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Beta 3.1.8

Hey all :)
Changelog

[h2]Change[/h2]
[h3]Fuel Pipe[/h3]
  • AC changed from 5 to 40 on fuel hull pipe to match steam hull pipe.  Both priced to 40.

[h2]Fix[/h2]
[h3]AI[/h3]
  • [BUGS-2988] Fixed issue in the roll angle used by hover manoeuvre when rolling to point broadsides down/up at the target vehicle

[h3]CJE[/h3]
  • [BUGS-2985] (regression from 3.1.6) Issue with the positioning of CJE particle effects

[h3]Code[/h3]
  • Fixed an issue with main thread callbacks not executing until the next frame which affected projectile follow camera

[h3]Decorations[/h3]
  • [BUGS-2984] it's no longer possible to shift decoration tether points so that a single point has more than the limit of 32 that is currently supported.

[h3]Ducts[/h3]
  • Some ducts were incorrectly set to be drag blockers.

[h3]Modding[/h3]
  • Subobjects (turrets/spinners) can now define an 'active block' in the modding menu to make it easier to spawn the correct active block

[h3]Spawn-o-matic[/h3]
  • [BUGS-2979] Issues with Spawn-o-matic blueprint spawn ownership tags fixed

[h3]Wheels[/h3]
  • Fixed jumping in wheels when the origin of the game world resets