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2.7.2 small update and some new features.

Hey Depthians!

We have released an update to stable v2.7.2. This addresses a few issues mainly the Linux prefab and menu bug, some new features, such as Wengs Q menu in designer mode which will allow you to refill ammo, fuel, resources, refill APS and more.


v2.7.1 [Add] : [FTD-65] Added designer mode actions in interaction overlay (long-press Q on construct) to refill resources, reload APS shells, instantly repair blocks and kill construct
v2.7.1 [Change] : [BUGS-1538] Projectiles now explode at an interpolated position if they are triggered by a fuse
v2.7.1 [Fix] : Build menu prefabs have been updated.
v2.7.2 [Add] : [BUGS-2217] Added an empty manoeuvre routine that can be used when you want to replace the AI manoeuvres entirely with a AI breadboard.
v2.7.2 [Add] : Vehicles structures and fortresses now spawn on the terrain surface, never below it (structures already did this).
v2.7.2 [Add] : Added option to disable mimic interaction tooltip outside of build mode
v2.7.2 [Add] : It is now possible to mimic 'objects' like the moving part of a propeller.
v2.7.2 [Add] : Added the voice over for the fourth tutorial: 'automating your boat'
v2.7.2 [Change] : Proxy fuse removed, old proxy fuses converted to inertials on load
v2.7.2 [Change] : Ammo processor material cost from 50 to 300
v2.7.2 [Change] : 2 axis turret and elevation only turret health increased from 500 to 800, armor from 25 to 35
v2.7.2 [Change] : Armor of 1 axis turret variants increased from 15 to 35
v2.7.2 [Fix] : [BUGS-2115] Aerial collision avoidance changed so a docker will ignore it's dockees
v2.7.2 [Fix] : [BUGS-827] Construct dimensions now decrease after removing blocks
v2.7.2 [Fix] : [BUGS-2289] material cost shown in the V menu now does not include the contents of the blocks, just the blocks themselves.
v2.7.2 [Fix] : Fixed some issues with operation of steam turbine out of play
v2.7.2 [Fix] : [BUGS-2273] Linux issues with prefabs and the inventory now fixed
v2.7.2 [Fix] : [BUGS-2248] fixed issues loading dead structures into campaign