Beta 3.4.1
What is up Depthians!
Some fixes before the holidays :) and we all wish you all the best for the new year and many more to come!
[h2]Changes[/h2]
[h3]Decorations[/h3]
[h2]Fixes[/h2]
[h3]AI[/h3]
[h3]Bugs[/h3]
[h3]PID[/h3]
[h3]Story Mission[/h3]
The issue with the cargo calamity mission is now fixed.
[h3]Translations[/h3]
[h3]UI[/h3]
Some fixes before the holidays :) and we all wish you all the best for the new year and many more to come!
Changelog
[h2]Changes[/h2]
[h3]Decorations[/h3]
- Old fuel engine parts have been changed to object definitions and have been reverted to original pre-2020 textures
[h2]Fixes[/h2]
[h3]AI[/h3]
- Intravehicle transmitter now connects on the back/down faces.
[h3]Bugs[/h3]
- BUGS-3560 Fixed single direction rail magnet fixtures ignoring firing piece orientation
- BUGS-3561 Fixed ERA blocks giving up to 100 kinetic damage back to pure kinetic projectiles
- BUGS-3564 Fixed the reference to the throughput pipe (rather than Junction pipe) in the fuel engine tutorials
[h3]PID[/h3]
- For constructs saved before version 3.3.9 all PIDs are switched to 'basic' mode, if the construct doesn't have any AI PID blocks
[h3]Story Mission[/h3]
The issue with the cargo calamity mission is now fixed.
[h3]Translations[/h3]
- Fixed issue with the separator block working in different languages
- Fixed subobject root block swapping in the sub-object UI for players in languages other than English.
[h3]UI[/h3]
- Fixed issue where windows could be moved or resized to be off screen