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First animation and character pack DLC is now live

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Hey Depthians!

Well that was the quickest betatest ever. Steam got back to us really quick with test keys and we are now able to set the animation and first character set (Rin and Sakura) live so beta has had to go to stable. Other character sets will follow as we get them ready.
These updates can really breathe some life into your builds and as you can see by the trailer movie you can really go wild and make some machinima!
The documentation to add your own will follow at a later date, quite simply we are getting ready for Christmas with our families and we've set this live just now so you can play around with it over the holidays.
We can and will expand upon it we just need to know what it is you want and need, there'll be a channel in the discord for discussion and requests. Certainly if you look on mixamo, we can add in any animations there fairly easily in any future updates.
Have a great Christmas and New Year those who celebrate and others have a great couple of weeks!
The team will now be absent for a few days at least to spend time with our loved ones. (Though we'll keep an eye out for anything major that may pop up.)

Have a good one!

DLC Link

Stable 3.6.0
Fix:
Explosions, Internal algorithm problem fixed and more explosions debug data added, explosions should deal about 10-15% more damage
Tracks, Tank tracks should now be generated correctly in all situations (only convex tracks are allowed) [BUGS-3878]
CJE, The flame orientation will now be correct when loading a blueprint [BUGS-4080]
Automatic propulsion, Fixed some cases where the automatic propulsion UI lists assignments with 0 value

Add:
Tracks, It is now possible to configure the tracks thickness
Tracks, It is now possible to configure the lateral position of the tracks, relative to the wheels
Tracks, It is now possible to reset the axle length of all the wheels in the track to 0
Tracks, It is now possible to add an offset to the axle length of all the wheels in the track
Tracks, It is now possible to override the track material per track
Wheels, It is now possible to set a coefficient to the wheel's width
Wheels, It is now possible to set an offset to the position of the suspension's spring attachment

Change:
Tracks, BPs saved in a previous FtD version will have their tracks width reset to 1m, use the 'Track' tab in the UI of any of its wheel to set the track's width as desired
Tracks, Tracks now have a uniform width, even if the wheels do not have the same width
Tracks, The tracks width isn't linked to the wheels width anymore, it can (and must) be configured independently using the 'Track' tab in the UI of any of its wheel
Tracks, It is now impossible to mix mirrored and non-mirrored wheels in the same track, all wheels in a track must be either mirrored or not mirrored