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  3. 🌱 Idle Life – A Fresh Start (Dev-Log 2)

🌱 Idle Life – A Fresh Start (Dev-Log 2)

πŸ›  Idle Life – Major Progress Update
[h3]
Important:
This is NOT a downloadable update.
This post only shows current development progress.

[/h3][h2]πŸ’Ύ Autosave System[/h2][p]There is now an autosave button in the top right. After some time the button changes color to indicate a save is coming soon. Press the button to reset the timer and save the game. If you don’t press it, an autosave will trigger automatically after 5 minutes.

β€’ Autosave button added (top right)
β€’ Button changes color when a save is about to trigger
β€’ Clicking the button resets the timer and saves instantly
β€’ Automatic save triggers after 5 minutes

[/p][h2]πŸ”¨ Crafting System[/h2][p]Mining and processing resources was a core part of old Idle Life - and that identity stays. The first version of the crafting system is now implemented. It’s still early, but the base foundation is in place. [/p][p][/p][h2]πŸ” Filters & Search[/h2][p]Item organization is getting improved.

β€’ Category filters implemented (Nature, Crafting, Weapons, etc. planned)
β€’ Item search function introduced
β€’ Text filtering backend already exists
β€’ Input system connected and working

This will be expanded further.

[/p][h2]🎞 Animations[/h2][p]Started implementing the first versions of animations for Autosave, Filters and Notifications. This is the base version I’ll continue building on.

[/p][h2]πŸͺ Shop System[/h2][p]The first version of the shop system has been implemented. After that, I focused on restructuring and improving the entire store setup.

β€’ Cleaner structure
β€’ More expandable system
β€’ Better long-term scalability

Still early, but the foundation is solid now.

[/p][h2]🌳 Progression System[/h2][p]The progression system is now almost mechanically finished (dev side). Instead of one massive progression tree, Idle Life now uses multiple smaller progression trees.

β€’ Much clearer
β€’ Easier to understand
β€’ Better structured
β€’ More freedom in progression paths

[/p][h2]πŸ”Ž Progression Tree Improvements[/h2][p]All locked items now permanently display their required items underneath. This makes it much easier to see what you still need and how much is missing. Hovering a locked item with the magnifying glass enlarges and highlights its connections for better visibility. Unlocked items no longer display requirement icons.

Black icons = locked
Colored icons = unlocked

[/p][h2]πŸ‘· Workers (Reworked)[/h2][p]Workers are coming back β€” but improved. In the old version, workers did everything for you. Now, you must actively play while workers support you.

β€’ Unlock workers through the progression tree
β€’ Possibly purchase additional workers later in the shop
β€’ Assign workers to a workplace

Workers will automatically start and efficiently farm the assigned item.

[/p][h2]βš™ Performance Improvements[/h2][p]Fixed performance-related issues that were causing unnecessary load.

[/p][h2]🐞 Bug Fix – Notifications[/h2][p]Fixed an issue where spamming a notification could flood the queue.

β€’ Notifications can now be dismissed with a click
β€’ The system checks if the same notification is already in the queue
β€’ Duplicate notifications will no longer be added

More progress soon.
The rebuild continues.[/p]