Beta 3.1.8
Hey all :)
[h2]Change[/h2]
[h3]Fuel Pipe[/h3]
[h2]Fix[/h2]
[h3]AI[/h3]
[h3]CJE[/h3]
[h3]Code[/h3]
[h3]Decorations[/h3]
[h3]Ducts[/h3]
[h3]Modding[/h3]
[h3]Spawn-o-matic[/h3]
[h3]Wheels[/h3]
Changelog
[h2]Change[/h2]
[h3]Fuel Pipe[/h3]
- AC changed from 5 to 40 on fuel hull pipe to match steam hull pipe. Both priced to 40.
[h2]Fix[/h2]
[h3]AI[/h3]
- [BUGS-2988] Fixed issue in the roll angle used by hover manoeuvre when rolling to point broadsides down/up at the target vehicle
[h3]CJE[/h3]
- [BUGS-2985] (regression from 3.1.6) Issue with the positioning of CJE particle effects
[h3]Code[/h3]
- Fixed an issue with main thread callbacks not executing until the next frame which affected projectile follow camera
[h3]Decorations[/h3]
- [BUGS-2984] it's no longer possible to shift decoration tether points so that a single point has more than the limit of 32 that is currently supported.
[h3]Ducts[/h3]
- Some ducts were incorrectly set to be drag blockers.
[h3]Modding[/h3]
- Subobjects (turrets/spinners) can now define an 'active block' in the modding menu to make it easier to spawn the correct active block
[h3]Spawn-o-matic[/h3]
- [BUGS-2979] Issues with Spawn-o-matic blueprint spawn ownership tags fixed
[h3]Wheels[/h3]
- Fixed jumping in wheels when the origin of the game world resets