Dev Blog #25 - Dedicated Servers & Playtesting Changes
[p]Hello Voyagers! Michael / Spacenorth here with some exciting server announcements and updates as we approach our September 16th Early Access launch![/p][p][/p][h2]๐ฅ๏ธ Dedicated Server Approved Partners![/h2][p]We're thrilled to announce our dedicated server hosting options![/p][p]XRealm is our official partner, and we've also approved three additional hosting providers:[/p][p][/p][p]Of course, you can always play with local hosting or set up your own dedicated server for free if you prefer! More details to come when we get closer to pushing our dedicated servers live.[/p][p]
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[/p][p][/p][h2]๐โโ๏ธ Final Stretch Playtest Changes[/h2][p]We're in the home stretch toward Steam Early Access on September 16th! With launch approaching, we're shifting how our internal alpha playtests work:[/p][p][/p][h3]Focus Shift:[/h3]
[/p][p][/p][p]That's right - this fan-favorite "bug" (video by: @FuzzyOutOfWater) is coming back as a feature! Our playtest community will be able to craft a special statue that puts you in the legendary butt scoot for a short while. Sometimes the best features come from the most unexpected places! Details on how to unlock it in the Early Access version of the game coming soon. [/p][p][/p][h2]โก๏ธ Almost There![/h2][p]September 16th is getting closer every day. Thank you for being part of this journey with us - we can't wait to officially launch into Early Access together![/p][p][/p][p]Set sail with us![/p][p]- Michael and the Treehouse Team[/p]
- [p]Moving away from general feedback collection[/p]
- [p]Focusing on finding issues and fixing bugs[/p]
- [p]Hardening the launch version of the game[/p]
- [p]Testing save data persistence between playtests very soon[/p][p][/p]