⚔️ Arena Combat Update - Armor, Speed & Healing Rework
[h2]⚔️ Arena Combat Update - Armor, Speed & Healing Rework [/h2][p]The Arena received major gameplay changes focused on survivability, combat pacing and strategic equipment choices.
From now on, every decision you make before entering a fight can determine how long your run will last.[/p][p]
[/p][h3]🛡️ Armor System Rework[/h3][p]
🛡️ Armor is now a separate defensive bar:
Enemies must first break through your armor before they can damage your health.
⚠️ Equipment weight affects attack speed:
Every armor piece you carry increases your attack delay.
Example:
Your weapon attack speed: 1.6 seconds
Armor penalties: +0.2 / +0.6 / +0.4 seconds
➜ Total attack speed becomes 2.8 seconds per hit.
Choose wisely whether heavy protection is worth slower attacks.
[/p][h3]❤️ Healing System Added[/h3][p]
🍖 Healing is now available during Arena runs.
💊 Healing item usage is limited:
Only one healing item can be consumed per enemy attack, even if multiple could be used.
Example:
You are at 50/50 HP.
Enemy hits you to 48 HP → No heal item is used (not fully needed).
Enemy hits you again to 40 HP → Only one heal item is consumed.
This system prevents instant overhealing and makes damage management more strategic.
[/p][h3]📦 Content Update[/h3][p]
✨ 16 new items added
🌱 15 of them unlockable in the Progress Tree
🏆 3 new achievements added
[/p][h3]🐞 Fixes & Stability[/h3][p]
🎮 6 small gameplay bug fixes
⚔️ 10+ Arena-specific bug fixes
[/p][p]Please keep in mind that the Arena is still a Work in Progress.
Some systems are currently limited and will continue to be expanded and refined over time as we work towards making the Arena a fully integrated core feature of the game.[/p]
From now on, every decision you make before entering a fight can determine how long your run will last.[/p][p]
[/p][h3]🛡️ Armor System Rework[/h3][p]
🛡️ Armor is now a separate defensive bar:
Enemies must first break through your armor before they can damage your health.
⚠️ Equipment weight affects attack speed:
Every armor piece you carry increases your attack delay.
Example:
Your weapon attack speed: 1.6 seconds
Armor penalties: +0.2 / +0.6 / +0.4 seconds
➜ Total attack speed becomes 2.8 seconds per hit.
Choose wisely whether heavy protection is worth slower attacks.
[/p][h3]❤️ Healing System Added[/h3][p]
🍖 Healing is now available during Arena runs.
💊 Healing item usage is limited:
Only one healing item can be consumed per enemy attack, even if multiple could be used.
Example:
You are at 50/50 HP.
Enemy hits you to 48 HP → No heal item is used (not fully needed).
Enemy hits you again to 40 HP → Only one heal item is consumed.
This system prevents instant overhealing and makes damage management more strategic.
[/p][h3]📦 Content Update[/h3][p]
✨ 16 new items added
🌱 15 of them unlockable in the Progress Tree
🏆 3 new achievements added
[/p][h3]🐞 Fixes & Stability[/h3][p]
🎮 6 small gameplay bug fixes
⚔️ 10+ Arena-specific bug fixes
[/p][p]Please keep in mind that the Arena is still a Work in Progress.
Some systems are currently limited and will continue to be expanded and refined over time as we work towards making the Arena a fully integrated core feature of the game.[/p]