1. Voyagers of Nera
  2. News

Voyagers of Nera News

Hotfix Patch for November 10

We have a patch coming to resolve a few issues!
  • Your new version will be 0.16.5.40926


This patch will address the following bugs / balance issues
  • Fix Performance issue when selecting a recipe in the crafting station
    • This was primarily when having multiple craft-from-storage containers in the base
  • Some Issues Joining Match via Invite Code
    • We fixed some portions / causes of the Invite code not working. We are still investigating other ones. If this is still occurring for you after this patch, please let us know in. We will continue trying to fix this ASAP.


Additional Updates for other Live Issues

Issues with players being ‘not logged in’ for Steam
  • We have a potential resolution for this issue, which you can find in our Discord FAQ (discord.gg/voyagersofnera). Please try these steps if you are experiencing the issue of being not logged into steam!


GPU Crashing Issues
  • This patch we have introduced a GPU Debugging setting that will hopefully resolve some of the GPU Crashing issues that players have been experiencing. This is a temporary workaround to stop crashing while we work on a real fix. This is available in the Advanced Graphics settings, but multiple players have reported this fixing issues for them.
  • If this does not work for you, we have an additional workaround / setting that may help. Please join our Discord to get more assistance, and provide us your logs so we have more troubleshooting information.


Dedicated Server Players
  • You will need to reboot your servers and update the version so that it matches clients
    • Otherwise you will experience a mismatch


Thank you everyone for your support, bug reports and more! Happy voyaging!

Dev Blog #31 - December Update Preview: Building on Ships!

[p]Hello Voyagers! Michael / Spacenorth here with an exciting preview of what's coming in our mid-December patch![/p]
November Recap
[p]First off, we're thrilled to see all the new players jumping in since our November patch. Please keep the feedback coming - it's invaluable as we continue improving the game![/p][p]We know there's still lots to work on. We had a hotfix go out recently and have another coming soon to resolve urgent issues. You can track any of the time-sensitive ones on our live issues board. [/p][p]https://www.notion.so/treehousegames/Voyagers-of-Nera-Service-Status-26bbc50b8edb802f8721dc393e853ae3[/p][p] [/p]
December Focus: Taking Voyagers Further
[p]While November was all about tackling as many Quality of Life issues as possible, our mid-December patch is focused on features that push the unique aspects of Voyagers even further.[/p][p]Today, we're excited to preview one of those features: Building on Ships![/p][p][/p][h2]Ship Building Arrives[/h2][p]Ship gameplay has been one of the strongest fantasies in Voyagers, and we want to take it even further! Building on boats has been one of your top requests - we've seen so many painful clips of players trying buildables on boats, only to watch them get left behind as the ship sails away.[/p][h3]How It Works[/h3][p]We want to enable your creativity (without breaking the game horribly) while adding exciting new gameplay:[/p][p]Socket-Based Ship Building:[/p]
  • [p]We're working on sets of socketed items, just like our building system[/p]
  • [p]This will let you add big pieces that change the whole shape of your vessel like hull pieces, pontoons, and different bows[/p]
[p][/p][p]Functional & Decorative Options:[/p]
  • [p]You can add many of the same pieces from the bases on your boat (though not whole buildings, and you’ll still need Spirit power)[/p]
  • [p]Add constructable pieces, furniture, and decorations to make your ship grand, cozy, or bizarre![/p]
  • [p]We can't wait to see what you create![/p]
[p]Note: There are some limits to avoid game-breaking exploits or performance issues, but you'll still have plenty of creative freedom.[/p][p][/p][h2]Cannons: Boom![/h2][p]We're also adding cannons to the game! This obvious fantasy has been highly requested, and we're finally delivering:[/p]
  • [p]Blast enemies on the beach from your ship[/p]
  • [p]Fight off ocean monsters that come your way (watch out, Stalker!)[/p]
  • [p]And yes... you can climb in and launch yourself! Extra fun once you’ve unlocked the glider :)[/p]
[p][/p]
More to Come
[p]We'll keep sharing more previews of the December patch as we get closer to release.[/p][p]This Thursday at 12pm PT, join us for our next dev stream on Twitch where we'll be showing more of the building on boats system in-game![/p][p]Can't wait to see you there![/p][p]- Michael and the Treehouse Team[/p]

Hotfix Patch for November 6

We have a patch coming to resolve a few issues!

Your new version will be 0.16.5.40810

This patch will address the following bugs / balance issues
  • The Solo Scouter boat is less sensitive to turning, making it easier to control.
  • Boats are no longer invincible to mines. Safe sailing out there!
  • Addressed some players having freezes when spawning in the Reef
  • Fixed some crashes that could occur as a client left a multiplayer game
  • Removed the Twitch Drops mention on the Main Menu (for now! They'll be back in December!)
  • Swords can now be used to destroy underwater Spire Bulbs!


Dedicated Server Players
You will need to reboot your servers and update the version so that it matches clients. Otherwise you will experience a mismatch.

Quality of LIfe - Patch Notes!

[p]🌊 Ahoy Voyagers! 🌊[/p][p]We are now just over a month away from our initial launch, and we’re here with our first major update![/p][p]This update is focused on trying to address as much of the feedback from our launch as we possibly can. Thank you so much for all of your reviews, forum posts, Discord messages, Reddit posts, survey responses, and more! Your feedback has been instrumental in shaping our plans for the rest of the year, and we are excited to continue building the game with you.[/p][p]As a reminder, we have another patch coming in December that will be more focused on content and expanding the game while still focusing on the areas you’ve told us you want to see most - so look forward to more updates that give you even more things to do! [/p][p][/p][h2]🎮 Improved Controller Support[/h2][p][/p][p]We have greatly improved our native Controller Support, including updated controller mappings, controller glyphs displaying in game, and improved game feel for controller mechanics. We are still fixing some bugs with controller support, but we hope this will be a big improvement for players! Currently this only supports XBox-style controllers.[/p]
  • [p]Gameplay actions are now supported by controller[/p]
  • [p]Game Inputs now display controller glyphs when playing on controller for game actions[/p]
  • [p]Controller will work natively without the use of Steam Input[/p]
  • [p]Virtual Cursor is now available when navigating menus[/p]
  • [p]⚠️ We recommend Disabling Steam Input now, as it is currently incompatible with the Native Controller support ⚠️[/p]
[h2]⛵Sailing Improvements[/h2][p][/p]
  • [p]New Boat: Solo Scouter[/p]
    • [p]Features a single station control for speed and steering, 8 storage slots, and faster speed / maneuverability in a small package![/p]
  • [p]Sailing Controls HUD[/p]
    • [p]Sailing controls are now displayed on screen for better onboarding[/p]
    • [p]Controls can be hidden by using the ‘F’ key[/p]
[h2]🎒Inventory Improvements[/h2][p][/p][p][/p]
  • [p]Craft from Storage moved earlier into Progression[/p]
    • [p]Based off of your feedback, we have moved Crafting from Storage significantly further up in the knowledge tree. Now the first real chest that is unlocked has Craft from Storage capabilities![/p]
    • [p]Because craft from storage now also works on Basic Storage Chests, Imbued Storage Chests got an upgrade to 48 slots![/p]
  • [p]Named Storages[/p]
    • [p]Now you are able to name your storages![/p]
  • [p]Store Like Items from outside of the chest[/p]
    • [p]Use the hotkey F while focused on the chest to Store Like Items without opening the inventory[/p]
    • [p]The hotkey also works within the inventory too![/p]
  • [p]Sort Inventory[/p]
    • [p]A place for everything, and everything in its place. You are now able to sort your inventory![/p]
[h2]🛖Building Improvements[/h2][p][/p][p][/p]
  • [p]Resources now no longer respawn underneath buildings or props[/p]
  • [p]Square frames can now snap to other square frames[/p]
  • [p]New flat roof options so help linked rooms look better together[/p]
  • [p]Changed camera-culling for grass so when looking up to build the grass does not occlude the camera[/p]
[h2]🏄Skimmer Improvements[/h2][p][/p][p]Y’all love the skimmer and we do too! Hopefully these changes will help you skim your hearts out 🙂[/p]
  • [p]Food, Bandages and Potions can now be used while on the Skimmer[/p]
  • [p]Skimmer now has both higher base speed and acceleration[/p]
  • [p]Skimmer sprint stamina is now equal to land sprint[/p]
  • [p]Ocean Form now has no sprint costs[/p]
[h2]⚖️Encumbrance / Item Weight Improvements[/h2][p][/p][p]Item Weight Reductions[/p]
  • [p]Sharpstone weight reduced from 12 → 8 per item[/p]
  • [p]Tidemetal and Amberite Ore weight reduced from 12 → 10 per item[/p]
  • [p]Tidemetal Ingot weight reduced from 18 → 15[/p]
  • [p]Ancient Fragments weight reduced from 20 → 10[/p]
  • [p]Stalker Head weight reduced from 100 → 50[/p]
  • [p]Snapper Head weight reduced from 50 → 25[/p]
  • [p]There is now a server toggle to Disable Encumbrance[/p]
[h2]🧩Ruins Improvements[/h2][h2][/h2][p]We received a lot of feedback about the variety within the Ruins. We’ve always wanted to add more types of encounters, and have more challenging and interesting variety within the fights as well. We hope to keep expanding this in the future, but hopefully at least this puzzle encounter will add some much needed variety![/p]
  • [p]New Encounter Type: Puzzle[/p]
    • [p]We now have a new Encounter type, Puzzle, to offer a new type of challenge in place of only combat[/p]
  • [p]Each Biome now has 1 combat challenge, 1 traversal challenge and 1 puzzle challenge[/p]
  • [p]Construct now attacks and moves faster, and has more variation on when it will do its ranged or melee attacks[/p]
[h2]⚔️Combat Improvements[/h2][p][/p][p]We wanted to add a bit more variation and inputs into the combat system, especially for non-shield players who currently have no access to stuns. Additionally, we wanted to address feedback about animation lock-outs and hit impacts, and make the playspace more even between Bows, Spears and Swords so that they can all feel like viable weapon choices.[/p]
  • [p]Stagger Mechanic[/p]
    • [p]Enemies now have a stagger bar and stagger defense[/p]
    • [p]Attacking or parrying with any weapon applies stagger[/p]
    • [p]When the enemies stagger bar is filled, they are stunned[/p]
    • [p]Stunned enemies take increase damage[/p]
  • [p]Combat Responsiveness Improvements[/p]
    • [p]Enhanced VFX / SFX when hitting enemies[/p]
    • [p]Reduced over-zealous knockback on enemies when being hit by Spear in multiplayer games[/p]
    • [p]Reduced animation lockout times between attacks, and transitioning from attacking to movement[/p]
    • [p]Maintain more forward momentum when transitioning from moving to attacking[/p]
  • [p]More combat options[/p]
    • [p]The sword can now be used underwater[/p]
[h2]🗒️Dedicated Server Improvements[/h2][p]⚠️ There are some changes in this patch that require port 7778 to be port-forwarded (OR “gameport+1”, if you have changed the default port of the game) in the modem settings. If you are self-hosting a Dedicated Server, please ensure you have this port forwarded. If you are renting a server, this should not be a concern. ⚠️[/p]
  • [p]Server browser now shows more servers at once. No need to continually refresh to find your server![/p]
  • [p]Direct Connect improvements:[/p]
    • [p]Better error messaging when failing to join a server.[/p]
    • [p]Uses actual IP resolution— now you can get around NAT hairpinning and other network issues.[/p]
  • [p]Invite Codes now work more consistently for Dedicated Servers.[/p]
[h2]🤝Accessibility Improvements and New Settings[/h2][p][/p][p][/p][p]We have added new accessibility options based off of community feedback! We want to continue adding more over time, so hopefully these are the first of many[/p]
  • [p]Toggle Screen Shake[/p]
  • [p]Toggle Sprint[/p]
  • [p]FOV settings (available under Advanced Display settings)[/p]
  • [p]Toggle Camera Easing[/p]
  • [p]Toggle Mouse Smoothing[/p]
  • [p]Invert Boat Steering / Sail Controls[/p]
  • [p]Camera / ADS Sensitivity[/p]
  • [p]Joueurs français, réjouissez-vous! Hotbar is now remappable, and the boat now follows the movement mapping, so it will be remapped as well![/p]
[h2]💃 Express Yourself - New Emotes![/h2][h2][/h2][p]We have a new set of emotes available! Hopefully this will give some fun options to express yourself and interact with others.[/p][p][/p][p]That's all! We hope you all enjoy these updates and continue to support us through to our next big update to our Spirit Companions in December.[/p][p][/p][p]Have fun![/p][p]- Treehouse Team[/p][p][/p][h2]❤️‍🩹Quality of Life / Balance[/h2][p][/p]
[p]Type[/p]
[p]Description[/p]
[p]QoL[/p]
[p]Add 'light torch' contextual inputs to HUD[/p]
[p]QoL[/p]
[p]Resource tooltip pass to include more info for where to find resource locations[/p]
[p]QoL[/p]
[p]Improve empty areas of the Embrace and fix minor Biome issues[/p]
[p]QoL[/p]
[p]Add sound cue to quick store like items in chest[/p]
[p]QoL[/p]
[p]Update the constructable tiles in build menu to use "new dot" instead of text[/p]
[p]Balance[/p]
[p]Add more clay resources across the Reef[/p]
[p]Balance[/p]
[p]Adjust resource and loot drop rates and respawn timers for Embrace and Reef[/p]
[p]Balance[/p]
[p]Re-balance XP pacing for the Embrace and Reef[/p]
[p][/p][h2]🐛Bug Fixes[/h2][p][/p]
[p]Type[/p]
[p]Description[/p]
[p]Bug[/p]
[p]Fixed an issue where selected servers became deselected when searching in the server browser.[/p]
[p]Bug[/p]
[p]Added missing Clay Wall variations for connector pieces.[/p]
[p]Bug[/p]
[p]Shaped Frames built as a second story now properly refund materials when deleted.[/p]
[p]Bug[/p]
[p]Fixed Imbued Elderbark Chests having flipped stats.[/p]
[p]Bug[/p]
[p]Fixed a floating coral plant underwater near the lighthouse.[/p]
[p]Bug[/p]
[p]Adjusted “Shaped Wood Platform - Small” placement so the player no longer clips through it.[/p]
[p]Bug[/p]
[p]Fixed issue preventing players from exiting the Spirit Anchor radius after placing it.[/p]
[p]Bug[/p]
[p]Fixed issue where single player games did not show the proper number of players who were allowed when setting it up in the UI.[/p]
[p]Bug[/p]
[p]Corrected collectible counts for Embrace and Reef Monoliths in the Collectibles widget.[/p]
[p]Bug[/p]
[p]Fixed misaligned wooden structure north of the Ancient’s Gasp in the Reef.[/p]
[p]Bug[/p]
[p]Updated Sail tooltip to match custom keybinds and use consistent formatting.[/p]
[p]Bug[/p]
[p]Removed unintended web decals from Hunter Chanter’s weapon.[/p]
[p]Bug[/p]
[p]Fixed Hunter’s Necklace not increasing critical chance.[/p]
[p]Bug[/p]
[p]Added missing textures to bulb kelp bases.[/p]
[p]Bug[/p]
[p]Fixed missing collisions on porous rocks in the Reef.[/p]
[p]Bug[/p]
[p]Removed unintended decals from Hunter Chanters.[/p]
[p]Bug[/p]
[p]Fixed Boat Repair tooltip displaying as “unknown.”[/p]
[p]Bug[/p]
[p]Fixed Corruption and Cold vignette effects remaining on screen after expiring.[/p]
[p]Bug[/p]
[p]Fixed softlock where opening the map at the right time during death prevented respawn.[/p]
[p]Bug[/p]
[p]Anti-aliasing settings now properly switch between methods.[/p]
[p]Bug[/p]
[p]Fixed poison arrows damaging Constructs without triggering the trial.[/p]
[p]Bug[/p]
[p]Fixed stuck spot in “The Scar” ruin in the Embrace.[/p]
[p]Bug[/p]
[p]Prevented players from getting stuck on top of Coralwood trees.[/p]
[p]Bug[/p]
[p]Fixed gap when placing Clay Walls into wood frames.[/p]
[p]Bug[/p]
[p]Fixed Spire encounter not completing even after all egg sacs were destroyed.[/p]
[p]Bug[/p]
[p]Fixed stuck spot east of the Heartroot in the Greatwood.[/p]
[p]Bug[/p]
[p]Fixed crash caused by the Revive Widget.[/p]
[p]Bug[/p]
[p]Entering an incorrect Dedicated Server Password no longer forces the game to close.[/p]
[p]Bug[/p]
[p]Fixed issue preventing deletion of certain buildables after removing connector pieces.[/p]
[p]Bug[/p]
[p]Fixed player characters appearing bald after toggling helmet display.[/p]
[p]Bug[/p]
[p]Fixed “Cook meals at the campfire” quest failing to complete if player leaves mid-progress.[/p]
[p]Bug[/p]
[p]Fixed Abyssal Spire quest waypoint not cleaning up after completion.[/p]
[p]Bug[/p]
[p]Fixed Mana Flare cast animation requiring two activations before use.[/p]
[p]Bug[/p]
[p]Fixed T1 Boats not using outriggers for collision.[/p]
[p]Bug[/p]
[p]Player map markers can now be removed properly on Dedicated Servers.[/p]
[p]Bug[/p]
[p]Fixed Hobbs not playing spawn-in animations correctly.[/p]
[p]Bug[/p]
[p]Fixed misaligned VFX on the Abyssal Spire.[/p]
[p]Bug[/p]
[p]Fixed missing materials in a lake in the South Greatwood.[/p]
[p]Bug[/p]
[p]Fixed dedicated server issue where map markers couldn’t be removed by the same player after rejoining.[/p]
[p]Bug[/p]
[p]Fixed Elder Spirit interaction prompt showing the wrong input.[/p]
[p]Bug[/p]
[p]Fixed duplicate client position markers appearing after rejoining.[/p]
[p]Bug[/p]
[p]Fixed map marker duplication issue that could prevent players from posting new markers.[/p]

Dev Blog #30 - Patch Preview and Community Highlights

[p]Hello Voyagers! It’s been a month from our last announcement date and we’ve got a date for our next patch update. We’ve been listening closely to your feedback and focused this patch on improving core systems, adding accessibility, and making sailing solo easier![/p][p][/p][h2]Mark your Calendars for November 4th![/h2][p]Mark your calendars in 2 weeks for November 4th, as we will hit our second Early Access roadmap point with a major update to controller support, improvements to sailing, inventory, building, skimming, encumbrance and item weight and WAY MORE! These were all taken from the reviews and feedback from our players who’ve played our Early Access so far. [/p][p]There are a lot of changes in this patch – we’ll release full patch notes closer to the launch of the patch, but here is a sneak peek at some of the biggest items![/p][p][/p][h3]🎮 Controller Support[/h3][h3][/h3]
  • [p]Full Xbox controller support added[/p]
  • [p]In-game UI now displays correct controller glyphs[/p]
  • [p]Improved control sensitivity, input tweaks & toggles[/p]
  • [p]Better motion smoothing and camera settings[/p]
  • [p]Toggle sprint (for mobility accessibility) [/p][p][/p]
[h3]🛶 New Solo Boat[/h3]
  • [p]The highly requested, single-station boat will be fully pilotable with keyboard or controller[/p]
  • [p]Designed for shorter expeditions and solo players[/p]
  • [p]Includes new in-game helper tooltips and UI improvements[/p]
[p][/p][h3]📦 Inventory & Crafting Upgrades[/h3]
  • [p]Name your storage containers [/p]
  • [p]Sort items by type with one-click sorting[/p]
  • [p]Early unlock for crafting from storage [/p]
  • [p]New hotkeys for "store like items" [/p][p][/p]
[h3]🧩 Ruins & Puzzle Revamp[/h3]
  • [p]Reduced construct fights to one per biome[/p]
  • [p]Replaced extras with traversal and object puzzles[/p]
  • [p]Introduced interactive ruins puzzles for exploration lovers[/p]
  • [p]Collected Monoliths now track on the map [/p][p][/p]
[h3]⚔️ Combat Feel Improvements[/h3]
  • [p]Reduced animation lockouts = more fluid combat[/p]
  • [p]Enemies now feature a stagger bar. Stun them to deal more damage [/p]
[p]We also showcased some of these in a dev stream recently, which you can check out here! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Community Highlights[/h2][p] In case you missed our dev stream last Thursday, we had our Producer, Steph, Design Director, Christina and Marketing Lead, Cheery chat about what’s coming next on our patch! There’s sneak previews of our new solo player boat, inventory upgrades (storage naming, item sorting) and earlier access to craft from storage.[/p][p][/p][p]We also added new Twitch Emotes of our Stalker fish, and Spirits for our Twitch channel by Luke, our Senior Engineer and StarberryVi! [/p][p][/p][p][/p][h2]🖼️ Community Showcase: [/h2][p]We love seeing all of your amazing screenshots in game and showcased our favorites from our #player-creations channel on our Discord! [/p][p]Davence:[/p][h2][/h2][p]Hanatachibana: [/p][p]SenshiHira:
[/p][p]Mary:[/p][p] [/p][p]All the amazing cozy taverns, mountaintop sanctuaries and turtle shrines! It's awesome seeing everyone's creative spirit hotels, sky-high towers, and incredible use of decors. [/p][p][/p][p]We’re still continuing to see you all share your builds and creations with us on Twitch and in our Discord. We hope the ones we shared will be good inspiration for any future builds! [/p][p][/p][h2]📊 Creator Program & Community Stats[/h2][p]Here’s how your support continues to blow us away:[/p]
  • [p]845,000+ unique viewers on Twitch [/p]
  • [p]638,000+ views on YouTube[/p]
  • [p]Over 2,000 streamers have played the game live![/p]
  • [p]Twitch drops returning in December (they will be watch time-based)[/p]
[p]If you’re interested in joining our Creator Program, we’ll be relaunching in December to onboard new members. Stay tuned![/p][p][/p][h2]❄️ What’s Next? Big End of Year Content Update [/h2][p][/p][p]Heading into December, we will also have a big updates for Spirit Companions and for customizing and progressing the Boat![/p][p][/p][h3]🔧 What We’re Exploring - Boat Customization:[/h3][p][/p]
  • [p]Socket-based upgrades like pontoons, helms, figureheads[/p]
  • [p]Freely place decor and limited utility stations on boats[/p]
  • [p]Speed boosts, cannons, and maybe even teleportation (TBD)[/p]
  • [p]Maintaining balance: no floating houses across the ocean [/p]
  • [p]This is experimental and won’t launch in November, but it’s a key part of our year-end update roadmap. We’ll share more as development progresses![/p]
[p] Very early sneak peek![/p][p][/p][h3] 🔎 What We’re Exploring - Spirit Companion Classes[/h3]
  • [p]Each Spirit Companion will level up with you as you fight, explore, gather and more![/p]
  • [p]Spirit Companions will have a tree of traits and bonuses that you can unlock as you level them up[/p]
[p]We’ll share more updates about these once they are further in development.[/p][p][/p][p]Stay tuned and see you in the next one![/p][p]- Cheery & Steph from the Treehouse Team[/p][p] [/p]