1. Voyagers of Nera
  2. News
  3. Dev Blog #13 - New Year, New Plans!

Dev Blog #13 - New Year, New Plans!

Hello amazing Voyagers! Michael / Spacenorth here with our first update of 2025!

[h2]Growing Community[/h2]

It’s been a month since our Demo went live and the holiday season (while we were hibernating) has continued to bring us EVEN MORE new Voyagers, with thousands of players and wishlists coming in from around the world! We've been especially excited to see so many new folks discovering the game in from the Philippines - Magandang araw!

[h2]We LOVE Feedback![/h2]

Your feedback has been absolutely invaluable in shaping our plans for Voyagers. Whether through our Steam Discussion Board, Discord, or FeatureUpvote, you've helped us identify exactly what needs attention. In our last post, we shared some of the big trends in feedback that we were seeing. Now, we've spent the first week of January mapping out our next steps based directly on what you've told us.

[h2]Immediate Improvements[/h2]

Our next milestone (like this month!) is laser-focused on addressing some of the most critical issues you've highlighted:

  • Hunger Updates: We have heard your growling stomachs - food heals you, hunger no longer kills you and it’ll be easier to get out of a starving state!
  • Refiner Overhaul: We're completely rebuilding the Refiner UI to be more intuitive
  • Character Creator: Moving this to the start of your journey - no more customizing your look while starving or running around in your birthday suit!
  • Keybinding: Get ready to re-bind keys to your hearts desire. A huge “thank you” to all our international players for your patience!
  • Combat Enhancement: Improving combat feel and hit detection consistency
  • Better Hair and Cloth: Don’t worry, long hair is back with nice physics! Long clothes too!



[h2]On the Horizon[/h2]

While we tackle these immediate improvements, we're also working on some bigger features that need more time to cook:

  • The Reef Returns: Our second biome is taking shape! There's still plenty to build before it's ready for testing, but we can't wait to show you the new landscapes, challenges, and discoveries that await.
  • Skip the Night: Finally, a way to sleep through those dark hours
  • More Underwater Content: New enemies to defeat and spaces to explore underneath the waves!
  • The Ship: New functionality, putting stations on boats, and improvements to controls! And some epic storms to encounter…
  • Spirits + Economy: We're reworking how spirits integrate with progression to create clearer goals and more meaningful choices in how you develop your sanctuary.


[h2]New Content When!?[/h2]

We are leaving the Demo up - so hop in or share with your friends whenever you like!

We’ll also be updating the Demo every month and posting Patch Notes to both show off the new changes and collect more fresh feedback to fuel development.

And if you're eager to playtest new stuff EVEN MORE OFTEN (and on more experimental changes), we've got you covered! Join our Discord and sign up to playtest with our test app - we run playtests every two weeks and love chatting with our community about all kinds of tentative features and feedback!

[h2]Thank You[/h2]

As we’ve said many times, every bug report, every suggestion, and every piece of feedback helps us make Voyagers better. We're reading everything you share, and it's shaping the future of the game in real time.

Can’t wait for you to see the new goodies, or at our Dev Stream this Thursday, from 5-6PM PT on Twitch!

Happy New Year!

- Michael and the Treehouse Team

P.S: Join our Discord ! We are actively looking for translators to help translate our proofread our translations.