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TRIBES 3: Rivals News

Hyper-fast multiplayer FPS Tribes 3 Rivals sets release date on Steam

I'm so thankful for Tribes 3 Rivals. Developer Prophecy Games has brought back the fastest multiplayer shooter on PC, eight years on from the final update to Tribes Ascend, and it's already seen a positive reception, becoming the most played FPS game during the recent Steam Next Fest. Now, we have a release date for the official early access launch, and it's surprisingly soon. Outpacing the likes of Call of Duty, Halo, and Counter-Strike 2, and even zooming past the high speeds of Titanfall 2 or classic Doom and Quake multiplayer, it's time to get ready for Tribes 3 Rivals.


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The fastest, coolest multiplayer FPS is back and you can join the beta

Early Access Announcement/FAQ

What is TRIBES 3: Rivals?

TRIBES 3: Rivals is a team-based first person shooter that elevates the genre with jetpacks, skiing, and class-based warfare. 

Players ski, jetpack, battle, and race to capture the enemy team’s flag, all while ferociously defending their own. Players can choose from unique classes to customize their abilities, perks, and weapon loadouts, while moving across epic terrains from snow covered peaks to haunting deserts. Teamwork, tactics, high speed, and intense combat reign supreme in this rebirth of the world’s fastest shooter.

What makes the game unique?

  • Dynamic Movement: Jetpack flight and skiing allow unparalleled freedom and fluidity in movement across the battlefield.
  • Capture the Flag: The core of the game lies in its intense team based capture-the-flag mode, demanding individual skill along with strategic team play.
  • Stunning Environments: Navigate beautiful and complex maps from arid deserts to icy mountains, each designed to offer a different gameplay experience.
  • Loadout Customization: Tailor your character with a wide array of weapons, skins, perks, and abilities, offering endless ways to compete and strategize.
  • Class Based Gameplay: Light, medium, and heavy classes allow you to play your way. Light classes excel in speed, medium classes offer mobility and firepower, and heavy classes bring formidable armor and weapons to the fray.
  • Custom Matches and Modes:  Users can create custom matches that offer different team sizes, physics, maps, and more. 
  • Community Focused Development: The game is crafted with input from the TRIBES community, ensuring an experience that honors the series' legacy while introducing fresh elements to keep gameplay exciting and engaging.
What is the core game mode for TRIBES 3?

The core game mode for TRIBES 3 is CTF (“capture the flag”), which can be played in a competitive or casual format. The competitive format features teams of 7 v. 7, while the more casual format has larger scale teams of 16 v. 16.

Additional game modes are available as well, like Time Trials, a Shooting Range, the Tutorial, and Custom Lobbies with adjustable team sizes, physics, and settings.

When is the official early access release date for TRIBES 3?

The official early access release date for TRIBES 3: Rivals is March 12, 2024. To keep up with the latest news, wishlist TRIBES 3 on Steam and join our Discord!

What is the price for TRIBES 3?

The base edition of TRIBES 3: Rivals will be available for $17.99 on Steam for a limited time, as part of the game’s early access launch. This is a 10% discount off the full game price of $19.99!

Premium editions of the TRIBES 3 game will also be available which include additional cosmetics, at a higher price. More details can be found on Steam.

Are there microtransactions in the game?

There may be limited microtransactions for cosmetic content only.

Additionally, there are a variety of earnable cosmetics in the game, such as weapon skins, character suits, player banners, player icons, and player titles.

Where can players access TRIBES 3, and what regions will it be available in?

TRIBES 3: Rivals will be available on PC through Steam, and may release on the Epic Game Store, PlayStation, and Xbox at a later time.

TRIBES 3 currently has dedicated servers available for players in North America, Europe, Asia, Latin America, and Oceania.

Will cross console play be supported?

We may support cross console play in the future, but it is not available at this time. TRIBES 3 is currently only available on PC.

What is the TRIBES franchise?

The first TRIBES game dates back to the 1990s, and is one of the original first person shooter games that inspired several others over the last few decades. TRIBES games are known for their fast paced movement through jetpacking and skiing, and capture the flag gameplay.

Is the game still approachable if I’m new to TRIBES?

Absolutely! TRIBES 3 has a lot in common with most first person shooters, and skiing and jetpacking can be learned quickly. We also offer in-game tutorials so you can easily practice, and our community is always happy to give tips and advice to new players.

What languages is TRIBES 3 available in?

TRIBES 3 can be played in the following languages (adjustable in our ‘settings’ menu):

  • Chinese (Simplified)
  • English
  • French
  • German
  • Japanese
  • Korean
  • Brazilian Portuguese
  • Russian
  • Spanish
  • Ukrainian
What are the system requirements for the game?

Current minimum and recommended specs can be found below for TRIBES 3: Rivals.

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-4690 or AMD Ryzen 5 1500X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB or Radeon RX 6500XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i7-11700 or AMD Ryzen 5 5600
    • Memory: 12 GB RAM
    • Graphics: NVIDIA RTX 2080 or Radeon RX6700
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
How can I keep up with TRIBES 3: Rivals, and learn more about the game?

Our Steam page and Discord are the best ways to keep up with latest on TRIBES 3:


You can also follow us on Twitter, Twitch, YouTube, and TikTok for more!

GAME FAQ


How will ranked gameplay work?

The core game mode for ranked play will initially be 7 v. 7 Capture the Flag. Ranked play systems are similar to those of most current shooters, such as Valorant and Apex. We expect to provide more detailed information on ranked play at a later time. 

What classes will the game have?

Light, medium, and heavy classes will be available in game. Light classes excel in speed and offensive roles, medium classes excel at versatility and midfield roles, and heavy classes excel in power and defensive roles.

Can players customize their weapon and ability loadouts?

Yes, weapon loadouts can be customized depending on your preference and classes. We currently offer a variety of weapons and equipment to choose from such as:

  • Spinfusors: In light, medium, and heavy formats, with several variants
  • Launchers: Bolt, Fusion Mortars, Gladiator, etc.
  • Grenades: AP, EMP, Frag, Impulse, Mine, Nitron, Sticky, Smoke
  • Packs: Blink, Turret, Phase, Regen Station, Stealth, Thrust
  • Shields: Dome, Heavy, Standard
  • Sniper Rifles: Phase
  • Pistols and Shotguns: Nova Colt, Sparrow
  • Other: Chain Gun, Shocklance, Thumper

Weapon loadouts and balance may change over time, based on player feedback.

Are there any hit scan weapons in the game?

All weapons are projectile only in the game, with the exception of the shotgun and shocklance which are hit scan.

Do weapons need to be unlocked?

Weapons do not need to be unlocked in the game. Additionally, all non-cosmetic items will be easily accessible to players.

Can players use perks to play different styles of the game?

Yes, there are 6 different perks to choose from: ‘Pathfinder’, ‘Sentinel’, ‘Raider’, ‘Technician’, ‘Doombringer’, and ‘Juggernaut’, which can affect your movement, damage, flag capturing or defending abilities, and other key gameplay elements!

Perks can be chosen based on your class (Light, Medium, or Heavy), and style preference (Offense or Defense). 

What maps are available to play?

7 maps are currently available with various types of terrain, including:

  • Katabatic: A snowy, slope-filled map that combines the excitement of high-speed chases with the beauty of a winter landscape, offering a cool and thrilling experience.
  • Wavemist: Navigate through a misty, island-like terrain with varied elevations, blending strategic challenges with fun, dynamic movement.
  • DryDock: Set in a large desert environment with industrial structures, this map offers a mix of open spaces for high-speed action and strategic points for tactical plays.
  • Dangerous Crossing: Experience the excitement of tightrope-like maneuvers on narrow bridges and chasms, offering a blend of tactical positioning and fun, agile gameplay.
  • Torment: Traverse a steep volcanic landscape, where players can enjoy the fun of expansive terrain and rocky mountains.
  • Hollow: Fly through a jungle filled with towering trees, sprawling roots, and vines.
  • Raindance: Glide through a series of plains, hills, towers, and bridges that create a wide array of combat options.
What is the maximum number of players that can join a single game?

Match sizes of up to 32 players are supported. You can also play with your friends in parties of up to four players in casual modes, such as 16 v. 16 CTF (“Capture the Flag”).

Will custom matches be supported?

Yes! Custom matches allow players to select from a variety of maps, adjust their team sizes, and configure game settings such as player health, energy, thrust, and gravity.

Will vehicles be available in TRIBES 3: Rivals?

Vehicles may be available in the far future, but will not be available during the early access phase.

Is there health regeneration in the game?

Players do not passively regenerate health over time. To regain health in a match, players can pick up health nuggets from players they eliminate, or recall to their base.

Will the game be protected against hacks or cheating?

Yes. We use multiple internal and external systems to protect against cheating or hacks in game. We have a variety of systems in place to catch and report any cheaters, and warn or ban them when necessary. We use Easy Anti Cheat in game, and have been evaluating Denuvo Anti Cheat for use as well.

Does TRIBES 3 include any accessibility features?

We offer the ability to change the reticle color of weapons to support players who are color blind or impaired, and the ability to adjust in-game volume for players who are hearing impaired.

Does TRIBES 3 include a VGS (Voice Game System?)

VGY (Yes!)

Is there a support system if I run into issues playing the game?

Yes, gameplay related issues can be reported in our Discord, through email, and at Early Access we will have our helpdesk set up on our website.

I’m a Content Creator, how can I get involved with TRIBES 3?

Please join our Discord, and submit a support ticket to become a Creator! You’re also welcome to use our Creator kit for free which includes our logo, game screenshots, outros, fonts, b-roll, etc.




Thanks for your support! We’re excited to create this game with the community. We hope you have as much fun playing the game, as we’ve had making it. Please note the game roadmap and FAQ may change over time, based on feedback.

– Prophecy Games




2/29 Playtest Patch Notes

Active testing will be CTF 16v16
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.

This build is only accessible through the TRIBES 3: Rivals Playtest client on Steam and not the Demo client.

Loadout
  • Ability and Grenade Packs
    • Added a HP bar and damage number are now shown to deployed turrets.
    • Using Blink no longer cancels shooting/reloading
GAMEPLAY
  • General
    • Added 3 player icons and 1 kill banner. These are found in the cosmetics screen. 
    • Added more feedback to the destructive flag charge and reduced widget scale size.
    • Added a kill feed icon for Lava kills and the Flag destructive charge.
    • Doubled Base Repair accolade reward threshold from 10% to 20%.
    • Score
      • Players now receive 15 points every 20 seconds they are in a match. 
      • Players now receive points toward their score for time defending the flag. 
    • VGS
      • Enabled Legacy VGS by default.
      • Added full set of keybinds for Legacy VGS.
      • Allowed VGS menu keys to be rebindable
    • Added a keybind to swap to the previous weapon held.
    • Added a weapon inspect keybind. 
  • Movement
    • Significant Improvement to zero Z speed and negative Z speed thrust values for all classes
      • Note: Light and Medium classes will now be able to pass the “bridge test,” of falling off a ledge and using their jetpack to return to where they stood. 
        • This improvement will have an overall positive effect on route running and mobility, so we would like to see how it plays out before making any further changes.

MAPS
  • All Maps:
    • Observation Post:
      • The Observation Post has a new building structure that is the same in all maps. This replaces the different layouts of the OP in previous versions, and should make the location more immediately identifiable.
        • The OP meshes are still blockout, and are intended to be replaced over time.
      • The teleporter exit for the Observation Post is now out of line of sight of the capture point. This is to prevent poor play from players coming right out of the teleporter and killing players capturing the point.
      • The teleporter entrance to the OP has been moved from player spawn rooms to the Bases, somewhat near the flag stand.
        • This will increase the time between killing an enemy at the OP, and that same enemy suddenly appearing back in the teleporter.
        • This will make the OP teleporter an option for defending players at the base moving to the midfield, as previously it was less viable to run back to your spawn and use it.
      • Moved the location of the OP in Drydock.
  • New Map: Raindance
    • A recreation of the classic map Raindance has been added. This is still in early blockout form.

FIXES
  • Fixed several instances of server crashes.
  • Fixed some performance issues in CTF 16v16.
  • Fixed an issue where players could get locked into the tutorial video widgets. 
  • Fixed an issue where ‘Waiting for Players’ UI could get stuck on for backfilled players. 
  • Fixed an issue where the “Mute Player” icon would show on the report button. 
  • Fixed an issue where kill feed entries would not be cleared if the kill feed was not visible (e.g. pause menu open).
  • Fixed an issue where Legacy VGS messages would not display correct input in the kill feed. 
  • Fixed an issue where the Repair Tool had an incorrect icon in the cosmetics menu. 
  • Fixed an issue where players can get the wrong camera view in the early match phase. 
  • Fixed an issue where a player’s health bar would not disappear after being killed.
  • Fixed an issue where an enemy holding the flag would say “Escort” instead of “Kill.”
  • Fixed an issue where backfilled players would see their friendly generator on the enemy’s side of the score bar. 
  • Fixed an issue where sometimes players would not see all of the scoreboard columns.
  • Fixed an issue where the Air Mail accolade would be rewarded when using the Gladiator or Fusion Mortar. 
  • Fixed an issue where the Fusion Mortar would consume 4 ammo during its first reload. 

Known Issues
  • Players may see incorrect team labels when backfilling into matches.
  • Known issue where sometimes the shotgun can get into a state where the reload animation will continuously loop.

2/22 Playtest Patch Notes

TRIBES 3: Rivals
2.22.2024 | Prophecy Games

Active testing will be CTF 16v16
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.


This build is only accessible through the TRIBES 3: Rivals Playtest client on Steam and not the Demo client.

Loadout
  • Weapons
    • Added a third weapon slot to loadouts.
      • Includes the Shotgun, Shocklance, and Sparrow Pistol
    • Shocklance
      • Removed energy consumption.
      • Backstab damage increased.
    • Spinfusors
      • Increased ammo. 
GAMEPLAY
  • CTF
    • We are testing a new mid-field objective called Observation Posts.
      • These objectives can be captured by use of your repair tool.
      • Each Observation Post has one or more turrets that change teams based on who controls the objective.
      • A teleporter located near respawn points can be used to directly transport you to an Observation Point you control.
      • Controlling the Observation Post will automatically call down a destructive charge from orbit on any flag carrier who is in the air more than 10 consecutive seconds.
  • Custom Matches
    • Removed Arena maps. 
  • Tutorial
    • Reworked the tutorial to make it more comprehensive.
    • Added videos. 
  • General
    • Added a new Warm-up Phase. While waiting, players can move around the map. 
    • New Accolades added.
    • Increased FPS limit
    • Added a new ski toggle setting called Hold to Maintain which maintains skiing until the player lets go of forward or backward buttons.
    • Player reporting updated. 
  • Movement
    • Jetpack dampening now only applies to z-axis speed

MAPS
  • New map “Hollow” added for initial testing. Hollow features a middle ground of hill depth between Katabatic and Torment, as well as quite a few more obstacles than we’ve typically tested before.
  • Added an Observation Post to every CTF map.
  • Added base team coloring to some maps.
    • For example, the bases in Wavemist should now team color Blue for friendly and Red for enemy. This will be added to more maps over time.
  • Moved Radars to more secure locations in several maps. Generally the goal was to get them out of the direct line of sight of the enemy base.
  • Numerous WIP art revisions, additions, and improvements across all maps.

FIXES
  • Fixed an issue where the Announcer would say the wrong line when flags were returned
  • Fixed an issue where the selected loadout would always default to light offense.
  • Fixed an issue where "lives remaining" messages were reversed in Team Deathmatch
  • Fixed an issue where the UI for switching teams in custom lobbies overlapped with the scroll bar.
  • Fixed an issue where dropped flags would not always inherit owner's velocity
  • Fixed an issue where the generator icons would double up if a player backfilled into a match.
  • Fixed an issue where non-slider mutators could not be reset to their default value.
  • Fixed an issue where the player gravity mutator did not apply.
  • Fixed an issue where the radial VGS menu would not block an input if it was the last input in the stack (e.g. inputting [VGF] would cause you to drop the flag if you were carrying it).
  • Fixed an issue where closing the radial VGS menu with RMB would put the VGS menu into a bad state and cause the player to go into ADS.
  • Fixed an issue where legacy VGS menu could not be closed by escape and RMB
  • Fixed an issue where 1P weapon FX were playing in 3P.
  • Fixed an issue where chainguns would not fire if fire input was released then very quickly pressed again while firing.
  • Fixed an issue where the proximity mine would play its deploy animation and SFX twice after being placed.
  • Fixed an issue where the proximity mine would self-destruct when placed on certain surfaces (e.g. flagstand area on torment).

Miscellaneous
  • Localization improvements.
  • EULA updated.
  • Denuvo anti cheat added.

Known Issues
  • Players may get stuck in the video widgets while playing the Tutorial and will need to restart their client.