Bug Fixes and Quality of Life Update
Ahoy Voyagers, and happy new year! 🎉
[p]We’re kicking off the year with our first patch of the New Year, primarily focused on fixing bugs and polishing improvements discovered during the Ships and Spirits updates.
These fixes should help alleviate some of the issues players were experiencing and improve some of the largest performance outliers—especially when it comes to boats. We’re still actively investigating biome-related performance issues, which will be addressed in a follow-up patch.
We have more content-focused updates planned throughout the year, so stay tuned for a roadmap update coming soon!
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❤️🩹Quality of Life Changes
[p]Change[/p]
[p]Bow ammo now automatically swaps when a stack of arrows is depleted.[/p]
[p]Controller keybinds are now remappable in-game (some issues still being worked on).[/p]
[p]Dedicated servers now log an error if save data cannot be written to disk.[/p]
[p]The Emote Wheel is now accessible on controller.[/p]
[p]Cannons can no longer be deleted while containing inventory.[/p]
[p]Elemental Path subclasses now include images and clearer descriptions.[/p]
[p]Outriggers now include ladders so players can climb back onto the boat.[/p]
[p]Removed misleading cannon reticle that caused missed shots.[/p]
[p]Boat sails and Sailing Stone previews now indicate facing direction.[/p]
[p]Cannon spirits now play a recoil animation when firing.[/p]
[p]Map markers now include additional hoverable labels.[/p]
[p]Boat performance improved through reduced calculations and better network culling.[/p]
[p]Cannon firing is less likely to accidentally hit your own boat.[/p]
[p]Added more resources and decorations to the Greatwood.[/p]
[p]Embrace Elder Spirit encounter difficulty increased to consistently spawn level 8 enemies.[/p]
[p]Improvements made to prevent potential save data failures.[/p]
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⚡Bug Fixes
[p]Fix[/p]
[p]Keyboard bindings using glyphs now display correctly.[/p]
[p]The Construct can now properly target players behind it.[/p]
[p]Basic Patch Kit name and description are now translated.[/p]
[p]Hold-Interact glyph alignment fixed for controllers.[/p]
[p]Hotbar no longer disappears when opening inventory while sailing.[/p]
[p]Blueprints placed on moving boats now display correctly for clients.[/p]
[p]Shadow Quality changes now apply immediately.[/p]
[p]Host character no longer appears broken when joining mid-interaction.[/p]
[p]Respawning on boat bedrolls no longer causes players to fall off.[/p]
[p]Reset-to-Default controls now persist between sessions.[/p]
[p]Cold vignette effect no longer persists incorrectly while on boats.[/p]
[p]Boat storage chest names now persist correctly.[/p]
[p]Attunement screen drag behavior fixed.[/p]
[p]Boats can no longer be built underwater.[/p]
[p]Deleting sunken hulls no longer grants free resources.[/p]
[p]Tidal Wave ability loop now ends correctly.[/p]
[p]Duplicate boat bow meshes removed from blueprints.[/p]
[p]Cannon inventory now updates correctly on first use.[/p]
[p]Spirit Companion XP statue map icons are now aligned.[/p]
[p]Scrollbar no longer appears in Build Mode on boats.[/p]
[p]Boat sunk status now updates correctly on the map.[/p]
[p]Cascade particle effects now display properly.[/p]
[p]Boat control loss after beach collisions has been fixed.[/p]
[p]Crashes fixed in Character Creator and Enemy Spawner systems.[/p]
[p]Performance issues caused by excessive crab logging resolved.[/p]
[p]Various hotbar visibility issues after using the cannon resolved.[/p]
[p]Totems now persist correctly after rejoining a session.[/p]
[p]Clay now correctly uses Hold interaction.[/p]
[p]Players can become invisible if they are in a sunken boat's cannon when the boat is.[/p]
[p]Player is no longer kicked off their actively used station if a different station they previously used is destroyed.[/p]
[p]Fixed missing collision in floor in Greatwood Ruins that has the Abyssal Spire.[/p]
[p]The "Powered Storage Chest" function cannot be used to build Sailing items even when all requirements are met.[/p]
[p]The text "Primordial Gate" no longer appears cutoff when viewed in the Attunement Menu.[/p]
[p]Using a directional on the Right Thumbstick as a custom input will display the correct glyph.[/p]
[p]The user cannot move the camera or aim when zooming in with the bow[/p]
[p]Arrow count now displays correctly when the player exits the cannon[/p]
[p]Players should no longer be stuck on a black screen if EOS Login and Matchmaking are both down when trying to connect[/p]
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🐛Known Bugs
[p]Known Issue[/p]
[p]Socketed building pieces may not rotate correctly with blueprints.[/p]
[p]Mounting Plaques do not persist their contents—store trophies safely for now.[/p]
[p]Some buildable items still cannot be crafted from storage.[/p]
[p]Certain Audio and Display settings do not apply correctly.[/p]
[p]Interacting with the Bullwog while it is moved can cause a crash.[/p]
[p]Controller ‘A’ button cannot currently be rebound.[/p]
[p]Duplicate-binding warnings do not appear for controller keybinds.[/p]