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Hero Siege News

BETA Patch 105

[h2]General[/h2]
- Buffed Superior and Rare item rates on normal
- Re-wrote the whole ability damage system
- Increased buffs and debuffs from Devil Shrine
- High runes no longer drop below hell, mid runes no longer drop below nightmare
- Increased the chance that non satanic drops are usable by your class
- Improved Loadout icons
- Added an unique sound for picking up mana globes
- Removed comparing box from inventory, the gained stats are drawn in the statistics with green
- You can now use a key for movement with the mouse (Binded to Mouse 2 on default).
- Special Dungeons are now saved in the server state as unlock or locked depending on the situation.
- Improved Inventory UI significantly
- Reduced blood amount from bleed effect on enemies
- Nerfed mythic item all talents and singular talents scaling

[h2]Fixes[/h2]
- Fixed piercing ticking too many times on targets
- Fixed weapon randomization to be for the classes that actually use the weapons
- Fixed HUD Skill borders being wrong index
- Fixed Block value showing too high

[h2]Shaman[/h2]
- Changed shamans element to magic due to problems with elemental

[h2]Nomad[/h2]
- Fixed Rupture not proccing
- Fixed Body Double traveler + player traveler

[h2]Viking[/h2]
- Fixed Recovery and Futile Aggression displaying wrong information

[h2]Pirate[/h2]
- Land Ahoy now shoots 3 Cannon Balls to each target
- Fixed pirate proccing explosive shots and kneecap without talent points

[h2]Redneck[/h2]
- Pipe Bombs now stun the enemies
- Fixed Bear trap speed
- Pickup Truck molotovs now deal the damage of Pickup Raid
- Boosted Pickup Raid attack speed

[h2]Paladin[/h2]
- Fixed Life Overflowing and Warrior of Light not calculated correctly
- Reduced Life Overflowing stacks to 3 and now it procs on over 75% health
- Mending Aura is now calculated from player max health instead of being flat.
- Changed how Infusion Righteousness is calculated
- Removed armor reduction from Infusion Righteousness
- Divine Storm now gives a 20% damage reduction buff for 2 seconds
- Steel Shields mask increased
- Fixed Lightning Fury not scaling with thors fury

BETA Patch 104

[h2]General[/h2]
- Reverted to old drop system but increased drop chances
- New input system: YOU CAN BIND ABILITIES STR8 INTO YOUR MOUSE BUTTON!
- New Inventory UI, more space for text

[h2]Fixes[/h2]
- Removed weapon scaling from rupture (Nomad)
- Fixed Abomination boss damage
- Fixed teleporting to wrong town from dungeons
- Fixed Armor and Spellbreak showing decimals in enemies
- Fixed possible death flag problems with spawning into voids/water
- Fixed Level up text growing too big
- Fixed InputCheck crashing the game
- Fixed devil shrine -150% exp to -15%
- Fixed confused enemies attacking
- Fixed some enemies not casting at all
- Fixed putting multiple points in 1 ability and it filling the ability slots

[h2]Redneck[/h2]
- Fixed Firebreak not dealing damage
- Fixed Durable Wear not giving stamina
- Fixed Molly not creating oil if hitting wall etc

[h2]Shaman[/h2]
- Fixed [Active] on chieftains ability

[h2]Pyromancer[/h2]
- Reverted Apocalypse to old apocalypse
- Fixed Firenova "Burning" Amplify

[h2]Viking[/h2]
- Fixed warbringer causing a crash

[h2]Nomad[/h2]
- Fixed Eye of RA wrong damage

[h2]Amazon[/h2]
- Fixed Thrill of the hunt
- Fixed Feint

[h2]Samurai[/h2]
- Fixed blade barrier stopping after omnislash
- Fixed samurai not being invis (HP BAR) during omnislash

BETA Patch 102

[h2]General[/h2]
- New drop/magicfind system in testing (still wip, will be worked more next week)
- Increased token drops a bit (not including ruby key and dshard)
- Non-season players will have their level color gray and hero level color red in chat
- Talent Reset price lowered to 250-25000 depending on level
- Lowered high rune drop chances
- Increased EXP gain gap for Nightmare and Hell
- Number compressed values in Buffs (now showing K, M, B etc)
- Shop now shows correct prices (even sale prices if there is one). Only on STEAM tho.
- Lowered shrine exp gain from 150% to 15%
- Major improvements in the shop (You can now see your collected stuff)

[h2]Fixes[/h2]
- Fixed a problem with the loot drop system.
- Fixed stuck in the starting tent as the 2nd player
- Fixed tooltip going to 4 rows and being covered by proc or duration etc.
- Fixed crash caused by 3 man groups
- Fixed a crash caused by mercenary inventory
- Fixed around 500 sounds to 3D sound engine
- Fixed Guild reputation drawing in TAB list
- Fixed a Hayro Pillar crash
- Fixed a passive talent networking crash

[h2]Pirate[/h2]
- Fixed Torrent damage type

[h2]Shaman[/h2]
- Totems destroy them selves if coming in contact with act boss platform (deny shotgunning the boss)
- Fixed a crash with meteor storm

[h2]Viking[/h2]
- Fixed Warbringer not scaling

Beta Patch 101

BETA Patch 101


[h2]General[/h2]
- Lowered Monster Level in Shadow Boss room
- You can bind all abilities to 1 button for now, also you can bind mouse extra buttons to simulate other buttons

[h2]Fixes[/h2]
- Fixed a network crash caused by async effect lacking an argument from the script.
- Fixed flashing ability frames
- Fixed using abilities not working in online
- Fixed DoT damage number compression
- Fixed a possible death exploit in HC, if you vote reset when you die it might save your character (please test and report)

[h2]Marksman[/h2]
- Fixed Explosives Technician launching rockets from 0-10 points then changing to grenades. Now launches grenades from 0-10 then turning into missiles.
- Fixed Territorial Offense crashing with Mercenary

[h2]Nomad[/h2]
- Fixed Desert Endurance proccing even if you dont hit an enemy

[h2]Paladin[/h2]
- Fixed Blessed Shields decreasing speed for Steel Shields
- Fixed Steel Shields damage type from Physical to Lightning
- Fixed Life Overflowing dropping randomly + fixed it stacking right

[h2]Shaman[/h2]
- Fixed Totems having wrong ability ID
- Optimized Earth Totem visually
- Fixed Chieftain's Rage triggered by Rock Fragments points.
- Fixed Totemic Awakening by setting the maximum attack speed possible (damage will continue scaling)
- Increased Fissure size by 50% and made fading away faster
- Increased Storm Totem range

Hero Siege Season 10 Open Beta!

[h2]Season 10 Beta release![/h2]
It's been very hectic at the Panic Art Studios HQ. We are currently working on Season 10 and recently hired a new programmer to ease the work load, as well as a new designer/tester/community person "Wooxy" from our Discord. On the background of Season 10 our art team is working hard on Act 8 which
will hopefully come out with Season 11! The open beta for season 10 is now live! Read the post before opting in! (opt in guide below).

[h2]Season 10 Features[/h2]
- Runes are now tier listed from the most common to the rarest. You can combine 3 of the same runes to craft 1 of the higher tier rune.
- All of the 17 classes have received a complete talent re-vamp, each of them now also having 2 talent trees for more diversity.
- You can now choose which abilities you use by right clicking the ability slot in the HUD. You can even bind 1 ability to all 4 slots. (this gives us the ability to make use abilities on satanics/runewords etc).
- Items will now have their unique random range in sockets when dropped (some still always drop with the same amount).
- Items can now roll to multiple damage types (These are hand picked, as well as the types they can roll to).
- Special Dungeons such as Black Tower are now locked in Inferno requiring a key which the monsters drop.
- Lots of QoL improvements from our design team.
- Completely re-written DoT + Stack system for poison, plague, burning, bleed etc.
- Completely re-written the crit system, correcting many issues with the game.
- Optimized difficulty curve for a more challenging leveling experience for fresh characters, so its not just a boring pick-your-nose while playing experience.
- Completely re-written 3D audio engine, thus your party's attacks, impacts and effects outside of your FoV wont disturb you.
- Mining can now be leveled up to 1000, increasing jade drop chance with every 100 points!
- STEAM lootboxes (similar to CSGO lootbox system) containing weapon skins, shields etc. These can be sold in the Steam Marketplace, traded or used.
- Major bug fixes, improved anti-cheat, better optimization, art improvements etc.

[h2]How to opt in to beta?![/h2]
Beta requires a completely new Panic.net account, since we don't want live players to be able to interact with beta users in any way, so you will need to create an account that will only be used on beta versions.

Classes playable in the beta (in test mode currently)
- Viking
- Pyromancer
- Marksman
- Nomad
- Pirate
- Redneck
- Samurai
- Paladin
- Amazon
- Shaman

Other classes are still old ones, and everything might be messed up for them.

The BETA will most likely have bugs and crashes which can be reported to our discord's beta section, we will be updating frequently!

Also this beta is only for PC!

Go to your steam library, right click Hero Siege, choose Properties and navigate to the Beta tab, choose the beta option from the dropdown and press "Opt in".