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  3. Small update to the existing betatest

Small update to the existing betatest



Fix:
Particle cannons, Fixed melee lens applying damage type scaling twice
Missiles, Fixed too much time passing between laser and remote guidance missile aim updates on the player faction in some cases
Steam, Fixed missing friction loss for crank systems where all kinetic energy can be lost to usage+friction in a single frame
Steam, S crank gen cost fixed, now half of the M generator's cost at 90 materials
Land, Some tweaks to help vehicles successfully surface above the land when they happen to end up beneath it. Land collision damage disabled and stabilisation added whilst emerging

Add:
Land, Some improvements to the spawning of terrain to ensure it is present for vehicles
Wheels, Wheels can now approximate collision with land even when the land is not yet spawned beneath them

Change:
Fuel engines, Power output of all fuel engines increased by ~3.8%
Steam, Added 8% loss to crank generators
Draba: "Goal is mostly to reduce block count and nudge the larger blueprints towards M/L steam"