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Hero Siege News

Update 6.0.8

6.0.8

- Add assign talent button to PC talent screen.
- Added additional safe guards to Angelic Realm to eliminate mistakes.
- Fixed an issue in Angelic Realm where specific Augments were not offered on empty Chest Armor
- Fixed leaderboards showing wrong players on SSF/Normal
- Fixed Borderless Fullscreen setting not loading on game start.
- Fixed various crashes.

Update 6.0.7

6.0.7 Patch Notes

- Small visual polish on guild UI
- Fixed default ingame chat position (You prolly need to re-set it if you changed it)
- Added a failsafe for a crash in market listing
- Fixed a crash with map screen
- Fixed a crash with town portal
- Increased Aura detection range
- Fixed various issues with skins missing graphics
- Fixed Seismic Slam crashing and not working correctly on viking
- Fixed various crashes
- Added missing content to Shop (HS+ name colors)

Update 6.0.6

6.0.6 Patch Notes

- Removed right click input from ingame chat messages if chat UI is not open
- Fix mobile unable to pickup quest items
- Fix guild experience bar going out of bounds (again)
- Fixed Dhorn Farum (Act 4 Town) player spawn points
- Fixed multiple talent tooltips that were inaccurate
- Add a chat function where if user does not have message in the field, pressing Enter closes chat
- Weapons in journal now show stats
- Lunar Aura now spreads to other players
- Added delta correction to various skills in the game (Locking shouldn't be an issue anymore)
- Added Angelic Charms into the game
- Increased the lowest enemy mask size for better hit detection
- You can now see enemy life numbers when pressing the show item names bind (default: ALT)
- Potential fix to Outskirts loading + fixed Shadow Realm loading
- Fixed Teddy Bear quest not working
- Fixed a crash caused by mercenary and life per kill when playing with someone
- Fixed Carnage bear having too much HP (Quest)
- Fixed Odin's Demise skill missing textures + fixed the mask on the initial projectile
- Fixed Bosses dying right when spawning on rare occurrence when being hit by something from the player
- Fixed Cultist steam chest opening animation missing
- Fixed Exo's Blood Moon causing moons to not deal damage after expiring

Update 6.0.5

Fixed an error in character selection crashing the game.





Sorry

Update 6.0.4

6.0.4 Patch Notes

Market Items that disappeared during migration have been returned.

We have reset all mercenary talents due to an issue loading them. Should work like a charm now!

Wormhole scores are wiped due to scaling not working correctly

- Fixed a bug in Memory of Mevius fight where Mirror of the player would tick insane damage.
- Fix Valhalla toy bear missing name. The quest can now also be returned correctly.
- Fixed reroll charm working for satanic+ charms, does not work anymore.
- Optimized some drawing code to improve performance
- Improved companion pathing
- Optimized hitbox size for attacks (should now always reach enemies)
- Journal items now show stats
- Lowered ingame resolution on mobile
- Chests and Lootpiles now have faster opening animations
- Added AOE indicator to enemy death effects
- Only "uber zones" now display ??? as the zone level
- Buffed Eternal Battlefield, Fallen Inoya, Sheep Level and Ruby Garden zone levels
- Re-made Sung Lee's arena in Eternal Battlefields + added more enemy density
- Added missing Heroic locations for various items in journal
- Removed clutter from Act 2 zone 1 and zone 5
- Fixed Mercenary having some weird skills from other classes
- Fixed Mercenary Auras
- Fixed Items that have All Skills (class) rolling no class to properly roll a class
- Fixed Poison Enemies applying poison on hit correctly
- Fixed missing textures in Act 7 unstable rift
- Fixed quests on normal being active affecting nightmare and hell (creating quest items)
- Fixed Sound for loot filtered items dropping
- Fixed Frozen Orb nasty sound when hitting a wall
- Fixed an issue with on hit effects such as proc skills and life/mana steal

Shield Lancer
- Spiked Shields now stack honed defenses when enemy is hit

Pyromancer
- When Fire Enchant is active, ignite is procced from all fire damage sources now
Increased Scorching Aura AOE range