly/REDkitContest
You will also find there a handy set of Frequently Asked Questions!

Please remember that:
  • you need to participate individually, but you can take part in as many challenges as you wish (you can only submit one mod to every challenge);
  • entries in this challenge can be submitted until July 30, 2024 3:59 PM CEST;
  • in order to be eligible in the contest, mods can't have been published prior to April 16th, 2024 1PM CEST;
  • submitted mods can be updated until the submission phase deadline;
  • modding challenges will be judged by CD PROJEKT RED and Yigsoft team members.


If you want to know more, the contest's complete set of rules and regulations can be found here.

Don't forget that you can also take part in the main category of The Witcher 3 REDkit Modding Contest:
https://thewitcher.ly/REDkitContest