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Stable 3.4.2


What is up Depthians!

A few bug fixes and tweaks for you to enjoy before we put this into stable hopefully this week :)


Changelog


[h2]Changes[/h2]

[h3]Chair[/h3]
  • Elevated chair now has its own elevated chair model to fit the new avatars


[h2]Fixes[/h2]

[h3]AI[/h3]
  • Fixed regression with target prioritisation based on range

[h3]Bugs[/h3]
  • BUGS-3601 Ammo connection UI is no longer limited to only showing 30 customisers.
  • BUGS-3582 Issue with moving fleets to non-hostile locations on the campaign diplomacy screen. This caused the options to be unselectable.
  • BUGS-3588 Plates now use the correct hitbox. Avatar can now properly walk up against them / over them.
  • BUGS-3593 Et Tu, Brute? achievement should now work in new diplomacy style campaigns (declare war on a faction you have a 50+ relationship with
  • BUGS-3617 Sabot heads/bodies without an inertial fuse now do not trigger payloads on a ricochet
  • BUGS-3616 Functional steam pistons taking steam directly from valves do not warn about having any input


[h3]Helium pump[/h3]
  • Minor adjustment to the COB for helium pumps to weight more strongly for the underwater component


[h3]Steam[/h3]
  • Fixed some valve setups not venting without an extra pipe after the valve output

Beta 3.4.2


What is up Depthians!

A few bug fixes and tweaks for you to enjoy before we put this into stable hopefully this week :)


Changelog


[h2]Changes[/h2]

[h3]Chair[/h3]
  • Elevated chair now has its own elevated chair model to fit the new avatars


[h2]Fixes[/h2]

[h3]AI[/h3]
  • Fixed regression with target prioritisation based on range

[h3]Bugs[/h3]
  • BUGS-3601 Ammo connection UI is no longer limited to only showing 30 customisers.
  • BUGS-3582 Issue with moving fleets to non-hostile locations on the campaign diplomacy screen. This caused the options to be unselectable.
  • BUGS-3588 Plates now use the correct hitbox. Avatar can now properly walk up against them / over them.
  • BUGS-3593 Et Tu, Brute? achievement should now work in new diplomacy style campaigns (declare war on a faction you have a 50+ relationship with
  • BUGS-3617 Sabot heads/bodies without an inertial fuse now do not trigger payloads on a ricochet
  • BUGS-3616 Functional steam pistons taking steam directly from valves do not warn about having any input


[h3]Helium pump[/h3]
  • Minor adjustment to the COB for helium pumps to weight more strongly for the under water component


[h3]Steam[/h3]
  • Fixed some valve setups not venting without an extra pipe after the valve output

Stable 3.4.1

What is up Depthians!

From all of us at Brilliant Skies, we hope you have all had an epic start to the new year and continues to be truly epic!

We released 3.4.1 to stable which includes 3 new fixes from beta.

Which is: BUGS-3446 The message stating whether a CJE's exhaust is blocked or not now shows on all CJE components
Fix to ensure GP PIDs maintain their old default values when saved with them pre v3.3.9 Changelog
Fixed Extra entries in the tutorial menu being created when the language was switched from the main menuChanges


Changelog


[h2]Changes[/h2]
[h3]Decorations[/h3]
  • Old fuel engine parts have been changed to object definitions and have been reverted to original pre-2020 textures


[h2]Fixes[/h2]
[h3]AI[/h3]
  • Intravehicle transmitter now connects on the back/down faces.

[h3]Bugs[/h3]
  • BUGS-3560 Fixed single direction rail magnet fixtures ignoring firing piece orientation
  • BUGS-3561 Fixed ERA blocks giving up to 100 kinetic damage back to pure kinetic projectiles
  • BUGS-3564 Fixed the reference to the throughput pipe (rather than Junction pipe) in the fuel engine tutorials
  • BUGS-3446 The message stating whether a CJE's exhaust is blocked or not now shows on all CJE components

[h3]PID[/h3]
  • Fix to ensure GP PIDs maintain their old default values when saved with them pre v3.3.9
  • For constructs saved before version 3.3.9 all PIDs are switched to 'basic' mode, if the construct doesn't have any AI PID blocks

[h3]Story Mission[/h3]
  • The issue with the cargo calamity mission is now fixed.

[h3]Translations[/h3]
  • Fixed issue with the separator block working in different languages
  • Fixed subobject root block swapping in the sub-object UI for players in languages other than English.

[h3]UI[/h3]
  • Fixed Extra entries in the tutorial menu being created when the language was switched from the main menu
  • Fixed issue where windows could be moved or resized to be off screen

Beta 3.4.1

What is up Depthians!

Some fixes before the holidays :) and we all wish you all the best for the new year and many more to come!


Changelog


[h2]Changes[/h2]

[h3]Decorations[/h3]
  • Old fuel engine parts have been changed to object definitions and have been reverted to original pre-2020 textures


[h2]Fixes[/h2]

[h3]AI[/h3]
  • Intravehicle transmitter now connects on the back/down faces.

[h3]Bugs[/h3]
  • BUGS-3560 Fixed single direction rail magnet fixtures ignoring firing piece orientation
  • BUGS-3561 Fixed ERA blocks giving up to 100 kinetic damage back to pure kinetic projectiles
  • BUGS-3564 Fixed the reference to the throughput pipe (rather than Junction pipe) in the fuel engine tutorials

[h3]PID[/h3]
  • For constructs saved before version 3.3.9 all PIDs are switched to 'basic' mode, if the construct doesn't have any AI PID blocks

[h3]Story Mission[/h3]
The issue with the cargo calamity mission is now fixed.
[h3]Translations[/h3]
  • Fixed issue with the separator block working in different languages
  • Fixed subobject root block swapping in the sub-object UI for players in languages other than English.

[h3]UI[/h3]
  • Fixed issue where windows could be moved or resized to be off screen

Stable 3.4.0

What is up Depthians!

A quick little update which was mainly directed towards people who were having issues as they had an AI control module set to basic/none but also had an AI PID block "enabled" for that controller.

We have also fully translated the game to Chinese! :D


Changelog



[h2]Additions [/h2]


[h3]Chinese[/h3]
  • Chinese now fully supported


[h2]Fixes[/h2]

[h3]Bugs[/h3]
  • BUGS-3416>: Fixed ACB blueprint spawning for adventure mode
  • BUGS-3558] Armour refit tab disabled on clients temporarily until we fix the client-side implementation of this feature

[h3]PIDs[/h3]
  • Migration of old PID settings now only affects those controllers which were set to PID mode (leaving those in basic/none alone)

[h3]Tutorials[/h3]
  • Fixed a number of issues in the AI Deep Dive tutorial