π± Idle Life β A Fresh Start (Dev-Log 2)
π Idle Life β Major Progress Update
[h3]Important:
This is NOT a downloadable update.
This post only shows current development progress.
[/h3][h2]πΎ Autosave System[/h2][p]There is now an autosave button in the top right. After some time the button changes color to indicate a save is coming soon. Press the button to reset the timer and save the game. If you donβt press it, an autosave will trigger automatically after 5 minutes.
β’ Autosave button added (top right)
β’ Button changes color when a save is about to trigger
β’ Clicking the button resets the timer and saves instantly
β’ Automatic save triggers after 5 minutes
[/p][h2]π¨ Crafting System[/h2][p]Mining and processing resources was a core part of old Idle Life - and that identity stays. The first version of the crafting system is now implemented. Itβs still early, but the base foundation is in place. [/p][p][/p][h2]π Filters & Search[/h2][p]Item organization is getting improved.
β’ Category filters implemented (Nature, Crafting, Weapons, etc. planned)
β’ Item search function introduced
β’ Text filtering backend already exists
β’ Input system connected and working
This will be expanded further.
[/p][h2]π Animations[/h2][p]Started implementing the first versions of animations for Autosave, Filters and Notifications. This is the base version Iβll continue building on.
[/p][h2]πͺ Shop System[/h2][p]The first version of the shop system has been implemented. After that, I focused on restructuring and improving the entire store setup.
β’ Cleaner structure
β’ More expandable system
β’ Better long-term scalability
Still early, but the foundation is solid now.
[/p][h2]π³ Progression System[/h2][p]The progression system is now almost mechanically finished (dev side). Instead of one massive progression tree, Idle Life now uses multiple smaller progression trees.
β’ Much clearer
β’ Easier to understand
β’ Better structured
β’ More freedom in progression paths
[/p][h2]π Progression Tree Improvements[/h2][p]All locked items now permanently display their required items underneath. This makes it much easier to see what you still need and how much is missing. Hovering a locked item with the magnifying glass enlarges and highlights its connections for better visibility. Unlocked items no longer display requirement icons.
Black icons = locked
Colored icons = unlocked
[/p][h2]π· Workers (Reworked)[/h2][p]Workers are coming back β but improved. In the old version, workers did everything for you. Now, you must actively play while workers support you.
β’ Unlock workers through the progression tree
β’ Possibly purchase additional workers later in the shop
β’ Assign workers to a workplace
Workers will automatically start and efficiently farm the assigned item.
[/p][h2]β Performance Improvements[/h2][p]Fixed performance-related issues that were causing unnecessary load.
[/p][h2]π Bug Fix β Notifications[/h2][p]Fixed an issue where spamming a notification could flood the queue.
β’ Notifications can now be dismissed with a click
β’ The system checks if the same notification is already in the queue
β’ Duplicate notifications will no longer be added
More progress soon.
The rebuild continues.[/p]