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Stable 3.0.8


Hey Depthians!



More bug fixing and minor changes.


Changelog


[h2]Additions[/h2]

[h3]Autosave[/h3]
  • Added an auto-save feature that runs in designer and multi-player designer. This will save many time-tagged versions of your vehicle.

[h3]Steam[/h3]
  • S and M pistons now have arrows marking their in- and outputs


[h2]Changes[/h2]

[h3]Special effects[/h3]
  • Better muzzle flash for the simple weapons

[h3]UI[/h3]
  • Adjusted the UI so that tables are generally displayed with equally spaced columns
  • Tweaked the names of some missile components to be more consistent with their use of capitalization, and a bit shorter


[h2]Fixes[/h2]
[h3]Adventure[/h3]
  • Fixed a UI bug if you move beyond the usual limits of the Neter map in adventure mode

[h3]APS[/h3]
  • Fixed an issue with cooling not being fully utilized at very high rates of fire

[h3]Campaign[/h3]
  • Fixed various situations where the campaign AI would break if a fleet died at the wrong moment

[h3]Missiles[/h3]
  • The 'thrust before locking' parameter is now saved/loaded correctly in missile's blueprints [BUGS-2583]

[h3]Multiplayer[/h3]
  • Board section capture progress now properly loads in a multiplayer campaign
  • The performance of the player in previous battles now correctly loads in a multiplayer campaign (helps to tune the difficulty)

[h3]Steam[/h3]
  • Crank generator adds and displays the correct flat kinetic loss
  • Turbines do not keep the last minor fractions of the kinetic energy almost indefinitely