BETA 3.1.6
Changelog
[h2]Additions[/h2]
[h3]ACB[/h3]
- Wheels parameters now in ACB [REQ-1399]
[h3]Breadboard[/h3]
- A prefab representing an example of how to use the audio playback features of the breadboard has been added
- Accumulator module added that sums all inputs together. It has a threshold inside that allows for a trigger pulse to be sent and reset to occur when the threshold is met.
- Audio pack of 120 samples of Japanese language anime-style voice have been added that can be played via the breadboard
- Differencer module added that outputs the difference between this input and the previous input
- Event Input module added that listens to various vehicle events and sends out appropriate signals
- One-shot module added that will only pass one non-zero value. It has a reset timer on it in case you want to use it again
- Playback module added that allows a sound or voice to be played
- Random input added which can produce a random number between two limits
- Threshold module added that will send out a signal when the input exceeds the threshold
[h3]Decorations[/h3]
- A button to remove all "untethered" decorations has been added
- A way of mass painting decorations at a single location has been added
[h3]Launch screen[/h3]
- Added a launch screen showing recent patch notes, steam announcements, bug alerts, merchandise, popular workshop entries and social buttons
[h3]Mutliplayer[/h3]
- God mode for vehicles is now accessible in multiplayer designer as well as single player designer
[h3]Teleporters[/h3]
- The name of the teleporters is now displayed when teleporting (and when looking at a teleporter) [REQ-181]
[h3]Wheels[/h3]
- [REQ-1810] Ability to paint wheels added
- [REQ-373] Added a slider to move a wheel axle downwards (acting as a solid extension to the spring)
[h2]Changes[/h2]
[h3]Breadboard[/h3]
- Multiply module can now multiply all of its inputs together, as well as multiplying by the constant
[h3]Scuttling[/h3]
- [BUGS-2946] Material quantity, material capacity and health scuttling rules now will not trigger until the current value is below the previous maximum value. This allows drones to repair without scuttling.
[h3]Wheels[/h3]
- [REQ-1228] wheel forces are no longer scaled by configurable propulsion forces, as it also scales the suspension and can potentially break things
- Wheels now do a better job of not sinking into the ground...
- Wheels now scale the suspension force by the number of 'in contact' wheels, not the total number of wheels
[h2]Fixes[/h2]
[h3]Block[/h3]
- Cameras displayed on screen should freeze a lot less often [BUGS-2803]
- Dediblade could go up to 400% power scale when using an ACB, it's now clamped to [-1..1] as in its UI [BUGS-2918]
[h3]Graphics[/h3]
- [BUGS-2611] cut-away view now correctly cuts away glass materials
[h3]Special effects[/h3]
- The flame of the custom jet engines is now placed correctly when repaired [BUGS-2954]
[h3]Turrets[/h3]
- Turrets now load up at their idle azimuth and elevation (again)
[h3]Wheels[/h3]
- [BUGS-1337] Wheel track visuals are now properly synced in multiplayer
- [BUGS-2424] Wheels now stay active regardless of building mode special view type
- [BUGS-2581] Turn wheel yaw response value is no longer reset (similar to above but a wider problem)
- [BUGS-2641] Wheel positions standardised and a slider added to shift them
- [BUGS-2866] 1m balloon wheels now have a wide track
- [BUGS-2910] Building turn wheels in 'block by block' mode on longer reset their turn yaw response
- 3m diameter "thick" wheel track slightly repositioned and rescaled