1. From The Depths
  2. News
  3. BetaTest 2.9.0

BetaTest 2.9.0

Hey all :)
Hopefully this BetaTest will be available later today or tomorrow.

Addition

[h2]MULTIPLAYER[/h3]
  • For simplicity we have added a blueprint transfer interface to the strategy tab selection of player made designs. So you can transfer and select in the same interface.
Change

[h3]STEAMWORKS[/h3]
  • Upgraded to Steamworks version 1.48 and brought the Steamworks.Net wrapper inside the FTD codebase- will refresh the Steam workshop UIs soon.

[h3]UI[/h3]
  • The debriefing screen (mission won/failed) has been updated
Fixes

[h3]AI[/h3]
  • Target prioritisation now use the real firepower for weapons, it’s not just counting weapons anymore (all weapon types, armor cost percent and nukes -as melee- have been added) [BUGS-2368]

[h3]APS[/h3]
  • Fixed unfused APS shell explosion visuals spawning in the wrong place on a mainconstruct hit
  • Fixed unfused APS shell explosions possibly spawning in the wrong place on a subconstruct hit

[h3]BLOCKS[/h3]
  • The resource gatherer / oil drill now check against wave height not mean sea level

[h3]MULTIPLAYER[/h3]
  • Host’s setting for team selection mode is now saved, and defaults to host->client->auto
  • Loading an adventure mode/campaign save will no longer incorrectly adjust team commodity level
  • Lobby now shows the victory/failure options on the Rules tab as it should.

[h3]REGRESSION[/h3]
  • Fixed the rotation of turrets on clients in multiplayer
  • Music player exception spam hopefully fixed now
  • Player team on Neter Land Designer now has infinite materials again, a bug reset it to 1000 materials

[h3]UI[/h3]
  • Factions ‘not present in instance’ are no longer shown on diplomacy interfaces’
  • The join our discord button now actually does something
  • Weapon sync tab label fields are wider