Small bunch of fixes
From the Depths - Additional Fixes
[h2]🔧 Fixes[/h2][p]Missiles:[/p]- [p]Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a target[/p]
- [p]Fixed connection colours not being saved in breadboard prefabs.[/p]
- [p]Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location.[/p]
- [p]Additional NaN (Not a Number) protections for missile breadboards.[/p]
- [p]Fixed set target position and set target offset disabling guidance modules when active.[/p][p][/p]
- [p]Fixed file selection menus breaking when a folder is deleted.[/p]
- [p]Changed multiply component clamping to allow smaller numbers.[/p]
Additional Vehicle Updates
[p][/p][h2]Neter[/h2][h3]DWG (Deep Water Guard)[/h3][p]Flying Squirrel[/p]- [p]Overhauled propulsion/evasion[/p]
- [p]Price reduced without compromising evasion[/p]
- [p]Fixed clipping issue with frontal shield and smokestacks[/p]
- [p]Overhauled; still retains its original concept but heavily improved[/p]
- [p]Hard difficulty, adventure difficulty 30-40[/p]
- [p]Difficulty reduced to hard from godly[/p]
- [p]Added proper structuring to the material platform[/p]
- [p]Added BB notation[/p]
- [p]Torso should now anchor to the base more reliably[/p]
- [p]Fixed a critical issue with missing BB components[/p]
- [p]Difficulty increased to godly as originally intended[/p]
- [p]Fixed disconnected cooler on main gun[/p]
- [p]An incorrect version was submitted, which has now been addressed[/p]
- [p]Fixed block missing from hull[/p]
- [p]Fixed block missing from hull[/p]
- [p]Potential fix for leaving the resource zone[/p]
- [p]This will only apply in new campaigns[/p]