BetaTest 2.9.0
Hey all :)
Hopefully this BetaTest will be available later today or tomorrow.
[h2]MULTIPLAYER[/h3]
[h3]STEAMWORKS[/h3]
[h3]UI[/h3]
[h3]AI[/h3]
[h3]APS[/h3]
[h3]BLOCKS[/h3]
[h3]MULTIPLAYER[/h3]
[h3]REGRESSION[/h3]
[h3]UI[/h3]
Hopefully this BetaTest will be available later today or tomorrow.
Addition
[h2]MULTIPLAYER[/h3]
- For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface.
Change
[h3]STEAMWORKS[/h3]
- Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam workshop UIs soon.
[h3]UI[/h3]
- The debriefing screen (mission won/failed) has been updated
Fixes
[h3]AI[/h3]
- Target prioritisation now use the real firepower for weapons, it’s not just counting weapons anymore (all weapon types, armor cost percent and nukes -as melee- have been added) [BUGS-2368]
[h3]APS[/h3]
- Fixed unfused APS shell explosion visuals spawning in the wrong place on a mainconstruct hit
- Fixed unfused APS shell explosions possibly spawning in the wrong place on a subconstruct hit
[h3]BLOCKS[/h3]
- The resource gatherer / oil drill now check against wave height not mean sea level
[h3]MULTIPLAYER[/h3]
- Host’s setting for team selection mode is now saved, and defaults to host->client->auto
- Loading an adventure mode/campaign save will no longer incorrectly adjust team commodity level
- Lobby now shows the victory/failure options on the Rules tab as it should.
[h3]REGRESSION[/h3]
- Fixed the rotation of turrets on clients in multiplayer
- Music player exception spam hopefully fixed now
- Player team on Neter Land Designer now has infinite materials again, a bug reset it to 1000 materials
[h3]UI[/h3]
- Factions ‘not present in instance’ are no longer shown on diplomacy interfaces’
- The join our discord button now actually does something
- Weapon sync tab label fields are wider