Dev Blog #32 - Happy New Year & December Patch Recap
[p]Header Credit: Midnight Aether, from the ‘Build-a-Boat’ screenshot contest![/p][p][/p][p]Hello Voyagers! Stephiroth here, and happy New Year! We're back from the holidays with a lot of new learnings and ready to tackle 2026.[/p][p][/p][h2]Ships and Spirits Update Recap[/h2][p]Our December patch brought a ton of new players into Nera - thank you so much for your support and for all the feedback you've been sharing! It's been incredible to see the response - we had tens of thousands of new Voyagers join the fight against The Deep, over 1700 streams of seafaring shenanigans on Twitch, and the average stream length was 4.5 hours! Not to mention a community organized Raid Train! HYPE![/p][p]We're seeing a lot of excitement about ship customization, the companion spirit updates, the new trials and more. It has been so fun to watch players build wild custom vessels, experiment with their builds and share what they think is the most OP, and also watch the community come together and share things like game guides, tips and tricks, and fun new suggestions for the game![/p][p][/p][h2]Seeing Painful Issues[/h2][p]Unfortunately, it hasn’t all been smooth sailing. We've also been seeing some new sources of major player pain that fit into a few categories:[/p][h3]Performance Issues[/h3][p]This has been the most prominent concern, and it's coming from multiple causes:[/p]
- [p]The crab FPS issue that's affecting many players[/p]
- [p]Boat performance on servers[/p]
- [p]FPS instability in the second and third biomes[/p]
- [p]Compatibility issues and crashes with specific GPUs[/p]
- [p]Lots of bug fixes[/p]
- [p]Crash fixes[/p]
- [p]Improvements to boat performance[/p]
- [p]Hopefully have the crab FPS issue fixed![/p]
- [p]Rebinding controller buttons (still got some work to do on this)[/p]
- [p]Emote wheel for controller[/p]
- [p]Naming boat storage[/p]
- [p]And more![/p][p][/p]