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From The Depths News

Stable 3.0.8


Hey Depthians!



More bug fixing and minor changes.


Changelog


[h2]Additions[/h2]

[h3]Autosave[/h3]
  • Added an auto-save feature that runs in designer and multi-player designer. This will save many time-tagged versions of your vehicle.

[h3]Steam[/h3]
  • S and M pistons now have arrows marking their in- and outputs


[h2]Changes[/h2]

[h3]Special effects[/h3]
  • Better muzzle flash for the simple weapons

[h3]UI[/h3]
  • Adjusted the UI so that tables are generally displayed with equally spaced columns
  • Tweaked the names of some missile components to be more consistent with their use of capitalization, and a bit shorter


[h2]Fixes[/h2]
[h3]Adventure[/h3]
  • Fixed a UI bug if you move beyond the usual limits of the Neter map in adventure mode

[h3]APS[/h3]
  • Fixed an issue with cooling not being fully utilized at very high rates of fire

[h3]Campaign[/h3]
  • Fixed various situations where the campaign AI would break if a fleet died at the wrong moment

[h3]Missiles[/h3]
  • The 'thrust before locking' parameter is now saved/loaded correctly in missile's blueprints [BUGS-2583]

[h3]Multiplayer[/h3]
  • Board section capture progress now properly loads in a multiplayer campaign
  • The performance of the player in previous battles now correctly loads in a multiplayer campaign (helps to tune the difficulty)

[h3]Steam[/h3]
  • Crank generator adds and displays the correct flat kinetic loss
  • Turbines do not keep the last minor fractions of the kinetic energy almost indefinitely

With deep sandbox building options and lots of content, From the Depths is out now

After 6 years in Early Access, the sandbox vehicle building game From the Depths has officially released.

Read the full article here: https://www.gamingonlinux.com/2020/11/with-deep-sandbox-building-options-and-lots-of-content-from-the-depths-is-out-now

Stable 3.0.7

Hey Depthians!!

Another sweet round of changes and fixes.

Changelog

[h2]Addition[/h2]
[h3]STEAM[/h3]
  • New setting for gearboxes: RPM limit
  • New setting for steam valves: close on breach. When enabled they shut down if either of their sides has a non-vent steam exhaust

[h2]Change[/h2]
[h3]MAP[/h3]
  • UI markers showing how to capture/defend territory is now only shown when a fleet is selected

[h3]MISSILES[/h3]
  • Missile trails are less colourful and more realistic

[h3]STEAM[/h3]
  • Crank generator RPM-based kinetic loss reduced to 1/3. The crank generator gets a flat kinetic loss, crank wheel RPM-based kinetic loss increased. At low speeds, multiple generators do not increase e
  • Gearbox flat kinetic loss reduced to half. Lower piston count engines are slightly better
  • Large turbine kinetic loss down by 10%, small turbine loss up by 20%. Minor output change mostly affecting long turbines, large ones get a slightly bigger boost to compensate for being harder to fit
  • Steam jet maximum thrust up to 10000, maximum steam use to 5000/s, cost to 1000
  • Transmission motors renamed to crank motors

[h3]WEAPONS[/h3]
  • The material-limitation preventing to fire when there’s not enough material/energy is now preventing to reload for APS, CRAM, missile and simple weapons (they can now fire despite the limitation if they are already reloaded)


[h2]Fix[/h2]

[h3]ADVENTURE[/h3]
  • There is a limit on the maximum volume of enemy units that will spawn simultaneously in adventure mode.

[h3]BLOCKS[/h3]
  • Engine crankshaft block can now be placed either way around
  • It’s now a bit easier to see which way around the electric engine should be placed

[h3]BLUEPRINTS[/h3]
  • Fixed a very uncommon issue causing some old blueprints not to load

[h3]BUILDING[/h3]
  • The markers showing connection points no longer disappear when you zoom all the way in

[h3]SPECIAL EFFECTS[/h3]
  • The smoke generator will not switch to ‘fire’ mode anymore when using Shift+P or being repaired [BUGS-2720]

[h3]STEAM[/h3]
  • Fixed an inaccuracy causing multiple boilers attached to the same pipe section outputting more than 1000 steam for 1 material burned
  • Fixed blocked steam propellers not getting their efficiency reduced accordingly
  • Fixed gearbox max power display jumping around under variable load (calculation now runs on the same thread as power generation)
  • Fixed some vent and valve setups causing steam usage to go down
  • Fixed transmission outputs having a flat kinetic loss on top of the one scaling by their speed
  • Propellers and transmissions only connect to matching sized cranks
  • Steam jets can now connect anywhere pipes can
  • The piston sounds of the steam engine are now at the correct Hz
  • Valves now correctly show and track their output when they are connected to plain pipes with exhausts

Borderwise Streaming

Join Borderwise as he plays From the Depths!

You can find his main channel here: https://www.youtube.com/user/BorderWise12

Borderwise Streaming

Join Borderwise as he plays From the Depths!

You can find his main channel here: https://www.youtube.com/user/BorderWise12