Quality of LIfe - Patch Notes!
[p]🌊 Ahoy Voyagers! 🌊[/p][p]We are now just over a month away from our initial launch, and we’re here with our first major update![/p][p]This update is focused on trying to address as much of the feedback from our launch as we possibly can. Thank you so much for all of your reviews, forum posts, Discord messages, Reddit posts, survey responses, and more! Your feedback has been instrumental in shaping our plans for the rest of the year, and we are excited to continue building the game with you.[/p][p]As a reminder, we have another patch coming in December that will be more focused on content and expanding the game while still focusing on the areas you’ve told us you want to see most - so look forward to more updates that give you even more things to do! [/p][p][/p][h2]🎮 Improved Controller Support[/h2][p]
[/p][p]We have greatly improved our native Controller Support, including updated controller mappings, controller glyphs displaying in game, and improved game feel for controller mechanics. We are still fixing some bugs with controller support, but we hope this will be a big improvement for players! Currently this only supports XBox-style controllers.[/p]![]()
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[/p][p]Y’all love the skimmer and we do too! Hopefully these changes will help you skim your hearts out 🙂[/p]
[/p][p]Item Weight Reductions[/p]
[/h2][p]We received a lot of feedback about the variety within the Ruins. We’ve always wanted to add more types of encounters, and have more challenging and interesting variety within the fights as well. We hope to keep expanding this in the future, but hopefully at least this puzzle encounter will add some much needed variety![/p]![]()
[/p][p]We have added new accessibility options based off of community feedback! We want to continue adding more over time, so hopefully these are the first of many[/p]
[/h2][p]We have a new set of emotes available! Hopefully this will give some fun options to express yourself and interact with others.[/p][p][/p][p]That's all! We hope you all enjoy these updates and continue to support us through to our next big update to our Spirit Companions in December.[/p][p][/p][p]Have fun![/p][p]- Treehouse Team[/p][p][/p][h2]❤️🩹Quality of Life / Balance[/h2][p][/p][p][/p][h2]🐛Bug Fixes[/h2][p][/p]
- [p]Gameplay actions are now supported by controller[/p]
- [p]Game Inputs now display controller glyphs when playing on controller for game actions[/p]
- [p]Controller will work natively without the use of Steam Input[/p]
- [p]Virtual Cursor is now available when navigating menus[/p]
- [p]⚠️ We recommend Disabling Steam Input now, as it is currently incompatible with the Native Controller support ⚠️[/p]
- [p]New Boat: Solo Scouter[/p]
- [p]Features a single station control for speed and steering, 8 storage slots, and faster speed / maneuverability in a small package![/p]
- [p]Sailing Controls HUD[/p]
- [p]Sailing controls are now displayed on screen for better onboarding[/p]
- [p]Controls can be hidden by using the ‘F’ key[/p]
- [p]Craft from Storage moved earlier into Progression[/p]
- [p]Based off of your feedback, we have moved Crafting from Storage significantly further up in the knowledge tree. Now the first real chest that is unlocked has Craft from Storage capabilities![/p]
- [p]Because craft from storage now also works on Basic Storage Chests, Imbued Storage Chests got an upgrade to 48 slots![/p]
- [p]Named Storages[/p]
- [p]Now you are able to name your storages![/p]
- [p]Store Like Items from outside of the chest[/p]
- [p]Use the hotkey F while focused on the chest to Store Like Items without opening the inventory[/p]
- [p]The hotkey also works within the inventory too![/p]
- [p]Sort Inventory[/p]
- [p]A place for everything, and everything in its place. You are now able to sort your inventory![/p]
- [p]Resources now no longer respawn underneath buildings or props[/p]
- [p]Square frames can now snap to other square frames[/p]
- [p]New flat roof options so help linked rooms look better together[/p]
- [p]Changed camera-culling for grass so when looking up to build the grass does not occlude the camera[/p]
- [p]Food, Bandages and Potions can now be used while on the Skimmer[/p]
- [p]Skimmer now has both higher base speed and acceleration[/p]
- [p]Skimmer sprint stamina is now equal to land sprint[/p]
- [p]Ocean Form now has no sprint costs[/p]
- [p]Sharpstone weight reduced from 12 → 8 per item[/p]
- [p]Tidemetal and Amberite Ore weight reduced from 12 → 10 per item[/p]
- [p]Tidemetal Ingot weight reduced from 18 → 15[/p]
- [p]Ancient Fragments weight reduced from 20 → 10[/p]
- [p]Stalker Head weight reduced from 100 → 50[/p]
- [p]Snapper Head weight reduced from 50 → 25[/p]
- [p]There is now a server toggle to Disable Encumbrance[/p]
- [p]New Encounter Type: Puzzle[/p]
- [p]We now have a new Encounter type, Puzzle, to offer a new type of challenge in place of only combat[/p]
- [p]Each Biome now has 1 combat challenge, 1 traversal challenge and 1 puzzle challenge[/p]
- [p]Construct now attacks and moves faster, and has more variation on when it will do its ranged or melee attacks[/p]
- [p]Stagger Mechanic[/p]
- [p]Enemies now have a stagger bar and stagger defense[/p]
- [p]Attacking or parrying with any weapon applies stagger[/p]
- [p]When the enemies stagger bar is filled, they are stunned[/p]
- [p]Stunned enemies take increase damage[/p]
- [p]Combat Responsiveness Improvements[/p]
- [p]Enhanced VFX / SFX when hitting enemies[/p]
- [p]Reduced over-zealous knockback on enemies when being hit by Spear in multiplayer games[/p]
- [p]Reduced animation lockout times between attacks, and transitioning from attacking to movement[/p]
- [p]Maintain more forward momentum when transitioning from moving to attacking[/p]
- [p]More combat options[/p]
- [p]The sword can now be used underwater[/p]
- [p]Server browser now shows more servers at once. No need to continually refresh to find your server![/p]
- [p]Direct Connect improvements:[/p]
- [p]Better error messaging when failing to join a server.[/p]
- [p]Uses actual IP resolution— now you can get around NAT hairpinning and other network issues.[/p]
- [p]Invite Codes now work more consistently for Dedicated Servers.[/p]
- [p]Toggle Screen Shake[/p]
- [p]Toggle Sprint[/p]
- [p]FOV settings (available under Advanced Display settings)[/p]
- [p]Toggle Camera Easing[/p]
- [p]Toggle Mouse Smoothing[/p]
- [p]Invert Boat Steering / Sail Controls[/p]
- [p]Camera / ADS Sensitivity[/p]
- [p]Joueurs français, réjouissez-vous! Hotbar is now remappable, and the boat now follows the movement mapping, so it will be remapped as well![/p]
[p]Type[/p]
[p]Description[/p]
[p]QoL[/p]
[p]Add 'light torch' contextual inputs to HUD[/p]
[p]QoL[/p]
[p]Resource tooltip pass to include more info for where to find resource locations[/p]
[p]QoL[/p]
[p]Improve empty areas of the Embrace and fix minor Biome issues[/p]
[p]QoL[/p]
[p]Add sound cue to quick store like items in chest[/p]
[p]QoL[/p]
[p]Update the constructable tiles in build menu to use "new dot" instead of text[/p]
[p]Balance[/p]
[p]Add more clay resources across the Reef[/p]
[p]Balance[/p]
[p]Adjust resource and loot drop rates and respawn timers for Embrace and Reef[/p]
[p]Balance[/p]
[p]Re-balance XP pacing for the Embrace and Reef[/p]
[p]Type[/p]
[p]Description[/p]
[p]Bug[/p]
[p]Fixed an issue where selected servers became deselected when searching in the server browser.[/p]
[p]Bug[/p]
[p]Added missing Clay Wall variations for connector pieces.[/p]
[p]Bug[/p]
[p]Shaped Frames built as a second story now properly refund materials when deleted.[/p]
[p]Bug[/p]
[p]Fixed Imbued Elderbark Chests having flipped stats.[/p]
[p]Bug[/p]
[p]Fixed a floating coral plant underwater near the lighthouse.[/p]
[p]Bug[/p]
[p]Adjusted “Shaped Wood Platform - Small” placement so the player no longer clips through it.[/p]
[p]Bug[/p]
[p]Fixed issue preventing players from exiting the Spirit Anchor radius after placing it.[/p]
[p]Bug[/p]
[p]Fixed issue where single player games did not show the proper number of players who were allowed when setting it up in the UI.[/p]
[p]Bug[/p]
[p]Corrected collectible counts for Embrace and Reef Monoliths in the Collectibles widget.[/p]
[p]Bug[/p]
[p]Fixed misaligned wooden structure north of the Ancient’s Gasp in the Reef.[/p]
[p]Bug[/p]
[p]Updated Sail tooltip to match custom keybinds and use consistent formatting.[/p]
[p]Bug[/p]
[p]Removed unintended web decals from Hunter Chanter’s weapon.[/p]
[p]Bug[/p]
[p]Fixed Hunter’s Necklace not increasing critical chance.[/p]
[p]Bug[/p]
[p]Added missing textures to bulb kelp bases.[/p]
[p]Bug[/p]
[p]Fixed missing collisions on porous rocks in the Reef.[/p]
[p]Bug[/p]
[p]Removed unintended decals from Hunter Chanters.[/p]
[p]Bug[/p]
[p]Fixed Boat Repair tooltip displaying as “unknown.”[/p]
[p]Bug[/p]
[p]Fixed Corruption and Cold vignette effects remaining on screen after expiring.[/p]
[p]Bug[/p]
[p]Fixed softlock where opening the map at the right time during death prevented respawn.[/p]
[p]Bug[/p]
[p]Anti-aliasing settings now properly switch between methods.[/p]
[p]Bug[/p]
[p]Fixed poison arrows damaging Constructs without triggering the trial.[/p]
[p]Bug[/p]
[p]Fixed stuck spot in “The Scar” ruin in the Embrace.[/p]
[p]Bug[/p]
[p]Prevented players from getting stuck on top of Coralwood trees.[/p]
[p]Bug[/p]
[p]Fixed gap when placing Clay Walls into wood frames.[/p]
[p]Bug[/p]
[p]Fixed Spire encounter not completing even after all egg sacs were destroyed.[/p]
[p]Bug[/p]
[p]Fixed stuck spot east of the Heartroot in the Greatwood.[/p]
[p]Bug[/p]
[p]Fixed crash caused by the Revive Widget.[/p]
[p]Bug[/p]
[p]Entering an incorrect Dedicated Server Password no longer forces the game to close.[/p]
[p]Bug[/p]
[p]Fixed issue preventing deletion of certain buildables after removing connector pieces.[/p]
[p]Bug[/p]
[p]Fixed player characters appearing bald after toggling helmet display.[/p]
[p]Bug[/p]
[p]Fixed “Cook meals at the campfire” quest failing to complete if player leaves mid-progress.[/p]
[p]Bug[/p]
[p]Fixed Abyssal Spire quest waypoint not cleaning up after completion.[/p]
[p]Bug[/p]
[p]Fixed Mana Flare cast animation requiring two activations before use.[/p]
[p]Bug[/p]
[p]Fixed T1 Boats not using outriggers for collision.[/p]
[p]Bug[/p]
[p]Player map markers can now be removed properly on Dedicated Servers.[/p]
[p]Bug[/p]
[p]Fixed Hobbs not playing spawn-in animations correctly.[/p]
[p]Bug[/p]
[p]Fixed misaligned VFX on the Abyssal Spire.[/p]
[p]Bug[/p]
[p]Fixed missing materials in a lake in the South Greatwood.[/p]
[p]Bug[/p]
[p]Fixed dedicated server issue where map markers couldn’t be removed by the same player after rejoining.[/p]
[p]Bug[/p]
[p]Fixed Elder Spirit interaction prompt showing the wrong input.[/p]
[p]Bug[/p]
[p]Fixed duplicate client position markers appearing after rejoining.[/p]
[p]Bug[/p]
[p]Fixed map marker duplication issue that could prevent players from posting new markers.[/p]