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Hero Siege News

Season 14 Beta is now live!

Hello everyone,

Season 14 Beta is now live!

We will be releasing a more detailed set of patch notes in a few hours from now but here are some things you can look forward to in the S14 Beta:

-New Zone Assets, many of the above ground act zones have had their entire sprites and themes change to be more thematic.
-New Item tier, Chase tier. These items are linked to a specific zone and have a rare drop chance. Work together with your friends to find these lost items.
-Item Rebalance. In S13 our items were not exactly on point as many of you know. We are working very hard to ensure the items feel great to wield or trade to others rather than just being the item you leave on the floor. These changes should also open up other build options. Not all items have been updated just yet but as we go through the beta these will be addressed.
-Drop Balance Changes. Drop rates in S13 were not on point and drops felt too rare. Now you should see an increase in overall drops.
-Chaos Tower reward system has changed including drop rates from King Rahkul. Pushing farther into the Chaos Towers now grants you better rewards. The higher level King Rahkul's that you kill also increase the odds of his drops increasing.
-Wormhole Changes. Wormholes are now focused on competing on the ladder rather than as a farm zone. Every wormhole you enter, you will not gain and experience or loot until you successfully complete the timer and kill the boss. Your WH level will automatically +1 after the boss kill.
-Ruby drops. Bosses, Act Bosses, Dungeon Chests and Uber Bosses now drop more crystals/rubies since there were some issues in S13.
-Tons on quality of life changes from reducing slowdown, fixing skills that created a lot of fps issues, changes to the Adventure Journal and many more.

This is just a short preview of some of the work we have done to make the world of Tarethiel better and we will continue to move forward and bring new life to Hero Siege.

We look forward to seeing those of you who can participate in the Beta and everyone else when S14 officially releases!

With love,
-PAS Team

Maintenance 7th September

Hello!

Hero Siege servers will be undergoing a maintenance next Tuesday, on September the 7th.
The maintenance will take place from 07:00 UTC to approximately 13:00 UTC. Online play will be unavailable during this time.

[h2][IMPORTANT][/h2]
Non-season characters from season 9 and below will not be playable after September the 6th!
We're deploying a patch a day before the maintenance. The pre-season 10 characters no longer work after this update.
How to keep your character?
Simply launch Hero Siege and jump into the game with your old character before the patch. Then save and exit and your character will be converted to the new format.

Season 13 patch 5.4.1.0 is released

Various issues have been fixed.

Check out Hero Siege on Discord for more information and announcements:
https://discord.com/invite/5GMgPtYwMJ

Patch 5.4.0.2

[h2]General[/h2]
-Reduced boss dungeon enemy amount, this should help with the fps decreases
-Fixed Respawn Button nott working correctly
-Added chat option to respawn screen

[h2]Market[/h2]
-Fixed purchasing on the Market
-Market pending item restoration was fixed
-Indicator for pending market items was added
-Rare crash with the Market’s items was fixed
-Various text fixes were made to chat and Market

[h2]Tarethiel[/h2]
-Nightmare Fuji Crater will no longer have ruby veins in Nightmare
-Removed Mystery chests from Normal and Nightmare
-Reduced the amount of enemies on Underground Garden and Unmarked Grave

[h2]Abilities[/h2]
-Increased Seismic Slam damage by 45%
-Increased Shield Bash damage by 50%
-Increased Defensive Tactics scaling
-Increased damage on Meteor by 25%
-Increased damage on Come by 10%
-Increased Pyrokinetic Disorder damage by 30%
-Reduced scaling on Critical Attack's multiplier by 50%
-Reduced the scaling on Multishot's multiplier by 50%
-Reduced scaling on Armor Piercing Rounds by 25%
-Increased Multishot Turret damage by 50%
-Increased Gunner Drones damage by 100%
-Reduced the damage done with Flamethrower by 10%
-Fixed Set Sail scaling since it was locked to 85% attack speed. Sorry Pirates, you'll live :charPirateFlex:

[h2]Items[/h2]
-Doubled and tripled Damage Return values on every item with it. This needed to scale higher for it to work better. I will continue to reduced/increase this over the next few days as needed
-Reduced all stat attributes on Mythic shields as they were better than most Chest piece

[h2]Monsters[/h2]
-Reduced Hell monster hp by 15%
-Increased Hell monster damage by 10%
-Removed Gaben as a wormhole boss that was a beta tester meme
-Removed Aldo

[h2]The changes you care about[/h2]
-Reduced the mana scaling quite a bit overall, I will still be messing with this over the next few days until the value is good
-Fixed the runeword ban trigger
-Fixed the Angelic Key ban trigger. Apologies to those who lost a key
-Increased certain damage on a specific item by 150% ┴┬┴┤( ͡° ͜ʖ├┬┴┬

Season 13 has launched!



Season 13 - The Angelic Realm


We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!

We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!

https://store.steampowered.com/app/1657140/Hero_Siege__Neko_Viking_Skin/
https://store.steampowered.com/app/1657141/Hero_Siege__Eternal_Anguish_Skin/

Check all the changes below from the patch notes!

[h2]General[/h2]
- Removed Inferno Difficulty from the game, making Hell the last difficulty
- Wormholes now open at level 80
- Lots of new wormholes added
- Experience curve increased, making 80-100 a bit longer grind
- Added Journal (WIP, currently has Runewords, Achievements & Relics)
- Hero Level experience curve increased, making gaining Hero Levels slower
- Hero Level point system re-worked + New Hero Level perks
- Added a dynamic lighting system to improve aestethics
- Performance optimization
- Controller support can be disabled from options
- You can add 5 points to a skill by holding shift
- You can now hide "Exp gain" from combat text options
- Overcapped stats now show in the character sheet
- Reduced single piles of gold heavily when destroying objects (grass/urns/boxes)
- Field boss monster level is now static much like Uber Reapers
- Added separate slider for Voice Acting
- Hot water quest is now doable in The Village zone as well
- When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic
- Increased visuals for Seasonal and Non seasonal character in the character selection screen
- Item filter shouldn't hide runewords anymore in any case
- Mercenaries max points per talent changed to 20
- Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons
- Major revamp on Hero Level system
- Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better!
- When using ability token it now shows the current ability and information that it's going to be overwritten if token is used
- Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now
- Cracking floor tiles won't break down if you have flying!
- Adjusted inventory tooltips, fonts and colors.
- When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.

[h2]Items[/h2]
- New Satanics added
- Stat crunch on all items + Major item overhaul
- Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy
- Normal-Myth item drop system also reworked and simplified
- Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty
- The whole item system re-worked to bring more optimized performance
- Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold
- Added confirmation to scrap items
- Reduced cooldown on basic potions
- Added informative tooltips to dungeon keys
- Angelics on the ground now have beam of light shooting out of them
- Added heavenly drop sound for angelics
- Added color indicator Which ability is 'built in' the item and which is added with Ability Token
- Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)

[h2]Maps[/h2]
10 Whole new Wormhole maps with fresh themes
Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1
Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable

[h2]Quests[/h2]
- Quest items like "Body parts" won't drop anymore after you have collected the required amount

[h2]Relics[/h2]
- Multiple new Relics added into the game
- Reduced Dislocated Eyes range, it used to be map wide
- Some re-works on existing Relics
- Buffed dabox drops
- Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )

[h2]Bug Fixes[/h2]
- Fixed bug where you could buy more than 99 crystal keys
- Fixed issues with cursor in character sheet screen
- New supporter wings shouldn't show lock icon on them anymore if you have bought them
- Mercenary and companion shouldn't overlap anymore while idle state
- Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once
- When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static.
- Fixed a bug that allowed you to see whole map momentarily when entering new zone
- Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree
- Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer)
Classes
Amazon
- Fixed Amazons spearnage having small casting delay
- reworked Spearnage visuals a bit and made it more fluid

[h2]Necromancer[/h2]
- Fixed a bug which allowed you to have unlimited skeletons
- Poison Barb got a facelift
- Fixed Poison Barb shooting off crosshair
- Increased Poison Burst range
- Tweaked the AI of minions

[h2]Lancer[/h2]
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot
- Removed knockback from Shield Bash
- Fixed counter animation and range, it now has longer range than before
- Flank now deals damage properly and it has small aoe

[h2]Marksman[/h2]
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily
- Explosives Technician grenade explodes now faster
- Buffed Cluster Bomb range (It's the same now with Explosive Technician)

[h2]Viking[/h2]
- Increased range of Seismic Slam slightly and gave it a better visual
- Added a shield as starting weapon option for viking
- Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack)
- Increased Shockwave visuals
- Halved Shockwave stun duration from
- Increased Shield Bash AoE

[h2]Demon Slayer[/h2]
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox
- Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive
- Removed knockback from Bullet Hell
- Vitals only work for melee
- Trigger finger first projectiles now always pierce, also made the animation cycle more fluid
- Execute now properly buffs skill damage
- Eagle Eye no longer "pulls" enemies, only breaks armor.

[h2]Samurai[/h2]
- Omnislash now teleports properly between enemies
- Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer
Pyromancer
- Removed knockback from Comet and Meteor
- Cleared the visuals on Armageddon
Paladin
- Removed knockback from Divine Storm & Thunder Hammers

[h2]Redneck[/h2]
- Removed knockback from Firebreak
- Increased the movement & attack speed of Pickup Raid
- Chainsaw Massacre AOE now scales per level
- Bear Trap now activates instantly when in contact with enemy
- Increased Pipe Bomb throw speed, AOE and they explode on contact.
- Fixed Chainsaw Massacre causing armor breaks to multiply
- Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range)
- Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast

[h2]Pirate[/h2]
- Removed knockback from pirates Anchor Swing
- Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with
Shaman
- Removed knockback from Elemental Blast & Fire totem

[h2]White Mage[/h2]
- Absorb Shield (level 36 talen) now has a cap on the shield
- Black Mass now shows debuff icon on enemies
- Mana Orb now flies and pulses faster
- Soul Spurn absorb shield now has a cap

[h2]Marauder[/h2]
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.

[h2]Nomad[/h2]
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states

[h2]Plague Doctor[/h2]
- Removed knockback from Plague of Rats
- Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in