Beta Test 2.9.2
What is up Depthians!
A quick little update.
[h3]AI[/h3]
[h3]APS[/h3]
[h3]DETECTION[/h3]
[h3]WORKSHOP[/h3]
[h3]APS[/h3]
[h3]DETECTION[/h3]
[h3]LASERS[/h3]
[h3]MULTIPLAYER[/h3]
[h3]NETER[/h3]
[h3]NUKE[/h3]
[h3]PROPELLERS[/h3]
[h3]REGRESSION[/h3]
A quick little update.
Change
[h3]AI[/h3]
- Added a number of inputs to the projectile avoidance routine, particularly bearing, closing velocity, and closest approach/deviation from intercept course
[h3]APS[/h3]
- Beltfeeder loading cycle tooltip accounts for intakes being almost always ready when the cycle starts (so displayed cycle time is shorter)
- Beltfeeder minimum reload delay down to 1 sec
- Beltfeeders need at least a 2 x SHELL_RELOAD_TIME delay after the last shot before switching from loading to firing cycle again
- Bore evacuator cost up from 30 to 40
- Muzzle brake and bore evacuator armor up from 40 to 50
- Muzzle brake cost up from 20/40 to 40/80 for the 1/2m variants
- Muzzle brakes increase inaccuracy by 5%, instead of reducing shell speed by 5%
[h3]DETECTION[/h3]
- Missile/projectile warnings are now shared among mainframes. This mainly affects CIWS and projectile avoidance routines; LAMS/interceptors/ACBs already checked all mainframes. Mainframe parameters removed from Lua functions dealing with missile warnings; the old invocations will continue to work, but will access the global pool.
[h3]WORKSHOP[/h3]
- Updated the planet and mod workshop interfaces for easier uploading and downloading of planets and mods
Fix
[h3]APS[/h3]
- Cannon controller by multiple LWCs still obeys the fire rate limit
- Fixed a problem causing cannons to damage their own barrels
- Performance of aiming/barrel handling logic improved
[h3]DETECTION[/h3]
- Tracker assignment mode now saves correctly
[h3]LASERS[/h3]
- Laser couplers now clear up sides that do not have any connections to cavities/doublers/destabilizers
[h3]MULTIPLAYER[/h3]
- Locked the game world origin for multiplayer maps (not adventure/campaign) so that host and clients don’t end up too far from the origin (which creates graphics issues)
[h3]NETER[/h3]
- Fixed starting resource values in land and multiplayer designers.
[h3]NUKE[/h3]
- Tactical nukes on subconstructs now do their explosion damage in the right location
[h3]PROPELLERS[/h3]
- Propellers currently spinning backwards no longer instantly provide a forward force when target thrust changes towards the forward direction
[h3]REGRESSION[/h3]
- Fixed a bug where lasers would crash client machines